Editing Savage World Adventure Ed. Star Wars setting

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Mods (x) is how many times a specific Mod maybe taken; i.e. 1=Once, U=unlimited, etc. (up to all the mods the vehicle has) </br>
 
Mods (x) is how many times a specific Mod maybe taken; i.e. 1=Once, U=unlimited, etc. (up to all the mods the vehicle has) </br>
 
Wealth is an additional penalty to the vessel’s base Wealth penalty for adding the mod to the vessel. Total them and round to the nearest for the Wealth Pen of purchasing such a vessel.
 
Wealth is an additional penalty to the vessel’s base Wealth penalty for adding the mod to the vessel. Total them and round to the nearest for the Wealth Pen of purchasing such a vessel.
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{| class="wikitable" border="0"
 
{| class="wikitable" border="0"
 
| '''Updated Starship Mods''' || '''Mods''' || '''Wealth'''  
 
| '''Updated Starship Mods''' || '''Mods''' || '''Wealth'''  
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| '''Armor (U)''': Increases a ship’s Armor value by +4. Due to the nature of space and the size and shape of starships, all Armor is considered Heavy Armor. || 1 per 10 Size || -0.1  x Size  
 
| '''Armor (U)''': Increases a ship’s Armor value by +4. Due to the nature of space and the size and shape of starships, all Armor is considered Heavy Armor. || 1 per 10 Size || -0.1  x Size  
 
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|-
| '''Artificial Intelligence (1)''': The ship’s AI can operate all systems— from locomotion to weapons to opening or closing hatches. There are three levels of 'intelligence' for a AI availabe - Base, Standard and Military. A basic AI has an effective Skill level of d8 and suffers a -2 with ''Shooting'' checks if it makes them. A standard AI has an effective Skill level of d10 as is the military AI but it also gains a d10 in ''Battle'' and a +1 with ''Piloting'' and ''Shooting'' checks (and if giving Support). An AI is an “Extra” and does not receive a Wild Die. The AI does not suffer from multi-action penalties if given simultaneous tasks. In combat, the AI acts on the captain’s Action. Giving the AI a short verbal command is a free action. || 1 || -0.2 basic or -0.3 standard or -0.5 military x Size  
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| '''Artificial Intelligence (1)''': The ship’s AI can operate all systems— from locomotion to weapons to opening or closing hatches. There are three levels of 'intelligence' for a AI availabe - Base, Standard and Military. A basic AI has an effective Skill level of d8 and suffers a -2 with ''Shooting'' checks if it makes them. A standard AI has an effective Skill level of d10 as is the military AI but it also gains a d10 in ''Battle'' and a +1 with ''Piloting'' and ''Shooting'' checks (and if giving Support). An AI is an “Extra” and does not receive a Wild Die. The AI does not suffer from multi-action penalties if given simultaneous tasks. In combat, the AI acts on the captain’s Action. Giving the AI a short verbal command is a free action. || 1 || -0.2 basic, -0.3 standard, or -0.5 military x Size  
 
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| '''Atmospheric (1)''': Allows the ship to enter planetary atmospheres. This includes heat shielding and additional work to handle the stress and strain of entry. All starships have vertical take-off and landing (VTOL) capability (max size 20?). || ¼ Size || -0.1  x Size
 
| '''Atmospheric (1)''': Allows the ship to enter planetary atmospheres. This includes heat shielding and additional work to handle the stress and strain of entry. All starships have vertical take-off and landing (VTOL) capability (max size 20?). || ¼ Size || -0.1  x Size
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==Vehicle Chassis and Size==
 
==Vehicle Chassis and Size==

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