Editing Savage Shadowrun AE Conversion

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Cyberware and Bioware must be purchased with cash (the cost listed below does not normally include Surgery and recovery costs). Both have the following qualifiers…
 
Cyberware and Bioware must be purchased with cash (the cost listed below does not normally include Surgery and recovery costs). Both have the following qualifiers…
 
:1. Cyberware and Bioware cost Strain as found in the SFC (pg. 29 but ½ Trait die for Strain Stat; i.e. d6 both Spirits and Vigor means max Strain 3.0) which has an adverse effect on the casting of spells by the user but also acts as a penalty for helpful spells casts on them (see Sorcery). Add all systems Strain cost together to get the final Essence Cost.  
 
:1. Cyberware and Bioware cost Strain as found in the SFC (pg. 29 but ½ Trait die for Strain Stat; i.e. d6 both Spirits and Vigor means max Strain 3.0) which has an adverse effect on the casting of spells by the user but also acts as a penalty for helpful spells casts on them (see Sorcery). Add all systems Strain cost together to get the final Essence Cost.  
:2. Cultured Bioware can be ‘grown’ for a specific individual and when grafted into that person only costs 50% the base Stain (round to the nearest 0.1) and increase the Bioware cost by 60%.
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:2. Cultured Bioware can be ‘grown’ for a specific individual and when grafted into that person only costs 60% the base Essence (round to the nearest 0.1) and increase the Bioware cost by 50%.
:3. Alphaware cybernetics are next generation technology and not as invasive into the recipient’s psyche. Reduce the Strain cost by 80% (round to the nearest 0.1) and increase the cost by 50%. Betaware reduces the Strain cost by 50% (round to the nearest 0.1) and increases the cost by 100%.
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:3. Alphaware cybernetics are next generation technology and not as invasive into the recipient’s psyche. Reduce the Essence cost by 80% (round to the nearest 0.1) and increase the cost by 50%. Betaware reduces the Essence cost by 60% the base Essence (round to the nearest 0.1) and increases the cost by 100%.
 
:4. Cyberware and Bioware can be Detected by modern scanners and sensors, and with Aura Reading (Astral Projection/Duel-Nature). Can be blocked by implanted neural interface disruptors.
 
:4. Cyberware and Bioware can be Detected by modern scanners and sensors, and with Aura Reading (Astral Projection/Duel-Nature). Can be blocked by implanted neural interface disruptors.
 
:5. Cyberware automatically has built-in RFID tags to receive patches and software updates. Most runners and security personal have these function turn off (often illegal for civilians).
 
:5. Cyberware automatically has built-in RFID tags to receive patches and software updates. Most runners and security personal have these function turn off (often illegal for civilians).

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