Editing Savage Shadowrun AE Conversion

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1,424: Line 1,424:
 
FIREARM AMMUNITION</br>
 
FIREARM AMMUNITION</br>
 
Listed below is the base cost for a box of 20 rounds of ammo. These costs assumbe for Light firearms (like pistols, revolvers, machine pistols, light SMG etc.). Rifle and Shotgun (shell or slug cost the same; see Shotgun rules in SWAE) rounds double price, Heavy ammo (machine guns and sniper rifles) multiple cost by four. Assault Cannons as listed for a full clip.</br>
 
Listed below is the base cost for a box of 20 rounds of ammo. These costs assumbe for Light firearms (like pistols, revolvers, machine pistols, light SMG etc.). Rifle and Shotgun (shell or slug cost the same; see Shotgun rules in SWAE) rounds double price, Heavy ammo (machine guns and sniper rifles) multiple cost by four. Assault Cannons as listed for a full clip.</br>
'''Armor Piercing Rounds''' (30¥) (cannot be added to Shotgun rounds): increases a firearm’s base AP rating by 2, but deals -2 base damage. (Restricted)</br>
+
'''Armor Piercing Rounds''' (30¥): increases a firearm’s base AP rating by 2, but deals -2 base damage. (Restricted)</br>
 
'''Assault Cannon Rounds''' (200¥): each full 15 round clip weighs 5lbs. (Military)</br>
 
'''Assault Cannon Rounds''' (200¥): each full 15 round clip weighs 5lbs. (Military)</br>
'''Hollow-Point Rounds''' (25¥) (cannot be added to Shotgun rounds): the firearms Damage of the firearm by +1 die step (i.e. 2d6 because 2d8), but AP counts as double.</br>
+
'''Hollow-Point Rounds''' (25¥): the firearms Damage of the firearm by +1 die step (i.e. 2d6 because 2d8), but AP counts as double.</br>
'''APDS Rounds''' (100¥) (cannot be added to Shotgun rounds): increase the firearms Damage by +1 die step (i.e. 2d6 becomes 2d8), plus Raise damage die is now a 1d10 (instead of 1d6), and adds an additional 2 AP to firearm’s base rating. (Military)</br>
+
'''APDS Rounds''' (100¥): increase the firearms Damage by +1 die step (i.e. 2d6 becomes 2d8), plus Raise damage die is now a 1d10 (instead of 1d6), and adds an additional 2 AP to firearm’s base rating. (Military)</br>
 
'''Explosive Rounds''' (50¥): adds one additional base Damage die to the firearm (i.e. 2d6 because 3d6) but chance of explosion when exposed to extreme heat, 1-in-6 chance. (Military)</br>
 
'''Explosive Rounds''' (50¥): adds one additional base Damage die to the firearm (i.e. 2d6 because 3d6) but chance of explosion when exposed to extreme heat, 1-in-6 chance. (Military)</br>
'''Gel Rounds''' (25¥): rounds do non-lethal damage and -1 damage per die (including Aces, etc.) These rounds cannot kill a target (and only have a chance of Injury if they cause at least four "Wounds"). These wounds recover at one per hour of rest. Using healing adds +2 to the check to heal them.</br>
+
'''Gel Rounds''' (25¥): rounds do non-lethal damage, -1 damage per die (including Aces, etc.)</br>
'''Stick-n-Shock Rounds''' (50¥): base damage to target, but converted to “electrical” damage and target must make a Vigor check -2 or be Distracted and Vulnerable until end of its next round. (Restricted)</br>
+
'''Stick-n-Shock Rounds''' (50¥): base damage to target, but converted to “electrical” damage and target must make a Vigor check -2 or be Distracted and Vulnerable until end of its next round. Thriple base price (Restricted)</br>
 
'''Standard Rounds''' (20¥): deals all listed effects under the weapon. </br>
 
'''Standard Rounds''' (20¥): deals all listed effects under the weapon. </br>
 
'''Shredder Rounds''' (200¥) (Shotgun only): Range ½ base, Damage 2d12, AP 8, otherwise as slugs. Price already reflects the increase cost of shotgun standard rounds (Restricted)</br>
 
'''Shredder Rounds''' (200¥) (Shotgun only): Range ½ base, Damage 2d12, AP 8, otherwise as slugs. Price already reflects the increase cost of shotgun standard rounds (Restricted)</br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)