Editing Savage Rifts -Phase World Adventures!

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:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  
 
:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  
 
::Other space civilization use different forms of Hyperdrives and FTL Travel.  
 
::Other space civilization use different forms of Hyperdrives and FTL Travel.  
:*Top Speed - is MPH but only within an atmosphere. In space the speed is greatly enhanced. Generally divide the Top Speed by 200. That is how may AU a ship can travel in a hour. In game scale it is also the spaces it can move in the Space Combat Scale.
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:*Top Speed - is MPH but only within an atmosphere. In space the speed is greatly enhanced. Generally divide the Top Speed by 100. That is how may AU a ship can travel in a hour. In game scale it is also the spaces it can move in the Space Combat Scale.
 
:*There is no Climb speed. This modifier is now Handling via Adventure Edition vehicles.
 
:*There is no Climb speed. This modifier is now Handling via Adventure Edition vehicles.
 
:*Shields: work a bit differently then in the SFC. You still gain the overall damage that a shield can absorb of the Size x10, but their is also a Threshold stat add. This is the Size x2 and is the maximum amount of damage that the shield can stop with each hit. A ship also only regenerates 1/2 its Size every round that it is not damage but a Repair check as an Action can boost this to full Size that round. A new roll is required every round to boost this and a Critical Fumble shuts the shields down until they can be Repaired but this requires at least an Hour of work.
 
:*Shields: work a bit differently then in the SFC. You still gain the overall damage that a shield can absorb of the Size x10, but their is also a Threshold stat add. This is the Size x2 and is the maximum amount of damage that the shield can stop with each hit. A ship also only regenerates 1/2 its Size every round that it is not damage but a Repair check as an Action can boost this to full Size that round. A new roll is required every round to boost this and a Critical Fumble shuts the shields down until they can be Repaired but this requires at least an Hour of work.

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