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'''Dampener I-III''' (+200¥/level; each level adds +2 to resistant tests vs. sudden noise effects).</br>
 
'''Dampener I-III''' (+200¥/level; each level adds +2 to resistant tests vs. sudden noise effects).</br>
 
'''High/Low Freq Hearing''' (+500¥; adds High and Low Frequenting Hearing)</br>
 
'''High/Low Freq Hearing''' (+500¥; adds High and Low Frequenting Hearing)</br>
'''Spatial Sound Recognizer''' (+1,000¥, requires 2 Enhancements, Allows user to ‘see’ surrounds and make Notice (or attack checks), ignoring illumination penalties from fog, darkness and even invisibility out to 10" (20yds). Can also see through illusion Power.</br>
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'''Spatial Sound Recognizer''' (+1,000¥, requires 2 Enhancements, Allows user to ‘see’ surrounds and make Notice (or attack checks), ignoring illumination penalties from fog, darkness and even invisibility out to 10" (20yds). Can also see through illusion Power" away).</br>
  
 
''Visual Devices''</br>
 
''Visual Devices''</br>
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TOOLS AND CARRYING CASES</br>
 
TOOLS AND CARRYING CASES</br>
'''Mini-Kits''' (500¥, Wt. 5lbs) basic tool kit that allows one to make basic Electronics or Repair skill checks without penalty. There is an Electronic and a mechanical Repair version that must be purchased separately.</br>
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'''Mini-Kits''' (500¥, Wt. 5lbs) basic tool kit that allows one to make basic Electronics or Repair skill checks without penalty. There is an Electronic and a Mechanical version that must be purchased separately.</br>
'''Advanced Kit''' (1,500¥, Wt. 15lbs): advanced kit that must be taken and paid for separately for Electronic or Repair (grant +2 skill bonus).</br>
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'''Advanced Kit''' (1,500¥, Wt. 15lbs): advanced kit that must be taken and paid for separately for Electronic or Mechanical repair (grant +2 skill bonus).</br>
 
'''Demolitions Kit''' (750¥, Wt. 4lbs): Require to set and disarm explosives. Without suffer a -2 on Repair check.</br>
 
'''Demolitions Kit''' (750¥, Wt. 4lbs): Require to set and disarm explosives. Without suffer a -2 on Repair check.</br>
 
'''Monofilament Chainsaw''' (750¥, Wt. 5lb.): Damage Str+d10, AP 6, Min Str d6, Two-Handed. Wielder is at -2 to Fighting and Parry if used in melee combat. A Chainsaw with monofilament teeth to extra cutting power (Restricted).</br>
 
'''Monofilament Chainsaw''' (750¥, Wt. 5lb.): Damage Str+d10, AP 6, Min Str d6, Two-Handed. Wielder is at -2 to Fighting and Parry if used in melee combat. A Chainsaw with monofilament teeth to extra cutting power (Restricted).</br>

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