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The most common races of the United Worlds of Warlocks are Humans, Dwarfs, Elves, Orcs, D'Norr and Grachle Tooth. Most others found in the Rifts books are also around just not common. Dog Boys are instead called Wolfen, but built the same way as their are many subspecies of this group. Magic is more common then psionics but there are still plenty of psychics in the society.
 
The most common races of the United Worlds of Warlocks are Humans, Dwarfs, Elves, Orcs, D'Norr and Grachle Tooth. Most others found in the Rifts books are also around just not common. Dog Boys are instead called Wolfen, but built the same way as their are many subspecies of this group. Magic is more common then psionics but there are still plenty of psychics in the society.
 
:*As D-Bees don't suffer the same social stigma in this setting Humans are going to get 6 attribute points for their stats instead of 5 to help comp for this (along with their bonus edge).
 
:*As D-Bees don't suffer the same social stigma in this setting Humans are going to get 6 attribute points for their stats instead of 5 to help comp for this (along with their bonus edge).
:*Cyber-Knights are called Psychic or Star Knights and replace the Cosmic Knights as defenders of the innocent and servants of the Cosmic Forge.
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:*Cyber-Knights are probably going to be called Psychic or Star Knights and replace the Cosmic Knights as defenders of the innocent and servants of the Cosmic Forge.
:*There are also a new MARS called '''Arcane Mechanic'''. They are very similar to Psi-Operators but replace their psionic abilities with Arcane Background (Magic) and power Mind Link plus two other powers of choice, skills of Spellcasting d6, Electronics d6, Repair d8 and Machine Spirits edge (this works just like Telemechanic edge but with spellcasting), Gadgeteer Edge with Spellcasting skill and normal PPE for creation. Instead of Master Psionic they gain their choice of one of the following - Concentration, New Powers, Power Points or Soul Drain.
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:*There are also a new MARS which are going to be called '''Arcane Mechanic'''. They are very similar to Psi-Operators but replace their psionic abilities with Arcane Background (Magic) and power Mind Link plus two other powers of choice, skills of Spellcasting d6, Electronics d6, Repair d8 and Machine Spirits edge (this works just like Telemechanic edge but with spellcasting), Gadgeteer Edge with Spellcasting skill and normal PPE for creation. Instead of Master Psionic they gain their choice of one of the following - Concentration, New Powers, Power Points or Soul Drain.
 
:*If someone whats to play a Robot Pilot I think I am going to allow it to operate in space with a flight speed of its base Pace x5. This is the Starship Space speeds (see below) and only works in Space. In an atmosphere and even low gravity the best the flight engine can handle is lowering your falling speed. It will not even help with jumping, etc. As most Robot vehicles are almost as big as starships themselves (at least the ones the characters start with) they will have a specially built docking port for the vehicle to attached to the ship when not in use.
 
:*If someone whats to play a Robot Pilot I think I am going to allow it to operate in space with a flight speed of its base Pace x5. This is the Starship Space speeds (see below) and only works in Space. In an atmosphere and even low gravity the best the flight engine can handle is lowering your falling speed. It will not even help with jumping, etc. As most Robot vehicles are almost as big as starships themselves (at least the ones the characters start with) they will have a specially built docking port for the vehicle to attached to the ship when not in use.
 
:*Juicers are probably not going to be playable without a great explanation on how you found your way into the wider galaxy but you can play a Dragon Juice if you desire.
 
:*Juicers are probably not going to be playable without a great explanation on how you found your way into the wider galaxy but you can play a Dragon Juice if you desire.

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