Editing Savage Shadowrun AE Conversion
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,135: | Line 1,135: | ||
− | [[File:SR.D5.Cyborg2.jpg | | + | [[File:SR.D5.Cyborg2.jpg | 250px | left]] |
CYBERLIMB REPLACEMTNS</br> | CYBERLIMB REPLACEMTNS</br> | ||
'''Cyberarm''' or '''cyberleg''' (each limb replacement 2,500¥, Strain 0.5): a single arm or leg replacement adds +1 to the subject’s Toughness score (i.e. pair of cyber-limbs grant +2 to Toughness). Cyberlimb replacements can hold a like minded amount of extra cybernetic implants without costing addition Strain, so long as it makes sense (i.e. a Cyberarm can hold a Smartgun or Retractable Hand Spur implants without costing up to 1.0 Strain). Cyberlimb upgrades below have this already factored in (hench why some do not have a Strain cost listed).</br> | '''Cyberarm''' or '''cyberleg''' (each limb replacement 2,500¥, Strain 0.5): a single arm or leg replacement adds +1 to the subject’s Toughness score (i.e. pair of cyber-limbs grant +2 to Toughness). Cyberlimb replacements can hold a like minded amount of extra cybernetic implants without costing addition Strain, so long as it makes sense (i.e. a Cyberarm can hold a Smartgun or Retractable Hand Spur implants without costing up to 1.0 Strain). Cyberlimb upgrades below have this already factored in (hench why some do not have a Strain cost listed).</br> |