Editing Savage Shadowrun AE Conversion

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 321: Line 321:
 
::÷ New Power, see description
 
::÷ New Power, see description
 
''Note that the minimum Power Point cost is always 1 but if an Aspect would normally lowers the cost to zero, once per round the Adept can 'cast' such a power as a limited Free Action. This could allow activate the power without an Action. but only for one Power a round.''</br>
 
''Note that the minimum Power Point cost is always 1 but if an Aspect would normally lowers the cost to zero, once per round the Adept can 'cast' such a power as a limited Free Action. This could allow activate the power without an Action. but only for one Power a round.''</br>
 +
  
 
'''MAGE''': Also called Hermetic magic. Examples include Mages, Wizards, Hermetic Druids, Magi, Qabbalistic, Wu Jin, etc.: the scientific study of magic as a complex pattern of elemental forces that can be control with the correct formulae and rituals.
 
'''MAGE''': Also called Hermetic magic. Examples include Mages, Wizards, Hermetic Druids, Magi, Qabbalistic, Wu Jin, etc.: the scientific study of magic as a complex pattern of elemental forces that can be control with the correct formulae and rituals.
Line 328: Line 329:
 
:'''Skill''': Spellcasting (Smarts)
 
:'''Skill''': Spellcasting (Smarts)
 
:'''Power List''': Any.
 
:'''Power List''': Any.
 +
  
 
'''SHAMAN''': Examples include Shamans, Asatur, Shinto Priest, Voodoo Hooungans or Manbos, Wuxing, etc.: magic comes from a shaman’s connection to the powers of nature and the spirits. These latter forces are magnifications of the living Earth. Shamans are guided and aided by her children, the spirits, often through totems.
 
'''SHAMAN''': Examples include Shamans, Asatur, Shinto Priest, Voodoo Hooungans or Manbos, Wuxing, etc.: magic comes from a shaman’s connection to the powers of nature and the spirits. These latter forces are magnifications of the living Earth. Shamans are guided and aided by her children, the spirits, often through totems.
Line 336: Line 338:
 
:'''Power List''': Any.
 
:'''Power List''': Any.
  
''Note that for Adapts and Shaman and Power that lists the Range as Smarts they use their Spirits trait instead (if the Adapts’ power allows it to be used at range).''
+
 
 +
Note that for Adapts and Shaman and Power that lists the Range as Smarts they use their Spirits trait instead (if the Adapts’ power allows it to be used at range).
  
 
== NEW POWERS ==
 
== NEW POWERS ==
Line 347: Line 350:
 
:'''Additional Modifiers'''
 
:'''Additional Modifiers'''
 
:* '''Astral Perception (+0)''': Instead of projecting one’s spirit into Astral Space a caster can instead simply peer into Astral Space with her eyes. This causes the caster to be Discarded (SWAE pg. 100) for the duration but it can affect things both in Astral Space and the Real World. An Adapt may only use the Astral Perception aspect of this power but they can active or deactivate it as a free action, once a round.
 
:* '''Astral Perception (+0)''': Instead of projecting one’s spirit into Astral Space a caster can instead simply peer into Astral Space with her eyes. This causes the caster to be Discarded (SWAE pg. 100) for the duration but it can affect things both in Astral Space and the Real World. An Adapt may only use the Astral Perception aspect of this power but they can active or deactivate it as a free action, once a round.
 +
  
 
'''DISTANT STRIKE'''
 
'''DISTANT STRIKE'''
Line 354: Line 358:
 
:'''Duration''': 5
 
:'''Duration''': 5
 
''Distant Strike'' allows and adapt to make a Fighting melee attack at range (up to his Spirits”). This acts as a ranged attack but uses the adept’s Fighting skill to hit against a targets range defense (generally 4 but can be affected as normal by cover, concealment, etc). All other aspects of the attack are as normal and can be combine with Powers like Smite.
 
''Distant Strike'' allows and adapt to make a Fighting melee attack at range (up to his Spirits”). This acts as a ranged attack but uses the adept’s Fighting skill to hit against a targets range defense (generally 4 but can be affected as normal by cover, concealment, etc). All other aspects of the attack are as normal and can be combine with Powers like Smite.
 +
  
 
'''JINX'''
 
'''JINX'''
Line 364: Line 369:
 
:* '''Area of Effect (+2/+4)''': for an additional +2 power points the Jinx effects everyone within a Medium Burst Template. For +4 power points it effects everyone in a Large Burst Template.
 
:* '''Area of Effect (+2/+4)''': for an additional +2 power points the Jinx effects everyone within a Medium Burst Template. For +4 power points it effects everyone in a Large Burst Template.
 
:* '''Improved Jinx (+1)''': Foes suffer misfortune on a roll of 1 or 2 on their Trait die.
 
:* '''Improved Jinx (+1)''': Foes suffer misfortune on a roll of 1 or 2 on their Trait die.
 +
  
 
'''MALFUNCTION'''
 
'''MALFUNCTION'''
Line 373: Line 379:
 
:'''Additional Modifiers'''
 
:'''Additional Modifiers'''
 
:* '''Area of Effect (+2)''': effects all devices within a Medium Burst Template.
 
:* '''Area of Effect (+2)''': effects all devices within a Medium Burst Template.
 +
  
 
'''REMOTE VIEWING'''
 
'''REMOTE VIEWING'''
Line 380: Line 387:
 
:'''Duration''': 5
 
:'''Duration''': 5
 
''Remote Viewing'' allows a user to sense of people, places, and things outside of normal perception. Walls, doors and other barriers do not hamper remote viewing but Wards blocks it completely as do the Barrier and Conceal powers while the power is active. While it’s active, the user can shift the point of observation to anywhere within her Range as a free action. When using remote viewing, the caster chooses a single sense (usually sight) to project. For each additional 1 PP she spends at casting, she may add an additional sense.
 
''Remote Viewing'' allows a user to sense of people, places, and things outside of normal perception. Walls, doors and other barriers do not hamper remote viewing but Wards blocks it completely as do the Barrier and Conceal powers while the power is active. While it’s active, the user can shift the point of observation to anywhere within her Range as a free action. When using remote viewing, the caster chooses a single sense (usually sight) to project. For each additional 1 PP she spends at casting, she may add an additional sense.
 +
  
 
'''SUGGESTION'''
 
'''SUGGESTION'''
Line 389: Line 397:
 
:'''Additional Modifiers'''
 
:'''Additional Modifiers'''
 
:* '''Area Affect (+2/+4)''': You can force all targets within a Medium Burst Template to make a check to resist your power or for +4 power points you affect everyone in a Large Burst Template.
 
:* '''Area Affect (+2/+4)''': You can force all targets within a Medium Burst Template to make a check to resist your power or for +4 power points you affect everyone in a Large Burst Template.
 +
  
 
'''SUMMON ELEMENTAL/SPIRITS (SPRITE)'''
 
'''SUMMON ELEMENTAL/SPIRITS (SPRITE)'''

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)