Savage Worlds: Neuropozyne Blues
Contents
Player Characters
Name
Korona
- Race:
- Rank: Novice
- Background
Attributes
- Agility
- Smarts
- Spirit
- Strength
- Vigor
Derived
- Charisma
- Pace
- Parry
- Toughness
Skills
Edges
Hindrances
Gear
- Thing
- Rules
- Thing
- Rules
- Thing
- Rules
- Thing
- Rules
Cyberware
- Strain
- Implant
- Rules
- Implant
- Rules
- Implant
- Rules
Name
Name
Vincent Blackwell
- Race: ESPer
- Rank: Novice
- Background: Vincent comes from bad circumstances, and his devout wish is to never go back to that kind of lifestyle. He plans to trade on his competence, professionalism, and reputation to earn a life where he has respect and financial stability.
Attributes
- Agility d6
- Smarts d8
- Spirit d8
- Strength d6
- Vigor d6
Derived
- Charisma 0
- Pace 6"
- Parry 4
- Toughness 4(8)
Skills
- Fighting 1d4
- Investigation 1d6
- Notice 1d6
- Persuasion 1d4
- Power: Psionics 1d8
- Shooting 1d6
- Stealth 1d6
- Streetwise 1d6
Edges
- Psionic
Hindrances
- Code of Honor (Major)
- Vow: Professionalism (Minor)
- Cautious (Minor)
Gear: $95 in cash.
- Body Armor
- +4 armor, -4AP from ballistic attacks. 4#.
- Heavy Pistol
- SA. 12/24/48. 2d6+1. AP 4. Magazine 12. 4#.
- 1x Extra magazine. 1#.
- Box of 26/50 rounds, kept at home.
- Collapsible Baton
- Str+1d4. 1#.
- Fancy Smartphone
- Costs 250. Has lots more functions than normal, at least equivalent to a modern one.
Psi
- Power Points: 10
- Mind Reading
- PP 3, Range: Smarts, Duration 1, Psionics v. Smarts to gain one truthful answer. Target is aware unless user succeeds with a raise.
- Analyze Foe
- PP 1-2, Range: Smarts x 2, Duration 3 (1/round), Psionics v. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
- Confusion
- PP (# of targets up to 5), Range: Smarts x 2, Duration Instant, On a success targets must roll smarts -2 or be shaken. On a raise, the roll is smarts -4.
Blank Sheet
- Race:
- Rank: Novice
- Background
Attributes
- Agility
- Smarts
- Spirit
- Strength
- Vigor
Derived
- Charisma
- Pace
- Parry
- Toughness
Skills
Edges
Hindrances
Gear
- Thing
- Rules
- Thing
- Rules
- Thing
- Rules
- Thing
- Rules
Psi
- Power Points:
- Power Name
- Rules
- Power Name
- Rules
- Power Name
- Rules
Cyberware
- Strain
- Implant
- Rules
- Implant
- Rules
- Implant
- Rules