Editing Savage Rifts - Phase World Adventures!:John Chrichton

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 68: Line 68:
  
 
===Racial Overview (Mutant Superhuman)===
 
===Racial Overview (Mutant Superhuman)===
Mutant Superhumans are a genetic offshoot of humanity that possess superhuman powers of a non-psionic nature. In the Rifts setting they are indigenous to Earth and its space colonies. In the Three Galaxies the only place they are found is on the planet Seroon in the isolated system of the Charizolon System in the Corkscrew Galaxy (as seen in Rifts Dimension Book 4: Skraypers). Random examples from other dimensions such as Heroes Unlimited Earth could also be around.  Mutant Superhumans are capable of interbreeding with baseline humans, with the results of such unions always mutants.  Curiously, the offspring of a Mutant and a psychic human has an equal chance of reflecting either parent's heritage.
+
Mutant Superhumans are a genetic offshoot of humanity that possess superhuman powers of a non-psionic nature. In the Rifts setting they are indigenous to Earth and its space colonies. In the Three Galaxies the only place they are found is on the planet Seroon in the isolated system of Charizolon System in the Corkscrew Galaxy (as seen in Rifts Dimension Book 4: Skraypers). Random examples from other dimensions such as Heroes Unlimited Earth could also be around.  Mutant Superhumans are capable of interbreeding with baseline humans, with the results of such unions always mutants.  Curiously, the offspring of a Mutant and a psychic human has an equal chance of reflecting either parent's heritage.
  
 
Innate Power: Arcane Background (Gifted) - Detect/Conceal Arcana (Limitations: Aspect (Conceal), Range Reduced to Self, Does Not Work Against Arcane Background (Gifted) Powers and Weird Science or Techno-Wizard Devices Deliberately Intended to Detect Arcane Background (Gifted) Powers, No Conscious Control - Automatically Activated by Detect Arcana Attempts of a Magical, Miraculous or Psionic Nature When Not Already Active, Must Always Short.)
 
Innate Power: Arcane Background (Gifted) - Detect/Conceal Arcana (Limitations: Aspect (Conceal), Range Reduced to Self, Does Not Work Against Arcane Background (Gifted) Powers and Weird Science or Techno-Wizard Devices Deliberately Intended to Detect Arcane Background (Gifted) Powers, No Conscious Control - Automatically Activated by Detect Arcana Attempts of a Magical, Miraculous or Psionic Nature When Not Already Active, Must Always Short.)

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)