Editing Savage Shadowrun AE Conversion

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NEW PROFESSIONAL EDGES</br>
 
NEW PROFESSIONAL EDGES</br>
 
'''BODYGUARD''' (Novice, Vigor d8+, Fighting or Shooting d6+, Notice d8+): trained to protect important people from taking harm. Often, this means that you throw yourself into the line of fire. Once per round, a bodyguard within 2” of a character that he wants to protect, must make a Notice check to throw himself into the line of fire, should the target be attacked. On a successful attack, move the bodyguard into the line of fire (moves into the nearest available square) and apply any damage to him instead of the original target. The bodyguard enjoys a +1 to his Toughness base against this damage. This does not count as an action or movement for the Bodyguard’s round.</br>
 
'''BODYGUARD''' (Novice, Vigor d8+, Fighting or Shooting d6+, Notice d8+): trained to protect important people from taking harm. Often, this means that you throw yourself into the line of fire. Once per round, a bodyguard within 2” of a character that he wants to protect, must make a Notice check to throw himself into the line of fire, should the target be attacked. On a successful attack, move the bodyguard into the line of fire (moves into the nearest available square) and apply any damage to him instead of the original target. The bodyguard enjoys a +1 to his Toughness base against this damage. This does not count as an action or movement for the Bodyguard’s round.</br>
'''BOUNTY HUNTER''' (Novice, Smarts d6+, Intimidate d6+, plus either Occultism, Research or Survival d6+): Bounty hunters devote their lives to hunting down and capturing or killing targets; as a result, they get very good at it. Pick a type of 'targets' that you specialize in. These can include: Sentient Paracritters, Metahumans or Beast. You can make a Occultism (vs. non-meta-human sapient paracritters like dragons and vampires), Research (vs. metahumans) or Survival (vs. animals and non-sentient paracritters) check. Success grants +1 to all Trait rolls against the target and to your damage rolls against it until the end of the encounter. With a raise the bonus to Trait rolls and damage against the target are increased to +2. You can take this edge up to three times, each time your bonuses apply to a different type of hunted.</br>
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'''BOUNTY HUNTER''' (Novice, Smarts d6+, Intimidate d6+, plus either Occultism, Research or Survival d6+): Bounty hunters devote their lives to hunting down and capturing or killing targets; as a result, they get very good at it. Pick a type of 'targets' that you specialize in. These can include: Paracritters, Metahumans or Mundance Animals. You can make a Occultism (vs. non-meta-human sapient targets like dragons and vampires) Research (vs. metahumans) or Survival (vs. animals and paracritters) check. Success grants +1 to all Trait rolls against the target and to your damage rolls against it until the end of the encounter. With a raise the bonus to Trait rolls and damage against the target are increased to +2. You can take this edge up to three times, each time your bonuses apply to a different type of hunted.</br>
 
'''COMBAT ACE''' (Season, Ace, Boating or Drive or Pilot d8+, Shooting d6+): The vehicle operator can fire one weapon system and make normal vehicle control checks once per action without incurring a multi-action penalty while Boating, Piloting or Driving a vehicle, aircraft, or spacecraft.</br>
 
'''COMBAT ACE''' (Season, Ace, Boating or Drive or Pilot d8+, Shooting d6+): The vehicle operator can fire one weapon system and make normal vehicle control checks once per action without incurring a multi-action penalty while Boating, Piloting or Driving a vehicle, aircraft, or spacecraft.</br>
 
'''CORPORATE ADAPT/MAGE/SHAMAN''' (Novice, Arcane Background – Adapt, Mage or Shaman, Smarts d8+, Occultism d6+; cannot have Street Adapt/Mage/Shaman edge): this adapt or spellcaster (normally a Mage) is use to the ins and outs of corporate lives and has received formal training of his or her magical traditions. Due to how this training uses cybernetic implants, they receive extra training on how to overcome it. They can ignore 1.0 points of Strain penalty when casting their spells. ''Note this has no affect on others casting beneficial spells onto you''</br>
 
'''CORPORATE ADAPT/MAGE/SHAMAN''' (Novice, Arcane Background – Adapt, Mage or Shaman, Smarts d8+, Occultism d6+; cannot have Street Adapt/Mage/Shaman edge): this adapt or spellcaster (normally a Mage) is use to the ins and outs of corporate lives and has received formal training of his or her magical traditions. Due to how this training uses cybernetic implants, they receive extra training on how to overcome it. They can ignore 1.0 points of Strain penalty when casting their spells. ''Note this has no affect on others casting beneficial spells onto you''</br>

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