Editing Savage Rifts - Phase World Adventures!:Laura

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*Sidearm: Wilk’s 320 “Classic” Laser Pistol *Ammo: two E-clips or magazines for each weapon
 
*Sidearm: Wilk’s 320 “Classic” Laser Pistol *Ammo: two E-clips or magazines for each weapon
  
==Framework Benefits==
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==Framework Benefits==0
 
'''Alter Aura:''' Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; can use Power Modifiers as usual. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
 
'''Alter Aura:''' Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; can use Power Modifiers as usual. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
  
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'''A Little Odd:''' Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance.
 
'''A Little Odd:''' Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance.
  
'''Cybernetics:''' Mind Melters suffer −1 to the Psionics skill for each point of Strain.  
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'''Cybernetics:''' Mind Melters suffer −1 to the Psionics skill for each point of Strain. Enemies: The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice.
 
 
'''Enemies:''' The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice.
 
  
 
'''Feared:''' Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous— and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them.
 
'''Feared:''' Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous— and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them.

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