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:'''Range''': Smarts
 
:'''Range''': Smarts
 
:'''Duration''': 10
 
:'''Duration''': 10
''Summon Elemental'' or ''Spirit'' (or ''Sprite'') allows the character to summon an Elemental or Spirit from astral space (or Sprites from the Matrix, see Technomancers). A Mage can summon either an Air, Earth, Fire or Water Elemental while the Shaman may summon an Air (called Sky), Earth (called Land), Water (called Lake or Sea or River) and a Beast Spirits (spirits and elementals are exactly the same just called different things). It materializes anywhere in Range and with a raise on the arcane skill check its’ has a level of Resilient as well. The elemental acts on its creator’s Action Card and follows her commands to the best of its abilities. It has no personality, creativity, or emotions. When the power ends or the ally is incapacitated, it fades into nothingness, leaving no trace behind. How powerful the elemental is depends on the rank of the caster. At Novice level she can summon a basic Elemental type listed in the Bestiary SWAE p. 182-3. The Beast Spirit is listed below. Note that all Elementals and . Summoning an Elemental or Spirit at higher Rank increases their abilities, etc. as listed.
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''Summon Elemental'' or ''Spirit'' (or ''Sprite'') allows the character to summon an Elemental or Spirit from astral space (or Sprites from the Matrix, see Technomancers). A Mage can summon either an Air, Earth, Fire or Water Elemental while the Shaman may summon an Air (called Sky), Earth (called Land), Water (called Lake or Sea or River) and a Beast Spirits (spirits and elementals are exactly the same just called different things). It materializes anywhere in Range and with a raise on the arcane skill check its’ has a level of Resilient as well. The elemental acts on its creator’s Action Card and follows her commands to the best of its abilities. It has no personality, creativity, or emotions. When the power ends or the ally is incapacitated, it fades into nothingness, leaving no trace behind. How powerful the elemental is depends on the rank of the caster. At Novice level she can summon a basic Elemental type listed in the Bestiary SWAE p. 182-3. The Beast Spirit is listed below. Note that all Elementals and Spirits are considered Hardy, Gain +2 to recover from Shaken and Stunned and take only ½ damage from Firearms. Summoning an Elemental or Spirit at higher Rank increases their abilities, etc. as listed.
 
:'''Additional Modifiers'''
 
:'''Additional Modifiers'''
 
:* '''Greater Spirit (+2/+4)''': Too summon a greater Elemental or Spirit requires the caster be at least Veteran rank and its costs additional Power Points. For +2 Power Points (total 6) can summon a Greater Elemental or Spirits (see below). At Heroic rank and +4 Power Points (total 8) can summon a Superior Elemental or Spirit.
 
:* '''Greater Spirit (+2/+4)''': Too summon a greater Elemental or Spirit requires the caster be at least Veteran rank and its costs additional Power Points. For +2 Power Points (total 6) can summon a Greater Elemental or Spirits (see below). At Heroic rank and +4 Power Points (total 8) can summon a Superior Elemental or Spirit.
  
 
=== Spirits & Elementals ===
 
=== Spirits & Elementals ===
Add "Gain +2 to recover from Shaken and Stunned and take only ½ damage from Firearms" to Elemental special ability. </br>
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All spirits and Elementals are quicksilver fast. When Manifested physically they can take two actions a round (ignoring 2 penalties from Multi-Actions). </br>
All spirits and Elementals are '''Quicksilver''' fast. When Manifested physically they can take two actions a round (ignoring 2 penalties from Multi-Actions). </br>
 
All Spirits and Elementals are also '''Hardy''' (SWADE pg. 177) </br>
 
 
Spirts and Elementals are also '''Duel-Naturer''' which means when they are manifesting phyically they still see into Astral Space at the same time. This is not Distracting for them and as such they can see anyone under the effects of a Power and ignore disgues, illusions and invisibility (as they see right through these affects) and can see the true forms of shapeshifters, etc. See Paracritters for more</br>
 
Spirts and Elementals are also '''Duel-Naturer''' which means when they are manifesting phyically they still see into Astral Space at the same time. This is not Distracting for them and as such they can see anyone under the effects of a Power and ignore disgues, illusions and invisibility (as they see right through these affects) and can see the true forms of shapeshifters, etc. See Paracritters for more</br>
  
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:* '''Big''': Size +1
 
:* '''Big''': Size +1
 
:* '''Bite and Claws''': base Str+d8, with teeth and claws.
 
:* '''Bite and Claws''': base Str+d8, with teeth and claws.
:* '''Duel-Natured''': can see in both astral space and normal space with no distractions or vulnerabilities.
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:* '''Elemental''': No additional damage from Called Shots, ignores 1 point of Wound penalties, doesn’t breathe, immune to disease and poison.
:* '''Elemental''': No additional damage from Called Shots, ignores 1 point of Wound penalties, doesn’t breathe, immune to disease and poison. Gain +2 to recover from Shaken and Stunned and take only ½ damage from Firearms
 
 
:* '''Entangling Vines''': as the Entangle Power (SWAE). Uses Spirits to active power within its Spirits (6”) range and in a Medium Burst Template, Stronger (-2 to break free and Hardness of 7).
 
:* '''Entangling Vines''': as the Entangle Power (SWAE). Uses Spirits to active power within its Spirits (6”) range and in a Medium Burst Template, Stronger (-2 to break free and Hardness of 7).
 
:* '''Fleet Footed''': base Run die of a d10.
 
:* '''Fleet Footed''': base Run die of a d10.
:* '''Hardy''': does not suffer a wound with a shaken result if already shaken.
 
  
 
'''GREATER ELEMENTALS AND SPIRITS'''</br>
 
'''GREATER ELEMENTALS AND SPIRITS'''</br>
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== MATRIX 101 ==
 
== MATRIX 101 ==
 
The Matrix is built upon millions of different broadcasting Nod Systems that create the virtual structures that act as a real structures to the Matrix Personas and users. A Host is the center of multiple Nod Systems that support an individual sites such as a Corporate Matrix site (think websites of old), Chat rooms, Data sharing sites, News broadcast sites, library sites, government agencies and public access sites, etc. But also illegal chat room, Shadow sites, Warzane sharing sites, etc.
 
The Matrix is built upon millions of different broadcasting Nod Systems that create the virtual structures that act as a real structures to the Matrix Personas and users. A Host is the center of multiple Nod Systems that support an individual sites such as a Corporate Matrix site (think websites of old), Chat rooms, Data sharing sites, News broadcast sites, library sites, government agencies and public access sites, etc. But also illegal chat room, Shadow sites, Warzane sharing sites, etc.
 
For simplistic sake I am using a modified version of Cyberspace (for the Matrix) and Jockeys (for Riggers) found in Spawlrunners. The rules are included below for those without the PDF. 
 
 
   
 
   
 
'''COMMON TERMS'''</br>
 
'''COMMON TERMS'''</br>
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===Actions in the Matrix===  
 
===Actions in the Matrix===  
 
[[File:SR,DracoFound.jpg | right ]]
 
[[File:SR,DracoFound.jpg | right ]]
Too maybe make this a bit easier I am going to make most non-combat actions in the Matrix as being '''Dramatic Tasks''' (SWADE pg. 122). As I want to make your programs and powers worth in in these situations also I will have some notes as we go.  
+
Too maybe make this a bit easier I am going to make most non-combat actions in the Matrix as being '''Dramatic Tasks''' (SWADE pg. 122). As I want to make your programs and powers worth in in these situations also I will have some notes as we go. I am also spliting up these scenses as following "'''''Hacking a Device''''':, "'''''Searching for Matrix'''''", "''Accessing Networks''", and "'''''Keeping Secrets'''''".  
 
 
These Dramatic Tast are split up into the following scenses "'''''Hacking a Device'''''" (Using programs and hacking to cause Tricks against foes), "'''''Searching the Matrix'''''" (finding what your looking for on the Matrix), "'''''Accessing Networks'''''" (hacking through multiple layers of security on the Matrix), "'''''Keeping Secrets'''''" (finding hidden data on the Matrix or Network Host site that someone wants to keep a secret) and "'''''The Dark Matrix'''''" (finding and using a 'dark' Matrix site where info can be provided by other deckers).
 
 
 
For these types of Dramatic Tasks the GM first sets what the task is, how long the decker/party has to complete it, and how many 'tokens' they need for success. These are generally Single Person Task as a Team of Deckers is rather rare. Finally unlike normal Dramatic Tasks, many of these tests are Contested by Enemy Programs, Security Systems and/or hostile Personas.
 
  
Combat in the Matrix happens when the Decker trips up security and alerts Intrusion Countermeasures (IC), enemy Persona and Sprits that might face off against them. This is not a Dramatic Action. Instead see '''Matrix Combat''' below.  
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For a Dramatic Task the Game Master starts by figuring out what the task is, how long the party has to complete it, and how many 'tokens' they need for success. These are generally Single Person Tasks as a Team of Deckers is rather rare.  
  
====Hacking a Device or Drone====
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Combat can also happen in the Matrix when the Decker trips up security and alerts Intrusion Countermeasures (IC), enemy Persona and Sprits can face them. This is where Matrix Combat comes into play (and is no longer a Dramatic Action). Instead see Matrix Combat below.  
To hack a device such as a comlink or cybernetic implant, the decker needs to make a Challenging Dramatic Task (4 successes tokens before the end of 3 rounds) with a Hacking contested skill check against the Comlink's Security Hacking skill. This is for any Active User in the decker's broadcast range. If the device is a Hidden User and the decker has located them with the Scan program, the Task requires 5 'tokens' before 3 rounds.  
 
  
Success allows the decker to impose either Distraction or Vulnerable (SWADE pg. 100) onto the target for 1d4 rounds. If the decker gained an extra token during the contest, she can impose both the Distracted and Vulnerable on the target for the same amount of time.
+
====Hacking a Device====
 +
To hack a device such as a comlink or cybernetic implant, the decker needs to make a Challenging Dramatic Task (4 successes before the end of 3 rounds) with a Hacking contested skill check against the Comlink's Security Hacking skill. This is for any Active device (not one in Hidden Mod) in the decker's broadcast range.
  
Failure causes the decker to suffer a Dumpshock as the device 'kicks her off the system'.
+
Success allows the decker to impose either Distraction or Vulnerable (SWADE pg. 100) onto the target. Failure causes the decker to suffer a dumpshock as the device 'kicks her off the system' as it where.
 
 
A Rigger (or Decker/Technomancer) can try and forcibly take control of an enemy drone, a vehicle or Sypder system with an Opposed Hacking skill check (or in the device is on remote service then a basic Hacking success). The attacking hacker must be within his Broadcast radius. The attack suffers a penalty of twice the devices Firewall rating. The hacker must devote his full attention to this action for the duration that he wish to control the enemy’s device.
 
  
 
====Searching the Matrix====
 
====Searching the Matrix====
 
So you want to find some juicy info on the Matrix. But what do you want to find? Searching for the Public Forum of a famous Simsense star or rocker, or the public press briefing of a Corporation or government agencies is fairly easy and does not require a roll or more than a round or two. But searching for even basic or general information on an individual or on finding some obscure public forum can be a difficult task as there is simply so much information out there these days that one has to shift through a mountain of data to get the answers you might seek. Seeking ultra-secure or illegal data is much more complex and dangerous.  
 
So you want to find some juicy info on the Matrix. But what do you want to find? Searching for the Public Forum of a famous Simsense star or rocker, or the public press briefing of a Corporation or government agencies is fairly easy and does not require a roll or more than a round or two. But searching for even basic or general information on an individual or on finding some obscure public forum can be a difficult task as there is simply so much information out there these days that one has to shift through a mountain of data to get the answers you might seek. Seeking ultra-secure or illegal data is much more complex and dangerous.  
  
Basic data search like looking up a SIN registered comlink number, Low end not illegal datafiles, Traffic Cams, etc. is a CHALLENGING task requiring 2-5 tokens but with no time limit. This requires a Matrix Search skill (or ''Research'' skill but with an additional -1 or -2 to the check). The '''''Agents''''' program will add +1 per Rank to this Search test. The Power '''''Empathy''''' adds +2 to the Technomanchers skill roll. Complications are fairly safe and only incrase simply add Time. Base time for this searches double or thriple the base number of rounds. Complications increase this to 5 rounds per Action round.
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Basic data search like looking up a SIN registered comlink number, Low end not illegal datafiles, etc. is a CHALLENGING task requiring 2-4 tokens but with no time limit. This requires a Matrix Search skill (or ''Research'' skill but with an additional -1 or -2 to the check). The Agents program will add +1 per Rank to this Search. The Power Empathy adds +2 to the Technomanchers skill roll. Complications are fairly safe and incrase simply add Time. Base time for this searches 1d6 round. Complications increase this to 5 rounds per Action round.  
  
Note that Searching the Matrix is generally just used for general data hosted on the Matrix. Corporate Files and Secrets are going to be hidden behind layers of Security. As such to gain such data one needs to Access a Network Host and search for Hidden Data (see below).
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Anything above Basic Public information searches are '''Contested Dramatic Tasks'''. One must bypast or better the Security AI of a device or Network Hosts to access the information. Deckers must make a seperate Dramatic Task against each Teir of Security.
 
 
====Accessing Networks====
 
Anything above Basic Public information searches are '''''Contested Dramatic Tasks'''''. One must bypast or better the Security AI of a device or Network Hosts to access the information. Deckers must make a seperate Dramatic Task against each Teir of Security.
 
  
 
The GM determines where the data will be in the Network Host Matrix system.
 
The GM determines where the data will be in the Network Host Matrix system.
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====Keeping Secrets====
 
====Keeping Secrets====
As wireless information can be stolen with enough skill, effort and technology, a great deal of sensitive information may not be available via the Matrix but instead is hosted in isolated or Closed Network within an on-sight Network. It’s for this reason that a Decker must often accompany a team to the physical location to get access to the really good info.
 
====The Dark Matrix====
 
In the 2060's the Matrix has a number of illegal 'dark networks' sites where like-minded deckers and hackers (and a few technomanchers) hang out and exhange information.
 
  
If one has the right contacts (Matrix Connected Edge or Contact with a Dark Matrix Decker) you might also access the various information available on the 'Dark Sites' (called Shadow Hosts in Shadowrun). Without a connections one might still find one, depending on how secreative and/or illegal the data they deal in is. This requires a Search Matrix skill check a -1 to -4 (or Research skill check but at an additional -2 skill penalty) Dramatic Task of 4 successes before 3 'rounds'. The rounds here last either 5 minutes up to one day depending again on how secrative and illegal the Shadow Host is.  
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====Dark Matrix====
 +
In the 2060's the Matrix has a number of illegal 'dark networks' where deckers and hackers (and a few technomanchers) hang out and exhange information.  
  
Once you have found one the deckers then needs to 'prove their not a narc' to the other users on the Shadow Host. With contacts this is a simple Persuasion check to ask about the info available (like other Contacts). If a decker is not connected in some way then...  
+
If one has the right contacts (especially via the Connected Edge) you might also access the various information available on the 'Dark Web' (called Shadow Hosts in Shadowrun), Depending on the Shadow Host (how secrative and illegal are they) it can take a Matrix Search skill check at -1 to -4 (or Research skill check but with an additional -1 to -2) and 1d6 minutes (for low end illgal hosts) to 1d6 days (for the most illegal and well connected hosts) to find one of these sites.  
 +
  
  
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First step is to seek out the data files. This requires a Browse or Search skill check (minus the Tier's Firewall) and 1d6 Actions times the Tier Firewall. I.e. a Orange Tier Host that is not on alert would imposse a -3 penalty to the Decker's Matrix skill or program and would take 3d6 rounds to located it (if the decker knows what he is looking for. Just random data search double the time required).
 
First step is to seek out the data files. This requires a Browse or Search skill check (minus the Tier's Firewall) and 1d6 Actions times the Tier Firewall. I.e. a Orange Tier Host that is not on alert would imposse a -3 penalty to the Decker's Matrix skill or program and would take 3d6 rounds to located it (if the decker knows what he is looking for. Just random data search double the time required).
 +
 +
As wireless information can be stolen with enough skill, effort and technology a great deal of sensitive information may not be available via the Matrix but instead is hosted in isolated or Closed Network within an on-sight Network. It’s for this reason that a Decker must often accompany a team to the physical location to get access to the really good info.
  
 
=== Device and Network base Security ===
 
=== Device and Network base Security ===
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Intrusion Countermeasures or IC are Matrix constructs designed to boot, detain and possibly kill deckers invading a computer host. IC constructs range from benign Probe constructs that simply monitor activity to Trace programs that determine the location of an intruding decker to IC that can warp or physically damage the brain through lethal biofeedback.
 
Intrusion Countermeasures or IC are Matrix constructs designed to boot, detain and possibly kill deckers invading a computer host. IC constructs range from benign Probe constructs that simply monitor activity to Trace programs that determine the location of an intruding decker to IC that can warp or physically damage the brain through lethal biofeedback.
  
IC acts as hostile NPCs that draw initiative, make attacks, use programs and can take damage and be crashed itself (acting either as an Extra or as a Wild Card depending on the Tier, etc.).  
+
IC acts as hostile NPCs that draw initiative, make attacks, use programs and can take damage and be crashed itself (acting either as a Minion or a Wild Card).  
  
 
There are two features of the IC -- this 'type' (White, Grey or Black) and its Rankings level. The Host's Security Tier somewhat determines the IC's Ranking as lower Tier Hosts cannot handle the massive processing required for higher Ranking IC. Think of Types as how willing a IC is to kill you and Ranking as how danagerous it is in a fight (a White IC might be super dangerous to your Persona but not your meat body or cyberdeck).
 
There are two features of the IC -- this 'type' (White, Grey or Black) and its Rankings level. The Host's Security Tier somewhat determines the IC's Ranking as lower Tier Hosts cannot handle the massive processing required for higher Ranking IC. Think of Types as how willing a IC is to kill you and Ranking as how danagerous it is in a fight (a White IC might be super dangerous to your Persona but not your meat body or cyberdeck).
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|}
 
|}
 
Now depending on the Type of IC, the systems can have additional Programs as listed below...
 
Now depending on the Type of IC, the systems can have additional Programs as listed below...
:'''Basic White IC Programs''': Hammer, Tracer, plus...
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:'''White IC Programs'''
: *'''Sentry''' - Each rank of this Program adds +1 to the ICs Browse and Search Matrix Skills.  
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: *'''Crippler''' - reduces the rating of a Persona Matrix Stats and/or Skills. The rating of this IC program is used as a bonus to its Contested Hacking skill check vs the Decker. A success lowers one Stat or Skill by one step. Each raise over the IC wins by lowers that stat or another (as the IC chose) by 1 step. These reduces last 5 + the Crippler rating of the systems rounds. A decker could reload a Stat or Skill by it takes 1d6 Actions for each step reloaded (a raise get additional step lost reloaded)Average Rating I-IV, max rating X
   
+
: *'''Acid''' - This program can reduces the Toughness of a Persona. The rating of this IC program is used as a bonus to its Contested Hacking skill check vs the Decker. A success lowers the Persona's Toughness rating by one step. Each raise over the IC wins by lowers its Toughness by 1 additional step. These reduces last 5 + the Acid rating of the systems rounds. A decker could reload a Stat or Skill by it takes 1d6 Actions for each step reloaded (a raise get additional step lost reloaded).  Average Rating I-II, max rating V
: *'''Acid''' - This program can reduces the Toughness of a Persona. The rating adds +1 to the ICs Hacking skill. This is a contested skill of the ICs Hacking vs. the decker's Persona's Hacking skill or Vigor Matrix stat plus Firewall. Success reduces the Persona's Toughness rating by one point per margin of success. 
 
 
 
of this IC program is used as a bonus to its Contested Hacking skill check vs the Decker. A success lowers the Persona's Toughness rating by one step. Each raise over the IC wins by lowers its Toughness by 1 additional step. These reduces last 5 + the Acid rating of the systems rounds. A decker could reload a Stat or Skill by it takes 1d6 Actions for each step reloaded (a raise get additional step lost reloaded).  Average Rating I-II, max rating V
 
 
 
 
: *'''Binder''' - This program can reduces a Persona's Parry score. The rating of this IC program is used as a bonus to its Contested Hacking skill check vs the Decker. A success lowers the Persona's Parry by one step. Each raise over the IC wins by lowers the Parry by an additional 1 step. These reduces last 5 + the Bindder rating of the systems rounds. A decker could reload a Stat or Skill by it takes 1d6 Actions for each step reloaded (a raise get additional step lost reloaded).  Average Rating I-II, max rating  
 
: *'''Binder''' - This program can reduces a Persona's Parry score. The rating of this IC program is used as a bonus to its Contested Hacking skill check vs the Decker. A success lowers the Persona's Parry by one step. Each raise over the IC wins by lowers the Parry by an additional 1 step. These reduces last 5 + the Bindder rating of the systems rounds. A decker could reload a Stat or Skill by it takes 1d6 Actions for each step reloaded (a raise get additional step lost reloaded).  Average Rating I-II, max rating  
 
+
: *'''Sentry''' - Enhances an IC Browse and Search skills when activated. The rating adds a +1 to the IC Browse and Search score to stop hidden or spoofing Personas and to its Smarts when avoiding Trickery or such hostile programs. Average Rating I-III, max Rating VI
 
 
 
 
 
: *'''Tar baby''' - This program can hold an Persona in place, allowing the system time to trace and/or idenity her real identity. The rating of the program is a bonus to the IC's Strength score when attempting to seize the Persona. Works like Grappling (SWADE pg. 101), but that the IC itself does not need to 'grab' the Persona and can act otherwise normally.  
 
: *'''Tar baby''' - This program can hold an Persona in place, allowing the system time to trace and/or idenity her real identity. The rating of the program is a bonus to the IC's Strength score when attempting to seize the Persona. Works like Grappling (SWADE pg. 101), but that the IC itself does not need to 'grab' the Persona and can act otherwise normally.  
 
 
: *'''Tracer''' - This program works to locate a Deckers meat body. Could also gain personal data (SIN if the decker has one, etc.) with Raises on the check to find him. The rating is added to the IC's Search skill in a contested roll against Hacking (Ghosting and Spoofing could aid that decker as does his Firewall act as a bonus against this check). It takes 3d6+3 rounds minus the Rating of the Tracer Program (minimum 1 round). If the program fails it can make a new attempt if the Decker is still present in the Host.  
 
: *'''Tracer''' - This program works to locate a Deckers meat body. Could also gain personal data (SIN if the decker has one, etc.) with Raises on the check to find him. The rating is added to the IC's Search skill in a contested roll against Hacking (Ghosting and Spoofing could aid that decker as does his Firewall act as a bonus against this check). It takes 3d6+3 rounds minus the Rating of the Tracer Program (minimum 1 round). If the program fails it can make a new attempt if the Decker is still present in the Host.  
 
 
 
:'''Gray IC Programs'''
 
:'''Gray IC Programs'''
 
: *'''Acid Bomb''' - this program can cause permanent damage to a Persona's Matrix Attributes and Skills. This is done by corrupting and/or erasing the core core of the Persona at its sourse. This requires the Decker to try and repair it through re-writing it or by purchasing a new Persona (or the attributes and/or skills that were effected).  
 
: *'''Acid Bomb''' - this program can cause permanent damage to a Persona's Matrix Attributes and Skills. This is done by corrupting and/or erasing the core core of the Persona at its sourse. This requires the Decker to try and repair it through re-writing it or by purchasing a new Persona (or the attributes and/or skills that were effected).  
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== PERSONA ==
 
== PERSONA ==
 
[[File:SR.D5.Persona.jpg | 300px | left]]
 
[[File:SR.D5.Persona.jpg | 300px | left]]
While “jacked” into the Matrix through a direct neural interface Emersion, the Decker projects her conscious into it and no longer have any meat-body Physical Traits (Agility, Strength and Vigor), nor can they use any skill tied to these Traits. Deckers and Wage-Programmers create unique Persona – an electric, Matrix version of whatever the Decker choices to look like (the Decker’s Avatar). At a very basic level a Persona cost of 500¥ with a Strength and Vigor Trait of D4 each (Agility is irrelevant in the Matrix). Each Trait can be Upgrades individually as listed below. The Decker must have a comlink or computer where the electronic version of this Persona is stored and can be uploaded onto the Matrix. Matrix Strength determines the basic number of Programs (see below) that the device can handle running at one time (total number of programs not program ratings). Comlinks can handle ½ Matrix Strength in Programs while a Cyber-Deck and handle the full Matrix Strength in Programs running at one time. It takes an Action to drop and load a Program unless noted in the Program’s description.
+
While “jacked” into the Matrix through a direct neural interface Emersion, the Decker projects her conscious into it and no longer have any meat-body Physical Traits (Agility, Strength and Vigor), nor can they use any skill tied to these Traits. Deckers and Wage-Programmers create unique Persona – an electric, Matrix version of whatever the Decker choices to look like (the Decker’s Avatar). At a very basic level a Persona cost of 500¥ with a Strength and Vigor Trait of D4 each (Agility is irrelevant in the Matrix). Each Trait can be Upgrades individually as listed below. The Decker must have a comlink or computer where the electronic version of this Persona is stored and can be uploaded onto the Matrix. Matrix Strength determines the basic number of Programs (see below) that the device can handle running at one time. Comlinks can handle ½ Matrix Strength in Programs while a Cyber-Deck and handle the full Matrix Strength in Programs running at one time. It takes an Action to drop and load a Program unless noted in the Program’s description.
  
  
Rank Cost (each traits must be purchased separately for both '''''Strength''''' and '''''Vigor''''')
+
Rank Cost (each traits must be purchased separately for both Strength and Vigor)
 
:D6 = 1,500¥ each
 
:D6 = 1,500¥ each
 
:D8 = 5,000¥ to each
 
:D8 = 5,000¥ to each
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:D12 = 50,000¥ to each
 
:D12 = 50,000¥ to each
  
A Decker’s Persona also has four basic skills – '''''Browse''''' (Matrix Notice), '''''Search''''' (Matrix Research), '''''Sneak''''' (Matrix Stealth), and '''''Trickery''''' (Matrix Persuasion). Each starts at a base D4 with the basic Persona built.
+
A Decker’s Persona also has four basic skills – Browse (Matrix Notice), Search (Matrix Research), Sneak (Matrix Stealth), and Trickery (Matrix Persuasion/Deception). Each starts at a base D4 with the basic Persona built.
 
Rank Cost (each skill rank must be purchased separately for each skill)
 
Rank Cost (each skill rank must be purchased separately for each skill)
 
:D6 = 500¥ each
 
:D6 = 500¥ each
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'''COMMON PROGRAMS'''
 
'''COMMON PROGRAMS'''
* '''Agents''' (Restricted) – creates a semi-autonomous programs that can do various takes and/or aid the decker. The basic Agent is a Minion and has a d6 in all of its Matrix Attributes (including a Smarts of a d6 and a Hacking of a d6) and a d6 in all Matrix skills. They are semi-independent AI that will follow orders and instructions but are not creative in any way themselves. Each Rank of Agent adds one additional Agent. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10).  
+
* '''Agents''' (Restricted) – creates a semi-autonomous programs that can do various takes. The basic Agent is a Minion and has a d6 in all of its Matrix Attributes (including a Smarts of a d6 and a Hacking of a d6) and a d6 in all Matrix skills. They are semi-independent AI that will follow orders and instructions but are not creative in any way themselves. Each Rank of Agent adds one additional Agent. Costs Rank x 2,500¥. Agent can aid in various tasks. They can have the following Common Decker Programs at the cost listed under the Program but the Decker must purhase these programs seperately for her Persona and for Agents -- Armor, Fortitude, Ghosting, Hammer, Scan, Shield, Sniffer, Spoof and Tracer.   
:Agents can have the following Programs added at the cost listed under that Program but the Decker must purhase these programs seperately for her Persona and for Agents (not all of them individually just once for the Agent program)-- Armor, Fortitude, Ghosting, Hammer, Scan, Shield, Sniffer, Spoof and Tracer.   
 
 
* '''Armor''' (Restricted) – provide Matrix protection like armor +1 per rating. Cost 200¥ x rating (max 10).
 
* '''Armor''' (Restricted) – provide Matrix protection like armor +1 per rating. Cost 200¥ x rating (max 10).
* '''Black Hammer''' (Illegal) – Requires the Hammer Program (not rated, it function so long as the Hammer Program is running). This illegal program not only can damage a Persona but also the meat body of the decker projecting into the Matrix. The decker’s body suffers ½ the damage the Persona would have taken minus the decker’s comlink Firewall rating. Compare this amount to the decker's unarmored (or cybered) Toughness rating to see if she would suffer Wounds. If the decker is using AR this program can have no effect on the meat body. If using Cold Sim these wounds are not lasting (heal one such Wound an Hour, +2 to Healing) and do not require rolling on the Injury Table (see Grity Damage under Setting Rules). If the Decker is running a Hot Sim then these wounds care lasting (heal as normal) and the roll on the Head Injury Table (SWADE pg. 95). Cost 30,000¥
+
* '''Black Hammer''' (Illegal) – This illegal program not only can damage a Persona but also the meat body of the decker projecting into the Matrix. The decker’s body suffers ½ the damage the Persona would have taken minus the decker’s comlink Firewall rating. Compare this amount to the decker's unarmored (or cybered) Toughness rating to see if she would suffer Wounds. If the decker is using AR this program can have no effect on the meat body. If using Cold Sim these wounds are not lasting (heal one such Wound an Hour, +2 to Healing) and do not require rolling on the Injury Table (see Grity Damage under Setting Rules). If the Decker is running a Hot Sim then these wounds care lasting (heal as normal) and the roll on the Head Injury Table (SWADE pg. 95). Cost 30,000¥
 
[[File:SR.D5.Programs.jpg | right]]  
 
[[File:SR.D5.Programs.jpg | right]]  
: *'''Crippler''' (Restricted) - This program can reduce the rating of a Persona's or ICs Matrix Stats and/or Skills. Each rank adds +1 to the decker's Sneak Matrix skill. This is a contested Sneak skill check vs. the Persona's or ICs Matrix Vigor plus Firewall. A success lowers on Matrix Stat (Strength or Vigor) or Matrix Skill by one step. Each raise over the decker's wins by lowers one that stat or skill or a seperate one (decker's choice) by one step. This last one round per margin of success. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10).
+
* '''Confusion''' (Restricted) – This program can cause an enemy Persona or Security AI or IC Programe to become Distracted and Vulnerable (SWADE pg. 100). This is contested Hacking skill check. Success and the opponent gains both conditions for 1d6 rounds. Every raise increase the duration by 1d6 rounds. Cost 2,500¥
* '''Confusion''' (Restricted) – This program can cause an enemy Persona or Security AI or IC Programe to become confused. Each rank adds +1 to the decker's Sneak Matrix skill. This is contested Sneak skill check vs. the Security's Smarts plus the systems Firewall ranting. Success and the Security system gains the Distracted or Vulnerable feature (SWADE pg. 100) for one round equal to the decker's margin of success. With a raise the Security AI gains both features for the same amount of time. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10).
+
* '''Corrupt''' (Restricted) – This program erodes IC or Persona’s traits (Matrix Attributes or Skills). This is a contested Hacking skill check. Success lowers one trait by 1 die step. Each raise lowers a trait (same or a different one) by another 1 die step. These reductions are lasting unless Repaired (requiring 1d6 Actions for each die step lost). Cost 5,000¥.
* '''Corrupt''' (Restricted) – This program erodes IC or Persona’s traits (Matrix Attributes or Skills). Each rank adds +1 to the decker's Trickery Matrix skill. This is a contested Trickery skill check vs. the Persona's or Security system AI's Hacking skill plus Firewall. Success lowers one trait by 1 die step. Each raise lowers a trait (same or a different one) by another 1 die step. These reductions are lasting unless Repaired (see Repairing programs). Cost 3,000¥ x Rank (Rank 1-5), Costs 7,500¥ x Rank (Rank 6-10).  
+
* '''Crash''' (Illegal) - This progame is used to chash a Host's Security Network. Doing so grants Access to the decker but the system will go on alert with 2d6 rounds (minus the Firewall rating, minimum one round). Make a contested Hacking skill check (the system gains its Firewall rating as a bonus to this check). If the decker wins the system crashes and she can Access the Host. Cost 10,000¥
* '''Crash''' (Illegal) - This progame is used to chash a Host's Security AI. Doing so grants Access to the decker but the system will go on alert automatically in 2d6 rounds (minus the Security Tier, minimum one round). Each rank adds +1 to the decker's Trickery Matrix skill. Make a contested Trickery skill check vs. the Secruity AI Smarts plus Firewall. Success crashes the Network Host's security for 1 round per margine of success. Cost 3,000¥ x Rank (Rank 1-5), Costs 7,500¥ x Rank (Rank 6-10).
+
* '''Data Bomb''' (Illegal) – This program destroys a data-files, generally taking one Action per file. Cost 2,000¥
* '''Data Bomb''' (Illegal) – This program destroys a data-files and information stored on a Network Host. Each rank adds +1 to the decker's Sneak Matrix skill. Make a contested Sneak skill vs. the Security AI's Smarts plus Firewall. Success destroy one set of data-files in a system per margin of success. Cost 500¥ x Rank (Rank 1-5), Costs 1,500¥ x Rank (Rank 6-10).
+
* '''Erase''' (Illegal) – This program erodes and erases a Program run by a Persona or IC. This is a contest between the decker and target's Hacking skill. Success lowers the Programs rating by one and an additional one for every Raise the check is over the targets. Programs without ratings are Erased instantly. Those with a rating are Erased when the Programs Rating reaches 0. A Persona or IC can reload a Program erased in this way but it take 1d6+1 Actions per Rating (minimum 1) by the Persona or IC to do so. Cost 10,000¥.
* '''Erase''' (Illegal) – This program can temporally erodes or erases a Program used by a enemy Persona or IC. Each rank adds +1 to the decker's Sneak Matrix skill. Make a contested test betwen Sneak skill and the enemy's Smarts of Hacking skill (whichever is better) plus Firewall. Success reduces the ranking of one Program by one for each margin of success. The rankings return automatically at one level per Round afterwards. If the program is reduced to rank 0 then that program must be reloaded by the Persona or IC as an Action and then it returns at one rank per round as above. Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10).  
 
 
 
 
* '''Exploit''' (Illegal) – This Program allows the decker to gain control over the Hosts Security system. This is a contested check of the Deckers Trickery Matrix skill and the Hosts Security System's Smarts stat. If the decker wins he gains Access to that Tier's AI and it will act friendly and helpful towards the decker as if he belongs there (note as normal the Security AI will still be running peroidic scans to look for intrudures and can still determine that the decker is there illegally and act accordingly; see Host Security above). Cost 10,000¥
 
* '''Exploit''' (Illegal) – This Program allows the decker to gain control over the Hosts Security system. This is a contested check of the Deckers Trickery Matrix skill and the Hosts Security System's Smarts stat. If the decker wins he gains Access to that Tier's AI and it will act friendly and helpful towards the decker as if he belongs there (note as normal the Security AI will still be running peroidic scans to look for intrudures and can still determine that the decker is there illegally and act accordingly; see Host Security above). Cost 10,000¥
* '''Fortitude''' (Restricted) – This program adds to your Persona’s Matrix Toughness. Each level adds +1 to a max rating of 5. Cost 2,000¥ x Rank (Rank 1-3), Costs 5,000¥ x Rank (Rank 4-5).  
+
* '''Fortitude''' (Restricted) – This program adds to your Persona’s Matrix Toughness. Each level adds +1 to a max rating of 5. Cost 2,000¥ rating I-III, cost 4,000¥ rating IV and V.
* '''Ghosting''' (Illegal) – the Decker’s persona is partially invisible to other programs and Personas. Each rank adds +1 to the Sneak Matrix skill. Skill opposed by the systems AI Smarts or Browes skill. Success by the Decker allows him Access to this level's Tier Security (but as always the host systems is still running scan to find intuders). Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10).
+
* '''Ghosting''' (Illegal) – the Decker’s persona is partially invisible to other programs and Personas. An the system’s or Persona’s Browse or Search along with Sniffer and Scan programs are at -2 per ranking. An undetected Persona has Access to the Security Tier but as with other programes the AI will still be running the occational scans to detect such intuders in its system and will act if it detects that decker. Cost rank I: 5,000¥; rank II: 12,500¥; or rank III: 25,000¥
 
 
 
* '''Glue''' (Restricted) – This program can ensnares an IC oe Persona in place such that it cannot move out of the Hosts system where it was located. The IC and/or Personal also act as if Grapped (see Grappling on SWADE pg. 101). A decker may jack-out and there by shut her Persona off to escape from the host but this causes the decker to e Distracted and Vulnerable for 1d6 rounds as she suffers from Dump Shock (see Matrax Combat below). It also means that any progress the decker made into the Security Tiers are lost and she must start over. Cost 5,000¥
 
* '''Glue''' (Restricted) – This program can ensnares an IC oe Persona in place such that it cannot move out of the Hosts system where it was located. The IC and/or Personal also act as if Grapped (see Grappling on SWADE pg. 101). A decker may jack-out and there by shut her Persona off to escape from the host but this causes the decker to e Distracted and Vulnerable for 1d6 rounds as she suffers from Dump Shock (see Matrax Combat below). It also means that any progress the decker made into the Security Tiers are lost and she must start over. Cost 5,000¥
 
+
* '''Grey Hammer''' (Restricted) – this semi-legal attack program can damage the target's Comlink. Any damage the Persona inflicts on a target with the Hammer program also compare part (or all) of that damage to the Comlink's Hardness. This can cause Wounds to the Comlink are with other objects also compare the damage to the target’s hardware Hardness plus Firewall rating plus Firewall. This causes wounds are normal to the Comlink (a Wild Card’s comlink or hardware can take three wounds as normal. Use the worst of the Wound Penalty of the Persona or Comlink for penalties in the Matrix, Fourth wound auto crashes the Persona and the Comlink if brioken and in serious need of repair). Cost 5,000¥ Rating I inflections ½ damage to the Comlink directly. Cost 20,000¥ for Rating II and inflicts the full amount against the comlink.
* '''Grey Hammer''' (Restricted) – Requires the Hammer Program (not rated, it function so long as the Hammer Program is running). This semi-legal attack program can damage the target's Comlink. Any damage the Persona inflicts on a target with the Hammer program also compare part (or all) of that damage to the Comlink's Hardness. This can cause Wounds to the Comlink are with other objects also compare the damage to the target’s hardware Hardness plus Firewall rating plus Firewall. This causes wounds are normal to the Comlink (a Wild Card’s comlink or hardware can take three wounds as normal. Use the worst of the Wound Penalty of the Persona or Comlink for penalties in the Matrix, Fourth wound auto crashes the Persona and the Comlink if brioken and in serious need of repair). Cost 5,000¥ for grade I inflections ½ damage to the Comlink directly. Cost 20,000¥ for grade II and inflicts the full amount against the comlink.
+
* '''Hammer''' (Restricted) – This program increase the Persona’s Strength damage by the rating. Rating I: Str+1d4, Cost 500¥; Rating II: Str+d6, Cost 1,500¥; Rating III: Str+d8, Cost 4,000¥; Rating IV: Str+d10, Cost 8,000¥; Rating V: Str+d12, Cost 15,000¥. Can add upgrades of Penetrator – Reduces Armor Program by its rating. Cost 200¥ x Rating (max 10).
 
 
* '''Hammer''' (Restricted) – This program increase the Persona’s Strength damage by the rating. Rating I: Str+1d4, Cost 500¥; Rating II: Str+d6, Cost 1,500¥; Rating III: Str+d8, Cost 4,000¥; Rating IV: Str+d10, Cost 8,000¥; Rating V: Str+d12, Cost 15,000¥. Can add upgrades of Penetrator – Reduces Armor Program by its rating. Cost 250¥ x Rating (max 10).
 
 
 
 
* '''Jammer''' (Illegal) – This program causes a system to not be able to communicate with its host system or others Persona's or IC. This is a contested Matrix Trickery skill check vs. the targets Trickery, Smarts or Hacking skill. Success by the decker blocks all communication by the target, thus it cannot raise alarms etc. The basic duration of this program is 5 rounds. Cost 5,000¥
 
* '''Jammer''' (Illegal) – This program causes a system to not be able to communicate with its host system or others Persona's or IC. This is a contested Matrix Trickery skill check vs. the targets Trickery, Smarts or Hacking skill. Success by the decker blocks all communication by the target, thus it cannot raise alarms etc. The basic duration of this program is 5 rounds. Cost 5,000¥
 
* '''Medic''' – This program can heal Matrix wounds to its Persona. The decker makes an Electronics skill check, minus any wound penalties and the systems Firewall rating. Success heals a wound, a raise two wounds. This program can only be used a number of times equal to its rating before requiring it to be reloaded (which normally takes a number of actions of 1d6 rounds x rating). Cost 1,000¥ x rating for levels I-III; costs 2,000¥ x rating for levels IV-VI; costs 5,000¥ x rating for levels VII-X.
 
* '''Medic''' – This program can heal Matrix wounds to its Persona. The decker makes an Electronics skill check, minus any wound penalties and the systems Firewall rating. Success heals a wound, a raise two wounds. This program can only be used a number of times equal to its rating before requiring it to be reloaded (which normally takes a number of actions of 1d6 rounds x rating). Cost 1,000¥ x rating for levels I-III; costs 2,000¥ x rating for levels IV-VI; costs 5,000¥ x rating for levels VII-X.
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* '''Shield''' (Restricted) – This program adds to the Persona’s Matrix Parry Score. Each rating adds +1 to this Score. Cost 2,000¥ x rating, I-III.
 
* '''Shield''' (Restricted) – This program adds to the Persona’s Matrix Parry Score. Each rating adds +1 to this Score. Cost 2,000¥ x rating, I-III.
 
* '''Sniffer''' (Restricted) – This program is used to search a system for data-locks and cases or to find hidden data stores. It can be used to detect a Persona hidden under a Ghosting or Spoof program. Each ranking grants +1 to the Persona’s Browse and Search Matrix skills. Cost 1,000¥ x rating for levels I-V; 3,000¥ x rating for levels VI-X.
 
* '''Sniffer''' (Restricted) – This program is used to search a system for data-locks and cases or to find hidden data stores. It can be used to detect a Persona hidden under a Ghosting or Spoof program. Each ranking grants +1 to the Persona’s Browse and Search Matrix skills. Cost 1,000¥ x rating for levels I-V; 3,000¥ x rating for levels VI-X.
 
+
* '''Spoof''' (Illegal) – This program disguises the Persona to make it appear that it belongs where it normally does not. Each level grants the user a +1 to his Trickery Matrix Skill opposed by the systems AI Smarts or Browes. Success by the Decker allows him Access to this level's Tier Security (but as always the host systems is still running scan to find intuders). Cost rank I-IV x 2,500¥; rank V-VII x 7,500¥; or rank VIII-X x 25,000¥.
* '''Spoof''' (Illegal) – This program disguises the Persona to make it appear that it belongs where it normally does not. Each level grants the user a +1 to his Trickery Matrix Skill opposed by the systems AI Smarts or Browes. Success by the Decker allows him Access to this level's Tier Security (but as always the host systems is still running scan to find intuders). Cost 2,000¥ x Rank (Rank 1-5), Costs 5,000¥ x Rank (Rank 6-10).
 
 
 
 
* '''Tactical Display''' (Restricted) - This program allows the Decker to use Scan to find enemy comlinks within his own range and as an Action share that information with his allies via their AR. Once that has been set up the decker does not need to spend an Action to continue the display. 2,500¥
 
* '''Tactical Display''' (Restricted) - This program allows the Decker to use Scan to find enemy comlinks within his own range and as an Action share that information with his allies via their AR. Once that has been set up the decker does not need to spend an Action to continue the display. 2,500¥
 
 
* '''Tracer''' (Restricted) – This program uses your Persona’s Search Matrix skill to try and locate the physical location of another Persona almost anywhere on Earth. As an Action make an Search check opposed by the target’s Hacking skill roll plus her Firewall (if running Ghost program that counts as a penalty to the Tracer check while Spoof adds to the enemy's opposed check to try and hide), after 2d6+2 rounds. Success locates the target’s physical location to within a block, with a raise within a few feet and reduces the time to 1d6+1 rounds. The decker could log off and/or jack out to try and avoid the Tracer. Cost 10,000¥.
 
* '''Tracer''' (Restricted) – This program uses your Persona’s Search Matrix skill to try and locate the physical location of another Persona almost anywhere on Earth. As an Action make an Search check opposed by the target’s Hacking skill roll plus her Firewall (if running Ghost program that counts as a penalty to the Tracer check while Spoof adds to the enemy's opposed check to try and hide), after 2d6+2 rounds. Success locates the target’s physical location to within a block, with a raise within a few feet and reduces the time to 1d6+1 rounds. The decker could log off and/or jack out to try and avoid the Tracer. Cost 10,000¥.
  
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A special type of Rigger employed by many Corps is called a '''Sypder'''. They control a building or corporate area’s surveillance and threat response equipment (Automated Systems; things like alarms, fire suppression systems and of course pop-out wall guns and gas release systems). In these cases, each ‘system’ that the Sypder is in control of counts as a vehicle or drones for the limit to the number of devices he can control remotely. Different remote controlled guns would count as a vehicles, drones, etc. while camera systems don’t. Instead they act as the Spyder’s eyes and ears. Spyder’s often use the same Matrix Programs as Riggers plus Armor and Hammer.
 
A special type of Rigger employed by many Corps is called a '''Sypder'''. They control a building or corporate area’s surveillance and threat response equipment (Automated Systems; things like alarms, fire suppression systems and of course pop-out wall guns and gas release systems). In these cases, each ‘system’ that the Sypder is in control of counts as a vehicle or drones for the limit to the number of devices he can control remotely. Different remote controlled guns would count as a vehicles, drones, etc. while camera systems don’t. Instead they act as the Spyder’s eyes and ears. Spyder’s often use the same Matrix Programs as Riggers plus Armor and Hammer.
 +
 +
A Rigger (or Decker/Technomancer) can try and forcibly take control of an enemy drone, a vehicle or Sypder system with an Opposed Hacking skill check (or in the device is on remote service then a basic Hacking success). The attacking hacker must be within his Broadcast radius. The attack suffers a penalty of twice the devices Firewall rating. The hacker must devote his full attention to this action for the duration that he wish to control the enemy’s device.
  
 
== TECHNOMANCERS ==
 
== TECHNOMANCERS ==
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''Cyberleg only Upgrade''</br>
 
''Cyberleg only Upgrade''</br>
'''Leg Smash I-II''' (+500¥/level) [Essence 0.5/level]: each leg can purchased this upgrade separately. Level I grants unarmed Str+d6 kick damage and level II grants unarmed Str+d10 kick damage.</br>
+
'''Leg Smash I-II''' (+500¥/level): each leg can purchased this upgrade separately. Level I grants unarmed Str+d6 kick damage and level II grants unarmed Str+d10 kick damage.</br>
'''Movement Enhancers I-IV''' (+2,500¥/level) [Essence 0.5/level] [Require both leg replacement]: each level increases the subject’s Pace and Run by +2.</br>
+
'''Movement Enhancers I-IV''' (+1,500¥/level) [Require both leg replacement]: each level increases the subject’s Pace by +2 and Run die by +1 step.</br>
'''Hydraulic Jack I-II''' (+4,500¥/level) [Essence 0.5/level] [Requires both leg replacements]: each level improvement the subject to leap distance. Level I horizontal base 4” and vertical 2”; Level II horizontal base 6” and vertical 3”.</br>
+
'''Hydraulic Jack I-II''' (4,500¥/level) [Requires both leg replacements]: each level improvement the subject to leap distance. Level I horizontal base 4” and vertical 2”; Level II horizontal base 6” and vertical 3”.</br>
  
 
''NOTE that for all Cyber-firearms, it takes a normal loading action to reload their Ammo capacity but the weapon must ‘out’ and in view, it cannot be hidden within the cyberarm during this time.''
 
''NOTE that for all Cyber-firearms, it takes a normal loading action to reload their Ammo capacity but the weapon must ‘out’ and in view, it cannot be hidden within the cyberarm during this time.''
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= CHAPTER SIX – VEHICLES AND DRONES =
 
= CHAPTER SIX – VEHICLES AND DRONES =
Vehicles and Drones are using a heavily modified version of the system found originally in the Science Fiction Companion. I kind of re-built everything and using the ideas from SWADE vehicles.  
+
Vehicles and Drones are using a heavily modified version of the system found originally in the Science Fiction Companion. I kind of re-built everything and using the ideas from SWAE vehicles to add me so.  
  
All 'modern' (2060's) have the following installed automatically (included in the vehicle's price already): Broadcast 50” and Security AI of Teir I (see the Matrix). To increase a vehicles Broadcast to 1,000" (2,000 yards) costs +500¥. Adding a Satellite Uplink costs +500¥. To Improve the Security AI to Tier II cost +¥, Tier III costing +¥ and Tier IV costs +¥. One could also improve the security systmes Firewall indendently at +1 to the Firewll ranting costing +¥, and +2 costings +¥.
+
All 'modern' (2060's) have the following installed automatically (included in the vehicle's price already): Basic Alarm System (Opposed vehicle's ''Notice'' d10 against ‘carjacker’ Thievery or alarm is set off. Can be a loud or silent and includes informing the owner wirelessly), Broadcast 50” and Firewall 1. To increase a vehicles Broadcast to 1,000" (2,000 yards) costs +500¥. Adding a Satellite Uplink costs +500¥. Improved Firewalls cost +1,000¥ for rating 2 or +5,000¥ for rating 3
  
Vehicles that are large size or greater have extra Wounds as large sized creatures (see table on Beastiary Size, SWADE pg. 179)
+
Vehicles that are large size or greater have extra Wounds as large sized creatures (see table on Beastiary Size, SWAE pg. 179)
  
 
Vehicles with Automated Control can follow very simply commands to drive that way, go to this destination, etc. depending on the 'Skills' it processes.  
 
Vehicles with Automated Control can follow very simply commands to drive that way, go to this destination, etc. depending on the 'Skills' it processes.  
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== DRONES ==
 
== DRONES ==
Drones are built as Robots from the SFC (pg. 37) with the following changed: Base cost 5,000¥, Modifiers 8 and they are not Sentient (just advanced AI software). Drones use Skills normally and do not have to purchase separate systems for automated control, etc. likw vehicles. They do however use Boating, Drive or Piloting, instead of Athletics, for such skill checks. They have a normal Pace (-1 per size penalty), Parry, Toughness.  
+
Drones are built as Robots from the SFC pg. 37 with the following changed: Base cost 5,000¥, Modifiers 8 and they are not Sentient (just advanced AI software). This also means that Drones use Skills normally and do not have to purchase separate systems for automated control, etc. They do however use Boating, Drive or Piloting, instead of Athletics, for such skill checks. They have a normal Pace (-1 per size penalty), Parry, Toughness.  
  
 
Drones are '''''Construct''''' (+2 to recover from being Shaken; does not breathe; immune to poison and disease; ignores one level of wound penalties) and have '''''Environmental Weakness (Electricity)''''' (Drones suffer +2 damage from electrical attacks).
 
Drones are '''''Construct''''' (+2 to recover from being Shaken; does not breathe; immune to poison and disease; ignores one level of wound penalties) and have '''''Environmental Weakness (Electricity)''''' (Drones suffer +2 damage from electrical attacks).
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Drones use the Mods as found in vehicles but any drone smaller then Size 1 reduce cost by ½ for most specialized systems. Drone aircraft use the basics for helicoper (call rotor), jet, prop and VTOL systems but halve the base top speed and the Speed increase of each additional 'Mod'. Other drone movement are treated as 'walking' with a basic Pace as follows - Hover 8, Tracked 4, Watercraft 6 (and Amphibious and Sumersables as normal, half or one-quarter).   
 
Drones use the Mods as found in vehicles but any drone smaller then Size 1 reduce cost by ½ for most specialized systems. Drone aircraft use the basics for helicoper (call rotor), jet, prop and VTOL systems but halve the base top speed and the Speed increase of each additional 'Mod'. Other drone movement are treated as 'walking' with a basic Pace as follows - Hover 8, Tracked 4, Watercraft 6 (and Amphibious and Sumersables as normal, half or one-quarter).   
  
Drones are always Extras, except when a Rigger is jacked-in and directly controlling it. All drones automatically come with the following systems (at no cost or mods): Broadcast 100”, Security AI Tier I, and Rigger Upgrade. Other upgrades as vehicles except that security upgrade to Tier II costs +¥. Only Small or larger Drones may purchase Tier III upgrade for +¥.  
+
Drones are always Extras, except when a Rigger is jacked-in and directly controlling it. All drones automatically come with the following systems (at no cost or mods): Basic Alarm System (Opposed Notice d10 vs. Stealth of hacker or alarm sounded), Broadcast 100”, Firewall 1, and Rigger Upgrade.
  
 
Depending on the Drone's Smarts score determines how well it can operate independently (on auto-pilot). Drones will responed to its owners commands, be they verbal or wirelessly to the best of their abilities. GM has finally say.
 
Depending on the Drone's Smarts score determines how well it can operate independently (on auto-pilot). Drones will responed to its owners commands, be they verbal or wirelessly to the best of their abilities. GM has finally say.

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