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== SFC Updates for Adventure Edition and Rifts Setting ==
 
== SFC Updates for Adventure Edition and Rifts Setting ==
See [https://wiki.rpg.net/index.php/SWAE.SF.StarLaw#SFC_UPDATES] Star Frontiers for the basics ideas on Starship and Vehicle updates for the Adventure edition, but in this setting the '''''Spike-Drill Drives''''' is NOT used. Instead within the Three Galaxies are are a number of different fast-then-light methods, used by different governments and species. The major ones are the '''''StarCaster Teleport Drive''''' (also called Rift Drives), the '''''Counter-Gravity''''' (or '''''Gavity Wave''''') '''''Drive''''', the '''''Blink Warp Drive''''' and the '''''Phase Drive'''''.   
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See [https://wiki.rpg.net/index.php/SWAE.SF.StarLaw#SFC_UPDATES] Star Frontiers for the basics ideas on Starship and Vehicle updates for the Adventure edition, but in this setting the Drill Drives is NOT used. Instead within the Three Galaxies are are a number of different fast-then-light methods, used by different governments and species. The major ones are the StarCaster Teleport Drive (also called Rift Drives), Counter-Gravity (or Gavity Wave) Drive and the Blink Warp Drive.   
 
   
 
   
 
:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  
 
:*StarCaster - this is a Techno-Magical Stardrive that can teleports a Starship many hundreds of lightyears. This requires a Science skill check with a -1 per 100 light years traveled. The Ship can teleport its base number of times (based on the engine and size of the ship) no matter the distance, including within a system. This also cost the Ship's size in Energy. Plotting a course teleport takes on average 2d6+2 minutes but this can be shorted to 2d6+2 rounds for a -2 to the check or increased to 2d6+2 hours for +2 to the check. I StarCaster engine itself requires 2d10+2 hours to realign and recharge after it has been used. This can be lowered to 1d10+1 with a Repair check (1/2 the time with the Mr. Fix It Edge) but failure causes damage to the engine. This damage requires an additional 2d10+2 hours to fix and then the engine must again realign from the start. Critical failure on this Repair check means the engine is so badly damage it can only be fixed a major facility.  

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