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== The Three Galaxy Setting ==
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== RPG Net Links ==
The '''Three Galaxys''' is a setting of both scifi and space fantasy for the Rifts setting. The three galaxies are 'fairly' close to each others (and then any others are much father away). Hundreds of stellar civilizations and thousands of alien species exist within these three galaxies.
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Links to the Game on RPG
  
The three galaxies are the
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'''OCC''' Thread [[https://forum.rpg.net/index.php?threads/swae-savage-rifts-phase-world.865885/]]
:'''Corkscrew Galaxy''', the oldest and most heavily populated and the location of the three main stellar powers (see below).  
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:'''The Anvil Galaxy''' fairly large and settled by many intersteller powers and lots of independent systems and empires.  
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'''IC''' Thread [[https://forum.rpg.net/index.php?threads/swae-savage-rifts-phase-worlds.865887/]]
:'''The Thundercloud Galaxy''' one of the smaller galaxies and newest settled by the big three. It has a number of small empires that were already here but most are focused on the outer galactic arms. The inner part of the galaxy are dead worlds that were once settled by a number of extremely technologically advanced species (collectively called the Elder Races) and destroyed themselves thousands of years ago.  
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::Other mysterious of the Thundercloud Galaxy including the possible origins of the '''Dominators''' (an ancient race of giants whom everyone hates and who wander around the Three Galaxies in their moon size spaceships taking slaves and destroying random cultures) and interest of the mysterious and dangers group known as '''Gene-Tech''' whom are searching for something here and kill anyone who gets to close to what they might be looking for. 
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== PLAYER CHARACTERS ==
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[[Savage_Rifts - Phase World Adventures!:Laura|'''Laura''' the Mind Melter]] played by KreenWarrior
  
The three main stellar governments in the setting are the...
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[[Savage_Rifts - Phase World Adventures!:John Chrichton|'''John Chrichton''', Stranded Superhuman Space Spy played by The Watcher]]
:'''The Consortium of Civilized Worlds''' (CCW) which is made up mostly of Humans, Nero (a Psychic races) and a few others (most notably the Wolfen Collective). They are mostly technology based with a mix of psychic technology and some techno-wizardry but not much. They are the most democrat of the big three.
 
:They have a fairly good size colonization program in the Thundercloud Galaxy made up of number independent corporations and organizations with only loose ties back to the central government.
 
:'''The Transgalactic Empire''' (TGE), dominated by the evil Kreeghor. The Kreeghor were once slaves of the Splugorth and have no abilities with magic although some can work psychics but not very powerful. They embrace technology and wish to conquer everyone around them. They do allow the 'lesser races' to serve and gain some status within their empire but they are never equal to the Kreeghor.
 
:They have one of the largest settled areas of the Thundercloud Galaxy but it is also a hot bed of rebels and a number of these worlds have broke off as independent systems. 
 
:'''The United Worlds of Warlocks''' (UWW) is dominated by the Human Techno-Wizard corporations, a stellar magic using Elves and another techno-wizard base Dwarfs Clans. They still use normal technology they just use a lot of magic and techno-magic equipment.
 
:They only started settling here in the last hundred years or so having discovered rich mineral deposited and strong magical planets.
 
:The '''UWW''' itself was formed a few hundred years ago when some Star Elves were facing off against a huge Splugorth army invasion. They put out a call for help via the Lay-Lines that also run out into space and were answered by Human Techno-Wizards. The battle was still going poorly for them when suddenly a bunch of Dwarf Techno-Wizards (with their space/magic enhanced Iron Clad ships) showed up and finally turned the tide of the battle. The three group would go on to form the UWW. They are a bit more corporate driven the the democrat driven CCW whom they are somewhat allied with, but they hate slavery and are opposed to not only the Splugorth but also the TGE who happy trade in slaves themselves (even through the rules of this empire hate the Splugorth themselves as they use to be slaves of theirs).
 
  
== Backstory of the Game and Setting ==
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[[Savage_Rifts - Phase World Adventures!:Anne Starlight|'''Anne Starlight''' Vagabond anti-slavery mercenary played by GaoGaiGar]]
The basic game setting is that the heroes have recently acquired a ship from mercenary '''Splugorth Slavers''' - a Kittani built techno-wizard ''Kraken-class'' raider called ''''the Wraith''''. With their prize ship the heroes have become hero/mercs for the '''United Worlds of Warlocks''' and heading to one of the colonies in the '''Thundercloud Galaxy''' to help against more '''''Splugoth''''' slavers and a possible Death Cult(s) dedicated to one of the Elder Races that was suppose to be from this region.
 
  
The UWW only has a few dozen colonies in the '''''Thundercloud Galaxy''''' clustered along the '''Gaelra Outer Arm''' on the 'eastern' end of the galactic core, with their main port of call '''Gateway Prime''', the system that contains the ''Star Gate Portal'' which allows almost instant teleportation between the '''Thundercloud''' and '''Corkscrew Galaxies''' and another important port of call in the UWW.
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== Former Players (NPCs now) ==
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[[Savage_Rifts_-Phase_World_Adventures!:Dr.SkayleGravo|'''Dr. Skayle Gravo''', alien doctor and scientist]] played by Nyzelok
  
The other important governments of the Thundercloud Galaxy include...
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[[Savage_Rifts - Phase World Adventures!:Zack Pizzazz|'''Zack Pizzazz''', Techno-Wizard Extraordinare]] played by EnigmaticOne
:The '''CCW'''
 
:The '''K'''
 
:The '''Splugorth Kingdom of Desslyth''' controls only a few dozen worlds and whom raid a number of the governments around them for slaves, loot and new markets for their vile trades, etc.
 
:The '''Bushi Federation''' whom are elitists and isolationist but whom also have some of the most advance technology in the Thundercloud, rivaling even the CCW in some fields.
 
:The '''Denlech Settlers''' who are not so much major players in the Thundercloud Galaxy as a monkey wrench. They are quickly becoming the poster child for what’s wrong with the unchecked greed and imperialism. There are a number of smaller groups but none as important as these.
 
  
 
== Character Creation ==
 
== Character Creation ==
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The most common races of the United Worlds of Warlocks are Humans, Dwarfs, Elves, Orcs, D'Norr and Grachle Tooth. Most others found in the Rifts books are also around just not common. Dog Boys are instead called Wolfen, but built the same way as their are many subspecies of this group. Magic is more common then psionics but there are still plenty of psychics in the society.
 
The most common races of the United Worlds of Warlocks are Humans, Dwarfs, Elves, Orcs, D'Norr and Grachle Tooth. Most others found in the Rifts books are also around just not common. Dog Boys are instead called Wolfen, but built the same way as their are many subspecies of this group. Magic is more common then psionics but there are still plenty of psychics in the society.
 
:*As D-Bees don't suffer the same social stigma in this setting Humans are going to get 6 attribute points for their stats instead of 5 to help comp for this (along with their bonus edge).
 
:*As D-Bees don't suffer the same social stigma in this setting Humans are going to get 6 attribute points for their stats instead of 5 to help comp for this (along with their bonus edge).
:*Cyber-Knights are called Psychic or Star Knights and replace the Cosmic Knights as defenders of the innocent and servants of the Cosmic Forge.
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:*Cyber-Knights are probably going to be called Psychic or Star Knights and replace the Cosmic Knights as defenders of the innocent and servants of the Cosmic Forge.
:*There are also a new MARS called '''Arcane Mechanic'''. They are very similar to Psi-Operators but replace their psionic abilities with Arcane Background (Magic) and power Mind Link plus two other powers of choice, skills of Spellcasting d6, Electronics d6, Repair d8 and Machine Spirits edge (this works just like Telemechanic edge but with spellcasting), Gadgeteer Edge with Spellcasting skill and normal PPE for creation. Instead of Master Psionic they gain their choice of one of the following - Concentration, New Powers, Power Points or Soul Drain.
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:*There are also a new MARS which are going to be called '''Arcane Mechanic'''. They are very similar to Psi-Operators but replace their psionic abilities with Arcane Background (Magic) and power Mind Link plus two other powers of choice, skills of Spellcasting d6, Electronics d6, Repair d8 and Machine Spirits edge (this works just like Telemechanic edge but with spellcasting), Gadgeteer Edge with Spellcasting skill and normal PPE for creation. Instead of Master Psionic they gain their choice of one of the following - Concentration, New Powers, Power Points or Soul Drain.
 
:*If someone whats to play a Robot Pilot I think I am going to allow it to operate in space with a flight speed of its base Pace x5. This is the Starship Space speeds (see below) and only works in Space. In an atmosphere and even low gravity the best the flight engine can handle is lowering your falling speed. It will not even help with jumping, etc. As most Robot vehicles are almost as big as starships themselves (at least the ones the characters start with) they will have a specially built docking port for the vehicle to attached to the ship when not in use.
 
:*If someone whats to play a Robot Pilot I think I am going to allow it to operate in space with a flight speed of its base Pace x5. This is the Starship Space speeds (see below) and only works in Space. In an atmosphere and even low gravity the best the flight engine can handle is lowering your falling speed. It will not even help with jumping, etc. As most Robot vehicles are almost as big as starships themselves (at least the ones the characters start with) they will have a specially built docking port for the vehicle to attached to the ship when not in use.
 
:*Juicers are probably not going to be playable without a great explanation on how you found your way into the wider galaxy but you can play a Dragon Juice if you desire.
 
:*Juicers are probably not going to be playable without a great explanation on how you found your way into the wider galaxy but you can play a Dragon Juice if you desire.
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:*Recycling System. The suit recycles all oxygen, meaning it can be worn indefinitely or until the character dies of hunger or thirst. Cost: 1200cr
 
:*Recycling System. The suit recycles all oxygen, meaning it can be worn indefinitely or until the character dies of hunger or thirst. Cost: 1200cr
  
== SFC Updates for Adventure Edition and Rifts Setting ==
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== Backstory of the Game and Setting ==
See [https://wiki.rpg.net/index.php/SWAE.SF.StarLaw#SFC_UPDATES] Star Frontiers for the basics ideas on Starship and Vehicle updates for the Adventure edition, but in this setting the '''''Spike-Drill Drives''''' is NOT used. Instead within the Three Galaxies are are a number of different fast-then-light methods, used by different governments and species. The major ones are the '''''StarCaster Teleport Drive''''' (also called Rift Drives), the '''''Counter-Gravity''''' (or '''''Gavity Wave''''') '''''Drive''''', the '''''Blink Warp Drive''''' and the '''''Phase Drive'''''.
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The heroes have recently acquired a ship from mercenary '''Splugorth Slavers''' - a Kittani built techno-wizard ''Kraken-class'' raider called ''''the Wraith''''. With their prize ship the heroes have become hero/mercs for the '''United Worlds of Warlocks''' and heading to one of the colonies in the '''Thundercloud Galaxy''' to help against more '''''Splugoth''''' slavers and a possible Death Cult(s) dedicated to one of the Elder Races that was suppose to be from this region.
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The UWW only has a few dozen colonies in the Thundercloud Galaxy clustered along the '''Gaelra Outer Arm''' on the 'eastern' end of the galactic core, with their main port of call '''Gateway Prime''' as this system contain the ''Star Gate Portal'' which allows almost instant teleportation between the '''Thundercloud''' and '''Corkscrew Galaxies''' and another important port of call in the UWW.
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There are three galaxies that are fairly close to each other that have been settled by a number of species and stellar civilizations. The three Galaxies are the  
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:*'''Corkscrew Galaxy''', the oldest and most heavily populated and the location of the three main stellar powers (see below).
 +
:*'''The Anvil Galaxy''' fairly large and settled by most of the three groups and lots of independent systems and empires.
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:*'''The Thundercloud Galaxy''' one of the smaller galaxies and newest settled by the big three. It has a number of small empires that were already here but most are focused on the outer galactic arms. The inner part of the galaxy are dead worlds that were once settled by a number of extremely technologically advanced species (collectively called the Elder Races) and destroyed themselves thousands of years ago.
 +
::Other mysterious of the Thundercloud Galaxy including the possible origins of the '''Dominators''' (an ancient race of giants whom everyone hates and who wander around the Three Galaxies in their moon size spaceships taking slaves and destroying random cultures) and interest of the mysterious and dangers group known as '''Gene-Tech''' whom are searching for something here and kill anyone who gets to close to what they might be looking for. 
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 +
The three main stellar governments are the...
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:'''*The Consortium of Civilized Worlds''' (CCW) which is made up mostly of Humans, Nero (a Psychic races) and a few others. They are mostly technology based with a mix of psychic technology and some techno-wizardry but not much. They are the most democrat of the big three.
 +
:They have a fairly good size colonization program in the Thundercloud Galaxy made up of number independent corporations and organizations with only loose ties back to the central government.
 +
:'''*The Transgalactic Empire''' (TGE), dominated by the evil Kreeghor. The Kreeghor were once slaves of the Splugorth and have no abilities with magic although some can work psychics but not very powerful. They embrace technology and wish to conquer everyone around them. They do allow the 'lesser races' to serve and gain some status within their empire but they are never equal to the Kreeghor.
 +
:They have one of the largest settled areas of the Thundercloud Galaxy but it is also a hot bed of rebels and a number of these worlds have broke off as independent systems. 
 +
:'''*The United Worlds of Warlocks''' (UWW) is more dominated by magic users and is dominated Human Techno-Wizard corporations, a stellar magic using Elves and another techno-wizard base Dwarfs Clans. They still use normal technology they just use a lot of magic and techno-magic equipment.
 +
:They only started settling here in the last hundred years or so having discovered rich mineral deposited and strong magical planets.
 +
:The '''UWW''' itself was formed a few hundred years ago when some Star Elves were facing off against a huge Splugorth army invasion. They put out a call for help via the Lay-Lines that also run out into space and were answered by Human Techno-Wizards. The battle was still going poorly for them when suddenly a bunch of Dwarf Techno-Wizards (with their space/magic enhanced Iron Clad ships) showed up and finally turned the tide of the battle. The three group would go on to form the UWW. They are a bit more corporate driven the the democrat driven CCW whom they are somewhat allied with, but they hate slavery and are opposed to not only the Splugorth but also the TGE who happy trade in slaves themselves (even through the rules of this empire hate the Splugorth themselves as they use to be slaves of theirs).
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The other important governments of the Thundercloud Galaxy include the small '''Splugorth Kingdom of Desslyth''' whom raid a number of the governments around them for slaves, loot and new markets for their vile trades, etc. The '''Bushi Federation''' whom are elitists and isolationist but whom also have some of the most advance technology in the Thundercloud, rivaling even the CCW in some fields. The '''Denlech Settlers''' who are not so much major players in the Thundercloud Galaxy as a monkey wrench. They are quickly becoming the poster child for what’s wrong with the unchecked greed and imperialism. There are a number of smaller groups but none as important as these.
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== Starship Updates for Adventure Edition and Rifts Setting ==
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Star Ship Updates for this setting and Savage World Adventure Edition.
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:*Armor for starships is automatically MDS (Heavy)
 
:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  
 
:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  
 
::Other space civilization use different forms of Hyperdrives and FTL Travel.  
 
::Other space civilization use different forms of Hyperdrives and FTL Travel.  
:*Top Speed - is MPH but only within an atmosphere. In space the speed is greatly enhanced. Generally divide the Top Speed by 200. That is how may AU a ship can travel in a hour. In game scale it is also the spaces it can move in the Space Combat Scale.
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:*Top Speed - is MPH but only within an atmosphere. In space the speed is greatly enhanced. Generally divide the Top Speed by 100. That is how may AU a ship can travel in a hour. In game scale it is also the spaces it can move in the Space Combat Scale.
 
:*There is no Climb speed. This modifier is now Handling via Adventure Edition vehicles.
 
:*There is no Climb speed. This modifier is now Handling via Adventure Edition vehicles.
 
:*Shields: work a bit differently then in the SFC. You still gain the overall damage that a shield can absorb of the Size x10, but their is also a Threshold stat add. This is the Size x2 and is the maximum amount of damage that the shield can stop with each hit. A ship also only regenerates 1/2 its Size every round that it is not damage but a Repair check as an Action can boost this to full Size that round. A new roll is required every round to boost this and a Critical Fumble shuts the shields down until they can be Repaired but this requires at least an Hour of work.
 
:*Shields: work a bit differently then in the SFC. You still gain the overall damage that a shield can absorb of the Size x10, but their is also a Threshold stat add. This is the Size x2 and is the maximum amount of damage that the shield can stop with each hit. A ship also only regenerates 1/2 its Size every round that it is not damage but a Repair check as an Action can boost this to full Size that round. A new roll is required every round to boost this and a Critical Fumble shuts the shields down until they can be Repaired but this requires at least an Hour of work.
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The ship has crew quarters for 12 and low-berth/slave stockades for 50. The ship standard crew was 6 (captain/pilot, co-pilot/tractor beam or torpedo operator, two gunners and two engineers) and 6 extra soldier types to capture slaves. With the ships A.I. it can get by on just two - a pilot and an engineer.
 
The ship has crew quarters for 12 and low-berth/slave stockades for 50. The ship standard crew was 6 (captain/pilot, co-pilot/tractor beam or torpedo operator, two gunners and two engineers) and 6 extra soldier types to capture slaves. With the ships A.I. it can get by on just two - a pilot and an engineer.
  
'''Size''': Huge [base Wounds 6] (12); '''Top Speed''': 400 (starship scale 4); '''Handling''': +0; '''Toughness''': 63 (20); '''Wounds''': 6; '''Crew''': 6 (+6) +50; '''Energy''': 500; '''Life Support''': 3,000 'man' days (food, water, oxygen; slaves generally receive half rations); '''Cargo''': 60 tons. At present carrying 18 tons of resupplies that can be used to repair up to 3 wounds suffered by the ship
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'''Size''': Huge [base Wounds 6] (12); '''Top Speed''': 400 (starship scale 4); '''Handling''': +0; '''Toughness''': 63 (20); '''Crew''': 6 (+6) +50; '''Energy''': 500; '''Life Support''': 3,000 'man' days (food, water, oxygen; slaves generally receive half rations); '''Cargo''': 60 tons. At present carrying 18 tons of resupplies that can be used to repair up to 3 wounds suffered by the ship
  
 
'''Mods''' (+0)
 
'''Mods''' (+0)
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:'''Traits''': Bite (Str+d4), Big (Size +1), Instinct Over Intellect (-1 Smarts traits tests), Low-Light Vision, Near-Human Physiology (those unfamiliar with body type -1 healing)
 
:'''Traits''': Bite (Str+d4), Big (Size +1), Instinct Over Intellect (-1 Smarts traits tests), Low-Light Vision, Near-Human Physiology (those unfamiliar with body type -1 healing)
 
:'''Gear''': Medium Personal Combat Armor (+5 Armor, +2 Toughness), Pulse Laser Pistol (Range 15/30/60, Damage 3d6, AP-2, ROF 3, 3RB), Vibro-Knife (Damage Str+d6, Mega-Damage, AP-6)
 
:'''Gear''': Medium Personal Combat Armor (+5 Armor, +2 Toughness), Pulse Laser Pistol (Range 15/30/60, Damage 3d6, AP-2, ROF 3, 3RB), Vibro-Knife (Damage Str+d6, Mega-Damage, AP-6)
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'''Liberation Brigade Assault Team'''
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:'''Names''': Deadlift, Redeye, Wipeout, Smasher and Flowers
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:'''Experienced Soldier template'''
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:'''Attributes''': Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
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:'''Skills''': Athletics d6, Common Knowledge d6, Fighting d8, Intimidation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6
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:'''Pace''': 6; '''Parry''': 6; '''Toughness''': 17 (8)
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:'''Hindrances''': —
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:'''Edges''': Soldier, Rapid Fire, Rock n Roll
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:'''Gear''': NG-303 Railgun, Vibroknife, Crusader Heavy EBA, Utility Belt
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'''Freebooter Soldiers''' [https://www.pinterest.com/pin/52002570684235043/] and [https://www.pinterest.com/pin/453174781234964508/]
 
'''Freebooter Soldiers''' [https://www.pinterest.com/pin/52002570684235043/] and [https://www.pinterest.com/pin/453174781234964508/]
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:'''Edges''': Marksmen, Soldier
 
:'''Edges''': Marksmen, Soldier
 
:'''Gear''': Medium Personal Combat Armor (+5 Armor, +2 Toughness), Pulse Laser Rifle (Range 24/48/96, Damage 4d6, RoF 3, AP-2; Heavy Pulse), Vibro-Spear (Str+d8 Mega Damage, AP-8, Reach 1).
 
:'''Gear''': Medium Personal Combat Armor (+5 Armor, +2 Toughness), Pulse Laser Rifle (Range 24/48/96, Damage 4d6, RoF 3, AP-2; Heavy Pulse), Vibro-Spear (Str+d8 Mega Damage, AP-8, Reach 1).
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== OTHER VEHICLES ==
 
== OTHER VEHICLES ==

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