Difference between revisions of "Savage Worlds: Given the Choice"

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m (VampGuy: Samson Frizzle)
m (VampGuy: Samson Frizzle)
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*Company Affiliation: Innovative Online Industries
 
*Company Affiliation: Innovative Online Industries
  
'Backstory'
+
'''Backstory'''
 +
 
 
Samsom Frizzle is an intern at I.O.I. (Innovative Online Industries) in the IT department, helping do routine maintenance.  
 
Samsom Frizzle is an intern at I.O.I. (Innovative Online Industries) in the IT department, helping do routine maintenance.  
  
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*Repair 1d8
 
*Repair 1d8
 
*Healing 1d6
 
*Healing 1d6
 
  
 
'''Hindrances'''
 
'''Hindrances'''

Revision as of 19:56, 18 April 2017

Player Characters

Doe: Korona

  • Race: Augmented (Aug)
  • Rank: Novice
  • Background:
  • Company Affiliation:

Attributes

  • Agility: d8
  • Smarts: d6
  • Spirit: d4
  • Strength: d6
  • Vigor: d6

Derived

  • Charisma: 0
  • Pace: 6
  • Parry: 7
  • Toughness: 7 (2)

Skills

  • Fighting: d10
  • Intimidation: d6
  • Notice: d6
  • Piloting: d4
  • Repair: d4
  • Shooting: d6
  • Stealth: d6

Edges

  • Geared Up (Racial)
  • Cyborg

Hindrances

  • Code of Honour (Major)
  • Enemy (Minor)
  • Vengeful (Major, augmentation result)

Gear

  • Neuropozyne (4 doses)
    • 1 dose per week required to prevent implant rejection

Current Bank Balance: $50.00 (cash on hand)

Cyberware

  • Strain: 3/8
  • Armour
    • Subdermal plates granting +2 protection all over.
  • Combat Speciality
    • Assassin: +2 damage to unaware opponent, stacks with getting the Drop.

Wounds:

Fatigue:

Meriss: Morgan Stanley

  • Race: Human (Natural)
  • Rank: Novice
  • Background: Security Guard
  • Company Affiliation: Strong Security Solutions

Attributes

  • Agility d8
  • Smarts d6
  • Spirit d6
  • Strength d6
  • Vigor d6

Derived

  • Charisma 0
  • Pace 6"
  • Parry 7
  • Toughness 5

Skills

  • Fighting d10
  • Intimidation d6
  • Investigation d6
  • Notice d8
  • Shooting d4
  • Streetwise d8
  • Tracking d4

Edges

  • Two Fisted

Hindrances

  • Overconfident (Major)
  • All Thumbs (Minor)
  • Stubborn (Minor)

Gear

  • Nuevatel Smartphone $250
    • Rules
  • Body Armor $200
    • +4 armor, -4AP from ballistic attacks. 4#
  • Shock Baton $500
    • Stun only, 1d6 damage
  • Brass Knuckles $50
    • Rules

Wounds:

Fatigue:

Reality Glitch: Eugene Linus Ingman

  • Race: Psyker (ESPer)
  • Rank: Novice
  • Background: Caretaker
  • Company Affiliation: Uplift: An animal rights activist mega corporation that specializes in intelligence-enhancing implants and fronts a lot of animal shelters in exchange for using them as fronts for the company as well as a source of experimental subjects for granting non-human animals sapient/sentient intelligence. E.L.I. works as a caretaker at one of the shelter fronts.

Attributes

  • Agility d4
  • Smarts d10
  • Spirit d8
  • Strength d4
  • Vigor d4

Derived

  • Charisma 0
  • Pace 6"
  • Parry 2
  • Toughness 4

Skills

  • Healing d6
  • Investigation d4
  • Knowledge (Animals) d6
  • Knowledge (Science) d6
  • Notice d4
  • Persuasion d8
  • Psionics d10

Edges

  • Arcane Background (Psionic) (Racial)
  • Beast Bond
  • Beast Master

Hindrances

  • Cautious (Minor)
  • Curious (Major)
  • Pacifist (Minor)

Gear

  • Optronics Binoculars (Sci Fi)
    • Rules
  • PDD
    • Rules
  • Body Armor $200
    • +4 armor, -4AP from ballistic attacks. 4#
  • EMP Grenade
    • Rules

Psi

  • Power Points:
  • Beast Friend
    • Rules
  • Mind Reading
    • Rules
  • Shapeshift
    • Rules

Wounds:

Fatigue:

VampGuy: Samson Frizzle

  • Race:Human
  • Rank: Novice
  • Background: Intern
  • Company Affiliation: Innovative Online Industries

Backstory

Samsom Frizzle is an intern at I.O.I. (Innovative Online Industries) in the IT department, helping do routine maintenance.

Both parents passed when he was 15, currently lives with his grandmother in assisted housing. The accident that took his parents life also cost his his left leg, but due to his anemia, no cybernetics have ever been able to take with his system. Eventually he had to resort to outdated prosthetics, but with current 3d printing technology he can print custom shells for his joint mechanics. Getting the internship is a big deal for the Frizzles and it helps him support his grandmother, but like any kid comping into good steady money, he saved up and his first splurge was a brand new CyberDeck.... which he immediately defaced with holo-stickers

In his free time he skateboards at a local park to try and help relax. Bring the oldest around usually he has assumed the on site scrapes and scratches guy and usually has Medi-Gel in his bag if things get really bad

Attributes

  • Agility: d6
  • Smarts: d10
  • Spirit: d6
  • Strength: d6
  • Vigor: d6

Derived

  • Charisma: 0
  • Pace: 4 with prosthetic / 2 without prosthetic
  • Parry: 5
  • Toughness: 5

Skills

  • Fighting 1d6
  • Notice 1d6
  • Knowledge (Electronics) 1d10
  • Knowledge (Computers) 1d6
  • Shooting 1d4
  • Riding (Skateboard) 1d4
  • Repair 1d8
  • Healing 1d6

Hindrances

  • One Leg (Major)
  • Anemic (Minor)
  • Cyber Resistant (Minor)

Gear

  • CyberDeck ($1000)
    • +2 to Knowledge (Computers)
  • Smartphone ($250)
    • I can call people
  • Bone Conduction Bluetooth Headset ($200)
    • I can hear things from my phone and no one else can....Also I can make calls
  • 3D printed prosthetic leg ($300)
    • Prevents the whole...."me falling over.....Gravity winning" thing
  • Vintage Star Wars :A New Hope backpack (found in a second hand store) ($20)
    • Holds stuff
  • NutriBars "full meal of calories in a snack bar" x5 ($25)
    • Makes eating a full meal more convenient if not in an area where it is readily available
  • Medi-Gel (X2) ($40)
    • +2 to Healing rolls for fresh wounds out to stabilize someone who is bleeding out
  • Skateboard ($30)
    • 5 lb. Riding skill to operate. Let's rider move at up to full Run speed but counts as an action. Same rules to avoid falling as mounted combat. Can only ride on smooth, hard surfaces - concrete, asphalt, tile, wood. Can jump obstacles up to 6" high with successful Riding roll

Current Bank Account Balance: $135.00

Wounds:

Fatigue:

Wyzard: Vincent Blackwell

  • Race: ESPer
  • Rank: Novice
  • Background: Vincent comes from bad circumstances, and his devout wish is to never go back to that kind of lifestyle. He plans to trade on his competence, professionalism, and reputation to earn a life where he has respect and financial stability.

Attributes

  • Agility d6
  • Smarts d8
  • Spirit d8
  • Strength d6
  • Vigor d6

Derived

  • Charisma 0
  • Pace 6"
  • Parry 4
  • Toughness 4(8)

Skills

  • Fighting 1d4
  • Investigation 1d6
  • Notice 1d6
  • Persuasion 1d4
  • Power: Psionics 1d8
  • Shooting 1d6
  • Stealth 1d6
  • Streetwise 1d6

Edges

  • Psionic

Hindrances

  • Code of Honor (Major)
  • Vow: Professionalism (Minor)
  • Cautious (Minor)

Gear: $95 in cash.

  • Body Armor
    • +4 armor, -4AP from ballistic attacks. 4#.
  • Heavy Pistol
    • SA. 12/24/48. 2d6+1. AP 4. Magazine 12. 4#.
    • 1x Extra magazine. 1#.
    • Box of 26/50 rounds, kept at home.
  • Collapsible Baton
    • Str+1d4. 1#.
  • Fancy Smartphone
    • Costs 250. Has lots more functions than normal, at least equivalent to a modern one.


Psi

  • Power Points: 10
  • Mind Reading
    • PP 3, Range: Smarts, Duration 1, Psionics v. Smarts to gain one truthful answer. Target is aware unless user succeeds with a raise.
  • Analyze Foe
    • PP 1-2, Range: Smarts x 2, Duration 3 (1/round), Psionics v. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
  • Confusion
    • PP (# of targets up to 5), Range: Smarts x 2, Duration Instant, On a success targets must roll smarts -2 or be shaken. On a raise, the roll is smarts -4.

Blank Sheet

  • Race:
  • Rank: Novice
  • Background

Attributes

  • Agility
  • Smarts
  • Spirit
  • Strength
  • Vigor

Derived

  • Charisma
  • Pace
  • Parry
  • Toughness

Skills

Edges

Hindrances

Gear

  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules

Psi

  • Power Points:
  • Power Name
    • Rules
  • Power Name
    • Rules
  • Power Name
    • Rules

Cyberware

  • Strain
  • Implant
    • Rules
  • Implant
    • Rules
  • Implant
    • Rules

House Rules

New Equipment

  • Smartphones: A cyberpunk equivalent to the modern-day smart phone is $250.
  • Neuropozyne: A medication that prevents neurological damage due to rejection of cybernetic implants. A dose is $250 and is required every week for characters who have augments.

Setting Information

Megacorps

Cities

NPCs

Game Notes

Important Links

Important Posts