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== The Three Galaxy Setting ==
 
The '''Three Galaxys''' is a setting of both scifi and space fantasy for the Rifts setting. The three galaxies are 'fairly' close to each others (and then any others are much father away). Hundreds of stellar civilizations and thousands of alien species exist within these three galaxies.
 
 
The three galaxies are the
 
:'''Corkscrew Galaxy''', the oldest and most heavily populated and the location of the three main stellar powers (see below).
 
:'''The Anvil Galaxy''' fairly large and settled by many intersteller powers and lots of independent systems and empires.
 
:'''The Thundercloud Galaxy''' one of the smaller galaxies and newest settled by the big three. It has a number of small empires that were already here but most are focused on the outer galactic arms. The inner part of the galaxy are dead worlds that were once settled by a number of extremely technologically advanced species (collectively called the Elder Races) and destroyed themselves thousands of years ago.
 
::Other mysterious of the Thundercloud Galaxy including the possible origins of the '''Dominators''' (an ancient race of giants whom everyone hates and who wander around the Three Galaxies in their moon size spaceships taking slaves and destroying random cultures) and interest of the mysterious and dangers group known as '''Gene-Tech''' whom are searching for something here and kill anyone who gets to close to what they might be looking for. 
 
 
The three main stellar governments in the setting are the...
 
:'''The Consortium of Civilized Worlds''' (CCW) which is made up mostly of Humans, Nero (a Psychic races) and a few others (most notably the Wolfen Collective). They are mostly technology based with a mix of psychic technology and some techno-wizardry but not much. They are the most democrat of the big three.
 
:They have a fairly good size colonization program in the Thundercloud Galaxy made up of number independent corporations and organizations with only loose ties back to the central government.
 
:'''The Transgalactic Empire''' (TGE), dominated by the evil Kreeghor. The Kreeghor were once slaves of the Splugorth and have no abilities with magic although some can work psychics but not very powerful. They embrace technology and wish to conquer everyone around them. They do allow the 'lesser races' to serve and gain some status within their empire but they are never equal to the Kreeghor.
 
:They have one of the largest settled areas of the Thundercloud Galaxy but it is also a hot bed of rebels and a number of these worlds have broke off as independent systems. 
 
:'''The United Worlds of Warlocks''' (UWW) is dominated by the Human Techno-Wizard corporations, a stellar magic using Elves and another techno-wizard base Dwarfs Clans. They still use normal technology they just use a lot of magic and techno-magic equipment.
 
:They only started settling here in the last hundred years or so having discovered rich mineral deposited and strong magical planets.
 
:The '''UWW''' itself was formed a few hundred years ago when some Star Elves were facing off against a huge Splugorth army invasion. They put out a call for help via the Lay-Lines that also run out into space and were answered by Human Techno-Wizards. The battle was still going poorly for them when suddenly a bunch of Dwarf Techno-Wizards (with their space/magic enhanced Iron Clad ships) showed up and finally turned the tide of the battle. The three group would go on to form the UWW. They are a bit more corporate driven the the democrat driven CCW whom they are somewhat allied with, but they hate slavery and are opposed to not only the Splugorth but also the TGE who happy trade in slaves themselves (even through the rules of this empire hate the Splugorth themselves as they use to be slaves of theirs).
 
 
== Backstory of the Game and Setting ==
 
The basic game setting is that the heroes have recently acquired a ship from mercenary '''Splugorth Slavers''' - a Kittani built techno-wizard ''Kraken-class'' raider called ''''the Wraith''''. With their prize ship the heroes have become hero/mercs for the '''United Worlds of Warlocks''' and heading to one of the colonies in the '''Thundercloud Galaxy''' to help against more '''''Splugoth''''' slavers and a possible Death Cult(s) dedicated to one of the Elder Races that was suppose to be from this region.
 
 
The UWW only has a few dozen colonies in the '''''Thundercloud Galaxy''''' clustered along the '''Gaelra Outer Arm''' on the 'eastern' end of the galactic core, with their main port of call '''Gateway Prime''', the system that contains the ''Star Gate Portal'' which allows almost instant teleportation between the '''Thundercloud''' and '''Corkscrew Galaxies''' and another important port of call in the UWW.
 
 
The other important governments of the Thundercloud Galaxy include...
 
:The '''CCW'''
 
:The '''K'''
 
:The '''Splugorth Kingdom of Desslyth''' controls only a few dozen worlds and whom raid a number of the governments around them for slaves, loot and new markets for their vile trades, etc.
 
:The '''Bushi Federation''' whom are elitists and isolationist but whom also have some of the most advance technology in the Thundercloud, rivaling even the CCW in some fields.
 
:The '''Denlech Settlers''' who are not so much major players in the Thundercloud Galaxy as a monkey wrench. They are quickly becoming the poster child for what’s wrong with the unchecked greed and imperialism. There are a number of smaller groups but none as important as these.
 
 
 
== Character Creation ==
 
== Character Creation ==
 
CHARACTER CREATION
 
CHARACTER CREATION
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:*Recycling System. The suit recycles all oxygen, meaning it can be worn indefinitely or until the character dies of hunger or thirst. Cost: 1200cr
 
:*Recycling System. The suit recycles all oxygen, meaning it can be worn indefinitely or until the character dies of hunger or thirst. Cost: 1200cr
  
== SFC Updates for Adventure Edition and Rifts Setting ==
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== Starship Updates for Adventure Edition and Rifts Setting ==
See [https://wiki.rpg.net/index.php/SWAE.SF.StarLaw#SFC_UPDATES] Star Frontiers for the basics ideas on Starship and Vehicle updates for the Adventure edition, but in this setting the '''''Spike-Drill Drives''''' is NOT used. Instead within the Three Galaxies are are a number of different fast-then-light methods, used by different governments and species. The major ones are the '''''StarCaster Teleport Drive''''' (also called Rift Drives), the '''''Counter-Gravity''''' (or '''''Gavity Wave''''') '''''Drive''''', the '''''Blink Warp Drive''''' and the '''''Phase Drive'''''. 
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Star Ship Updates for this setting and Savage World Adventure Edition.
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:*Armor for starships is automatically MDS (Heavy)  
 
:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  
 
:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  
 
::Other space civilization use different forms of Hyperdrives and FTL Travel.  
 
::Other space civilization use different forms of Hyperdrives and FTL Travel.  

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