Editing Savage Shadowrun AE Conversion
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:Disallowed Edges – Champion, Gadgeter, Mentalist, Holy/Unholy Warrior. | :Disallowed Edges – Champion, Gadgeter, Mentalist, Holy/Unholy Warrior. | ||
:The following are generally NPC only edges – Aristocrat, Fame (Famous), Rich (Filth Rich). Fame (Famous) is restricted to Street Cred for most players. | :The following are generally NPC only edges – Aristocrat, Fame (Famous), Rich (Filth Rich). Fame (Famous) is restricted to Street Cred for most players. | ||
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NEW and MODIFIED HINDRANCES</br> | NEW and MODIFIED HINDRANCES</br> | ||
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'''INITIATION''' (Seasoned, Arcane Background): Each time you take this Edge you gain greater understanding of the mysterious of Magic. It grants you an enhancement from the Initiation Abilities (see Initiation in MAGIC). This Edge may only be taken once per rank, starting at Seasoned (ignoring the usual aspect of ‘Born A Hero’).</br> | '''INITIATION''' (Seasoned, Arcane Background): Each time you take this Edge you gain greater understanding of the mysterious of Magic. It grants you an enhancement from the Initiation Abilities (see Initiation in MAGIC). This Edge may only be taken once per rank, starting at Seasoned (ignoring the usual aspect of ‘Born A Hero’).</br> | ||
'''MIDDLE CLASS LIFESTYLE''' (Novice, cannot have Squatter Lifestyle): the character has a nice flat with good quality food. The character starts with 15,000¥ (Minor Hindrance add another 15,000¥ starting gear). She is also assumed to have paid for two months of Middle-Lifestyle (10,000¥ total). Finally the character gains an additional +10,000¥ each time she takes the Dedicated Gear edge.</br> | '''MIDDLE CLASS LIFESTYLE''' (Novice, cannot have Squatter Lifestyle): the character has a nice flat with good quality food. The character starts with 15,000¥ (Minor Hindrance add another 15,000¥ starting gear). She is also assumed to have paid for two months of Middle-Lifestyle (10,000¥ total). Finally the character gains an additional +10,000¥ each time she takes the Dedicated Gear edge.</br> | ||
− | '''NATURAL HARDENING''' (Novice): The character's mind will naturally protect itself from Matrix attacks from Black Hammer (and for Technomanchers protect against Grey Hammer). The character has a natural Hardness vs. such attacks equal to 2+ | + | '''NATURAL HARDENING''' (Novice): The character's mind will naturally protect itself from Matrix attacks from Black Hammer (and for Technomanchers protect against Grey Hammer). The character has a natural Hardness vs. such attacks equal to 2+ 1/2 her Spirit die. Add the comlink's Hardness rating as Armor Points to this total when comparing the damage inflicted against the character against these attacks. |
'''RESONANCE''' (Seasoned, Arcane Background – Technomancer): The Technomancer version of Initiation, the adapt has delved into the depths of the Matrix and has mastered new and strange abilities. This Edge may be taken once per Rank, starting at Seasoned (see Technomancer in the MATRIX).</br> | '''RESONANCE''' (Seasoned, Arcane Background – Technomancer): The Technomancer version of Initiation, the adapt has delved into the depths of the Matrix and has mastered new and strange abilities. This Edge may be taken once per Rank, starting at Seasoned (see Technomancer in the MATRIX).</br> | ||
'''UPGRADE''' (Novice): The character can handle more cybernetics and bioware systems. Add +3.0 to his basic Strain score maximum. See IMPLANTS</br> | '''UPGRADE''' (Novice): The character can handle more cybernetics and bioware systems. Add +3.0 to his basic Strain score maximum. See IMPLANTS</br> |