Editing Savage Rifts Mega-Super John Carter

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===Hero's Journey===
 
===Hero's Journey===
  
*Heroes Journey Education Roll: 1d20 18[https://orokos.com/roll/968561] Attended Good School - Three additional skill points for Smart-based skills.
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Heroes Journey Education Roll: 1d20 18[https://orokos.com/roll/968561] Attended Good School - Three additional skill points for Smart-based skills.
  
*Heroes Journey Body Armor Roll: 1d20 8[https://orokos.com/roll/968622] Micro exoskeleton enhancements in the upper torso and arms give your hero a Strength die increase.   
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Heroes Journey Body Armor Roll: 1d20 8[https://orokos.com/roll/968622] Micro exoskeleton enhancements in the upper torso and arms give your hero a Strength die increase.   
  
*Heroes Journey Ranged Weapon Roll: 1d20 7[https://orokos.com/roll/968628] The superior balance of this weapon allows you to ignore up to 2 points of penalties to Shooting rolls, including those from Called Shots, Cover, Illumination, Range, and Relative Speed.
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Heroes Journey Ranged Weapon Roll: 1d20 7[https://orokos.com/roll/968628] The superior balance of this weapon allows you to ignore up to 2 points of penalties to Shooting rolls, including those from Called Shots, Cover, Illumination, Range, and Relative Speed.
  
 
[[File:Genderswappedkitty.jpg]]
 
[[File:Genderswappedkitty.jpg]]

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