Editing Savage Shadowrun AE Conversion

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'''Internal Air Tanks I-IV'''(2,500¥/level, Strain 0.5/level): internal oxygen tanks replacing part of the subject’s lungs. Subject can hold its breath for one hour before requiring recharge.</br>
 
'''Internal Air Tanks I-IV'''(2,500¥/level, Strain 0.5/level): internal oxygen tanks replacing part of the subject’s lungs. Subject can hold its breath for one hour before requiring recharge.</br>
 
'''Motion Sensor''' (6,000¥, Strain 1.0): implant can ‘see’ movement within 20" (40yds). Subject's Notice checks ignores all invisibility and illumination penalties within 5” (10 yards) and can see through illusion Power without the 'Vid' upgrade (see MAGIC). Targets can make an opposed Stealth check to avoid detection. Not move (Pace 0) and no real movement (GM call) gain +2 to their check.</br>
 
'''Motion Sensor''' (6,000¥, Strain 1.0): implant can ‘see’ movement within 20" (40yds). Subject's Notice checks ignores all invisibility and illumination penalties within 5” (10 yards) and can see through illusion Power without the 'Vid' upgrade (see MAGIC). Targets can make an opposed Stealth check to avoid detection. Not move (Pace 0) and no real movement (GM call) gain +2 to their check.</br>
'''Move-By-Wire I-II''' (40,000¥/level, Strain 2.5/level): Move-by-wire system is the cutting edge in reaction augmentation. Each level allows the subject to ignore two points of Multi-Action penalty and each level adds +1 to Parry and others suffer a -1 to all ranged attacks against them. Finally each level grants the user a +1 to her Athletic and Stealth skill checks.</br>
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'''Move-By-Wire I-III''' (40,000¥/level, Strain 2.5/level): Move-by-wire system is the cutting edge in reaction augmentation. Each level allows the subject to ignore two points of Multi-Action penalty and each level adds +1 to Parry and others suffer a -1 to all ranged attacks against them. Finally each level grants the user a +1 to her Athletic and Stealth skill checks.</br>
 
'''Muscle Replacements I-III''' (5,000¥/level, Strain 1.0/level): cybernetic muscle enhancer, each level grants a +1 step increase to the subject’s Strength.</br>
 
'''Muscle Replacements I-III''' (5,000¥/level, Strain 1.0/level): cybernetic muscle enhancer, each level grants a +1 step increase to the subject’s Strength.</br>
 
'''Pain Editor I-II''' (2,000¥/level, Strain 1.0/level): cybernetic pain blockers allow the subject to ignore one Wound penalties per level.</br>
 
'''Pain Editor I-II''' (2,000¥/level, Strain 1.0/level): cybernetic pain blockers allow the subject to ignore one Wound penalties per level.</br>
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'''Taser Hand''' (5,000¥, Stain 1.5): an electro-shock system implanted into one of the subjects hands and with a Touch attack (+2 to Fighting) forces the target to resist with a Vigor at -2 (with an additional -2 per raise the attacker achieved). Failure and the target is Stunned (SWAE pg. 106). At the end of each of its round it can make a new Vigor check at the same penalty gaining a cumulative +1 to the check each round the target failed. Success as Recovery against Stun but target is prone.</br>
 
'''Taser Hand''' (5,000¥, Stain 1.5): an electro-shock system implanted into one of the subjects hands and with a Touch attack (+2 to Fighting) forces the target to resist with a Vigor at -2 (with an additional -2 per raise the attacker achieved). Failure and the target is Stunned (SWAE pg. 106). At the end of each of its round it can make a new Vigor check at the same penalty gaining a cumulative +1 to the check each round the target failed. Success as Recovery against Stun but target is prone.</br>
 
'''Vehicle Rig Control''' (VRC) (10,000¥, Strain 1.5) [Requires a Datajack or Comlink with Emersion upgrade. Also requires the rigger to be within her ‘broadcast’ range with vehicle to be controlled]: The rigger can control a number of drones and vehicles equal to ½ their Smart die, but still suffers multi-action penalties for controlling different vehicles (but see Emersion in the Matrix). Gain a +2 with Boating, Drive and Pilot and +1 Shooting with vehicle’s weapons with the Rigger upgrade. See Riggers (in the MATRIX).</br>
 
'''Vehicle Rig Control''' (VRC) (10,000¥, Strain 1.5) [Requires a Datajack or Comlink with Emersion upgrade. Also requires the rigger to be within her ‘broadcast’ range with vehicle to be controlled]: The rigger can control a number of drones and vehicles equal to ½ their Smart die, but still suffers multi-action penalties for controlling different vehicles (but see Emersion in the Matrix). Gain a +2 with Boating, Drive and Pilot and +1 Shooting with vehicle’s weapons with the Rigger upgrade. See Riggers (in the MATRIX).</br>
'''Wired Reflexes I-II''' (15,000¥/level, Strain 1.5/level): wire enhanced reflexes; each level allows the subject to ignore two points of Multi-Action penalty.</br>
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'''Wired Reflexes I-III''' (15,000¥/level, Strain 1.5/level): wire enhanced reflexes; each level allows the subject to ignore two points of Multi-Action penalty.</br>
  
 
''Note that Damage Compensator and Pain Editors cannot be combined. Move-By-Wire, Vehicle Rig Control, Wired Reflexes or Synaptic Boost (Bioware) may not be taken together. Move-By-Wire and Wire Reflexes may not be combined with Boosted Reflexes.''
 
''Note that Damage Compensator and Pain Editors cannot be combined. Move-By-Wire, Vehicle Rig Control, Wired Reflexes or Synaptic Boost (Bioware) may not be taken together. Move-By-Wire and Wire Reflexes may not be combined with Boosted Reflexes.''

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