Editing Savage Rifts Mega-Super John Carter

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===Mutant Superpowers===
 
===Mutant Superpowers===
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*Absorption: All Energy Power Types [Achilles Heel: Magic and Mental (-1), Additional Power Types (+4), Transference (+2), Transmute (+3)]. (Cost 10) Free Soak roll vs damage from a Power Type; each Wound Soaked increases an Attribute one die type and generates a "Transmutation Token" for the scene. Tokens add damage, Toughness, or allow one to perform a Power Stunt. (Super Powers Companion, page 48)
  
 
*Ageless (Cost 1) The hero never grows old. (Super Powers Companion, page 49)
 
*Ageless (Cost 1) The hero never grows old. (Super Powers Companion, page 49)
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*Doesn’t Eat [Extreme (+1)] (Cost 2) The super never needs food or water and is completely immune to the effects of Hunger and Thirst. (Super Powers Companion, page 58)
 
*Doesn’t Eat [Extreme (+1)] (Cost 2) The super never needs food or water and is completely immune to the effects of Hunger and Thirst. (Super Powers Companion, page 58)
  
* Environmental Resistance to Electricity, Fire (Heat), Light (Lasers), Radiation [3 Additional Power Type (+3), Immunity (+2)] (Cost 6) Hero is immune to damage and effects from resisted Power Types.
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* Environmental Resistance to Electricity, Fire (Heat), Radiation [2 Additional Power Types (+2), Limitation: Only to ignore background effects (-2)] (Cost 1) Hero is immune to background effects from resisted Power Types. (Super Powers Companion, page 61)
  
 
*Intangible (Cost 5) Become incorporeal but still affected by the Energy Power Type. (Super Powers Companion, page 68)
 
*Intangible (Cost 5) Become incorporeal but still affected by the Energy Power Type. (Super Powers Companion, page 68)
 
*Regeneration [Switchable (+1)] (Cost 6) The hero regenerates a Wound on a successful Focus roll (two on a raise) every hour/[Regrowth (+2)] The hero regenerates a Wound on a successful Focus roll (two on a raise) every 24 hours and treats all permanent injuries as temporary. (Super Powers Companion, page 81)
 
  
 
*Invisibility [True Invisibility (+2)] (Cost 10) Target is invisible (-6 to affect). (Super Powers Companion, page 69)
 
*Invisibility [True Invisibility (+2)] (Cost 10) Target is invisible (-6 to affect). (Super Powers Companion, page 69)
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*Super Attribute (Vigor) 2 (Cost 4) Each level increases an Attribute and its maximum by one die type. (Super Powers Companion, page 85)
 
*Super Attribute (Vigor) 2 (Cost 4) Each level increases an Attribute and its maximum by one die type. (Super Powers Companion, page 85)
  
*Super Skill (Focus) 2 (Cost 2) Buys or increases a skill & its maximum one die type per level. (Super Powers Companion, page 86)
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*Super Skill (Focus) 3 (Cost 3) Buys or increases a skill & its maximum one die type per level. (Super Powers Companion, page 86)
  
 
===Hindrances===
 
===Hindrances===

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