Difference between revisions of "Savage Sands: Spoils"

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(Loot Recovered)
(Loot Recovered)
 
(2 intermediate revisions by the same user not shown)
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[[Savage_Sands | Back to Main Page]]
 
[[Savage_Sands | Back to Main Page]]
  
==''Keep what you kill''==
+
==''Keep what you kill'' - Richard B. Riddick==
  
 
==Loot Recovered==
 
==Loot Recovered==
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: Heavy Bone Maul
 
: Heavy Bone Maul
 
: Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot)
 
: Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot)
: 6 Pelts | Survival needed to recover, Raise = higher quality
+
: 5 Pelts & 5 Cores | Survival needed to recover, Raise = higher quality
:: 5 Cores | low-quality
 
 
: Wealth (90)
 
: Wealth (90)
 
: Mad-Max Style Dune Buggies (2)  
 
: Mad-Max Style Dune Buggies (2)  
:: Stats = WWII Jeep (w/ weapon mount but no attached MG)| Wounds 3/3 | Repair -2 until more familiar | Uses treated cores as fuel, Driving roll influences how many are used | Loud, but much faster than walking
+
:: Stats = WWII Jeep (w/ weapon mount but no attached MG)| Wounds 3/3 | Repair -2 until more familiar | Uses cores as fuel, Driving roll influences how many are used | Loud, but much faster than walking
: Trailers (2) | Wounds 2/3 | 1.5 x amount of Cores used when attached
+
: Trailers (2) | Wounds 2/3 | 1.25 x amount of Cores used when attached

Latest revision as of 11:38, 14 March 2024

Back to Main Page

Keep what you kill - Richard B. Riddick[edit]

Loot Recovered[edit]

Service Revolver (4/6) | Poor Condition, Jams on 1 or 2 until successfully Repaired
Bandolier w/ 10 Bullets
Lever Carbine (8/8+1) | Poor Condition, Jams on 1 or 2 until successfully Repaired
Pouch w/ 6 Bullets
Warhammer
Throwing Knives (4)
Heavy Bone Maul
Leather Jacket (2) | Size 0 | Kinda smelly | Need repairs (Large gouges from Pouncefoot)
5 Pelts & 5 Cores | Survival needed to recover, Raise = higher quality
Wealth (90)
Mad-Max Style Dune Buggies (2)
Stats = WWII Jeep (w/ weapon mount but no attached MG)| Wounds 3/3 | Repair -2 until more familiar | Uses cores as fuel, Driving roll influences how many are used | Loud, but much faster than walking
Trailers (2) | Wounds 2/3 | 1.25 x amount of Cores used when attached