Savage Worlds: Given the Choice

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Revision as of 18:47, 18 April 2017 by Meriss (talk | contribs) (Reality Glitch: Eugene Linus Ingman)
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Player Characters

Doe: Korona

  • Race: Human (Augmented)
  • Rank: Novice
  • Background:
  • Company:

Attributes

  • Agility: d8
  • Smarts: d6
  • Spirit: d4
  • Strength: d6
  • Vigor: d6

Derived

  • Charisma: 0
  • Pace: 6
  • Parry: 7
  • Toughness: 7 (2)

Skills

  • Fighting: d10
  • Intimidation: d6
  • Notice: d6
  • Piloting: d4
  • Repair: d4
  • Shooting: d6
  • Stealth: d6


Edges

  • Geared Up (Racial)
  • Cyborg

Hindrances

  • Code of Honour (Major)
  • Enemy (Minor)
  • Vengeful (Major, augmentation result)

Gear

  • $50 in cash
  • Neuropozyne (4 doses)
    • 1 dose per week required to prevent implant rejection
  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules


Cyberware

  • Strain: 3/8
  • Armour
    • Subdermal plates granting +2 protection all over.
  • Combat Speciality
    • Assassin: +2 damage to unaware opponent, stacks with getting the Drop.

Meriss: Morgan Stanley

  • Race: Human
  • Rank: Novice
  • Background: Security Guard
  • Company: Strong Security Solutions

Attributes

  • Agility d8
  • Smarts d6
  • Spirit d6
  • Strength d6
  • Vigor d6

Derived

  • Charisma 0
  • Pace 6"
  • Parry 7
  • Toughness 5

Skills

  • Fighting d10
  • Intimidation d6
  • Investigation d6
  • Notice d8
  • Shooting d4
  • Streetwise d8
  • Tracking d4


Edges

  • Two Fisted


Hindrances

  • Overconfident (Major)
  • All Thumbs (Minor)
  • Stubborn (Minor)

Gear

  • Nuevatel Smartphone $250
    • Rules
  • Body Armor $200
    • +4 armor, -4AP from ballistic attacks. 4#
  • Shock Baton $500
    • Rules
  • Brass Knuckles $50
    • Rules

Reality Glitch: Eugene Linus Ingman

  • Race: Psyker
  • Rank: Novice
  • Background:
  • Company: Uplift: An animal rights activist mega corporation that specializes in intelligence-enhancing implants and fronts a lot of animal shelters in exchange for using them as fronts for the company as well as a source of experimental subjects for granting non-human animals sapient/sentient intelligence. E.L.I. works as a caretaker at one of the shelter fronts.

Attributes

  • Agility d4
  • Smarts d10
  • Spirit d8
  • Strength d4
  • Vigor d4

Derived

  • Charisma 0
  • Pace 6"
  • Parry 2
  • Toughness 4

Skills

  • Healing d6
  • Investigation d4
  • Knowledge (Animals) d6
  • Knowledge (Science) d6
  • Notice d4
  • Persuasion d8
  • Psionics d10


Edges

  • Arcane Background (Psionic) (Racial)
  • Beast Bond
  • Beast Master

Hindrances

  • Cautious
  • Curious
  • Pacifist

Gear

  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules

Psi

  • Power Points:
  • Power Name
    • Rules
  • Power Name
    • Rules
  • Power Name
    • Rules

VampGuy: Samson Frizzle

  • Race:
  • Rank: Novice
  • Background

Attributes

  • Agility
  • Smarts
  • Spirit
  • Strength
  • Vigor

Derived

  • Charisma
  • Pace
  • Parry
  • Toughness

Skills

Edges

Hindrances

Gear

  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules


Wyzard: Vincent Blackwell

  • Race: ESPer
  • Rank: Novice
  • Background: Vincent comes from bad circumstances, and his devout wish is to never go back to that kind of lifestyle. He plans to trade on his competence, professionalism, and reputation to earn a life where he has respect and financial stability.

Attributes

  • Agility d6
  • Smarts d8
  • Spirit d8
  • Strength d6
  • Vigor d6

Derived

  • Charisma 0
  • Pace 6"
  • Parry 4
  • Toughness 4(8)

Skills

  • Fighting 1d4
  • Investigation 1d6
  • Notice 1d6
  • Persuasion 1d4
  • Power: Psionics 1d8
  • Shooting 1d6
  • Stealth 1d6
  • Streetwise 1d6

Edges

  • Psionic

Hindrances

  • Code of Honor (Major)
  • Vow: Professionalism (Minor)
  • Cautious (Minor)

Gear: $95 in cash.

  • Body Armor
    • +4 armor, -4AP from ballistic attacks. 4#.
  • Heavy Pistol
    • SA. 12/24/48. 2d6+1. AP 4. Magazine 12. 4#.
    • 1x Extra magazine. 1#.
    • Box of 26/50 rounds, kept at home.
  • Collapsible Baton
    • Str+1d4. 1#.
  • Fancy Smartphone
    • Costs 250. Has lots more functions than normal, at least equivalent to a modern one.


Psi

  • Power Points: 10
  • Mind Reading
    • PP 3, Range: Smarts, Duration 1, Psionics v. Smarts to gain one truthful answer. Target is aware unless user succeeds with a raise.
  • Analyze Foe
    • PP 1-2, Range: Smarts x 2, Duration 3 (1/round), Psionics v. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
  • Confusion
    • PP (# of targets up to 5), Range: Smarts x 2, Duration Instant, On a success targets must roll smarts -2 or be shaken. On a raise, the roll is smarts -4.

Blank Sheet

  • Race:
  • Rank: Novice
  • Background

Attributes

  • Agility
  • Smarts
  • Spirit
  • Strength
  • Vigor

Derived

  • Charisma
  • Pace
  • Parry
  • Toughness

Skills

Edges

Hindrances

Gear

  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules
  • Thing
    • Rules

Psi

  • Power Points:
  • Power Name
    • Rules
  • Power Name
    • Rules
  • Power Name
    • Rules

Cyberware

  • Strain
  • Implant
    • Rules
  • Implant
    • Rules
  • Implant
    • Rules

House Rules

New Equipment

  • Smartphones: A cyberpunk equivalent to the modern-day smart phone is $250.
  • Neuropozyne: A medication that prevents neurological damage due to rejection of cybernetic implants. A dose is $250 and is required every week for characters who have augments.

Setting Information

Megacorps

Cities

NPCs

Game Notes

Important Links

Important Posts