Editing Savage Shadowrun AE Conversion

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SKILLS: Athletics d8, Battle d4, Drive d6, Common Knowledge d6, Fighting d8, Intimidate d6, Notice d8, Persuasion d6, Shooting d8, Stealth d8</br>
 
SKILLS: Athletics d8, Battle d4, Drive d6, Common Knowledge d6, Fighting d8, Intimidate d6, Notice d8, Persuasion d6, Shooting d8, Stealth d8</br>
 
EDGES:Combat Reflexes, Marksman</br>
 
EDGES:Combat Reflexes, Marksman</br>
HINDRANCES: Loyal (Minor), Obligation (Major), Stubborn (Minor)</br>
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HINDRANCES: Loyal (Minor), Stubborn (Minor)</br>
 
Gear: Light Security Armor (AP4*/-4 ballastic damage, Wt 16; Full Body) plus one more of the following...
 
Gear: Light Security Armor (AP4*/-4 ballastic damage, Wt 16; Full Body) plus one more of the following...
 
: *Sword (Damage Str+d8, Wt 3)
 
: *Sword (Damage Str+d8, Wt 3)
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: *Stun Grenade (Area LBT, Wt 1; Targets must make a Vigor roll (at –2 with a raise) or be Stunned)</br>
 
: *Stun Grenade (Area LBT, Wt 1; Targets must make a Vigor roll (at –2 with a raise) or be Stunned)</br>
 
OPTIONS</br>
 
OPTIONS</br>
'''''PARA-MILITARY MAGE''''': In the Sixith World having a mage on the team can be a matter of life or death for the military. This spellslingers are highly trained and motivated.</br>
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'''''PARA-MILITARY MAGE''''':</br>
bump '''Smarts''' to d10 and add '''Skills''' Occult d6, Spellcasting d10</br>
 
add '''Edges''' Arcane Background (Magic), Channeling, New Powers, Power Points</br>
 
Power Points: 15; Powers: ''detect/conceal arcana, bolt, boost/lower trai, blast, deflect''
 
  
 
== PARACRITTERS ==
 
== PARACRITTERS ==

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