Editing Savage Shadowrun AE Conversion

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* '''Hot Sim''' is the most dangerous (and illegal) version of emersion into the Matrix. This requires a Datajack (see Cyberware). With it the Decker uses her Emersion ability (from either cyberware or a comlink) in order to place their consciousness almost fully into the Matrix. Deckers have died while hacking this way while others suffered other adverse physical and psychological effects. Hot Sim grants two Extra Actions in the Matrix (ignore two Multi-Action penalties). In order to use this level of emersion requires a Datajack implant allowing for direct access to the users brain patters when interacting with that Matrix. A decker with a Datajack and the Emersence Comlink does not have to use Hot Sim all the time when in the Matrix. If she wishes to be safe she can dial it back to just using Cold Sim.  
 
* '''Hot Sim''' is the most dangerous (and illegal) version of emersion into the Matrix. This requires a Datajack (see Cyberware). With it the Decker uses her Emersion ability (from either cyberware or a comlink) in order to place their consciousness almost fully into the Matrix. Deckers have died while hacking this way while others suffered other adverse physical and psychological effects. Hot Sim grants two Extra Actions in the Matrix (ignore two Multi-Action penalties). In order to use this level of emersion requires a Datajack implant allowing for direct access to the users brain patters when interacting with that Matrix. A decker with a Datajack and the Emersence Comlink does not have to use Hot Sim all the time when in the Matrix. If she wishes to be safe she can dial it back to just using Cold Sim.  
  
''NOTE: that other Extra Action Enhancements such as magical Powers (like Quickness) or Cybernetics (Wired Reflexes) only help your reaction with AR. They have no effect on Cold or Hot Sim. Edges like Quick or Level-Headed help all for all types of initiative.''
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''NOTE: that other Extra Action Enhancements such as Adept Powers (Improved Initiative) or Cybernetics (Wired Reflexes) only help your reaction with AR. They have no effect on Cold or Hot Sim. Edges like Quick or Level-Headed help all for all types of initiative.''
  
 
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