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| '''Reinforced Chassis (3)''': Increases Toughness of the chassis by +2. || ¼ Size || -0.3 x Size
 
| '''Reinforced Chassis (3)''': Increases Toughness of the chassis by +2. || ¼ Size || -0.3 x Size
 
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| '''Repulserlift, Airspeeder (1)''': Basic aircraft style repluserlift engine. It can hover or fly with a Speed of 100mph (150kph), with no upper altitude (although can be set at the max breathable range for safety). The Speed Mod increase TS by 100mph (150kph) instead of 10 || ½ Size || -0.3 x Size
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| '''Repulserlift, Airspeeder (1)''': Basic aircraft style repluserlift engine. It can hover or fly with a Speed of 80mph (120kph), with no upper altitude (although can be set at the max breathable range for safety). The Speed Mod increase TS by 100mph (150kph) instead of 10 || ½ Size || -0.3 x Size
 
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| '''Repulserlift, Landspeeder (1)''': Basic ground speeder repluserlife engine. Max clearing distance is generally a few feet back can be up to 2 yards/meters (1” game scale) for get over most obstacles.  Speed of 50mph (75kph). The Speed Mod increases the top speed by 50mph (75kph) instead of 10 || ¼ Size || -0.1 x Size
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| '''Repulserlift, Landspeeder (1)''': Basic ground speeder repluserlife engine. Max clearing distance is generally a few feet back can be up to 2 yards/meters (1” game scale) for get over most obstacles.  Speed of 150mph (225kph). The Speed Mod increases the top speed by 50mph (75kph) instead of 10 || ¼ Size || -0.1 x Size
 
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| '''Sensor Suite (1)''': This functions exactly like a Sensor Suite (see Gear: Sensor and Security Devices above), Range 5 miles; Double the price Range of 100 miles. || 1 || -0.5
 
| '''Sensor Suite (1)''': This functions exactly like a Sensor Suite (see Gear: Sensor and Security Devices above), Range 5 miles; Double the price Range of 100 miles. || 1 || -0.5
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| '''Walker, Six or Eight-Legged (1)''' || Size || -0.6 x Size
 
| '''Walker, Six or Eight-Legged (1)''' || Size || -0.6 x Size
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| '''Watercraft (1)''': The vehicle is a boat or ship. It’s base Speed are halved (round up). Speed Modifications increase Speed only by 5 (instead of 10). For expermely larger vessels such as super carries vessels or cruise ships, use the Starship rules for Size, Toughness, and Crew, and add any enhancements that aren’t for non space travel. They also do not have 'energy' points. If a Modification is listed under Vehicles, use that instead. Ships may have Torpedo Tubes.  For subsumable vessels requires ¼ Size and a Wealth penalty of -0.1 x Size. Such a vessel moves at ½ Speed and a Handling penalty of -1 while underwater. It has a base life support for all crew and passengers of 12 hours. Additional time can be added as with Life Support mod.||  || n/a || n/a
 
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