Editing Savage Worlds: Walking the Dry Lands

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==Powers==
 
==Powers==
'''Each character''' starts play with the bonus <u>Edge: Arcane Background [Gifted]</u>
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Gifts as a free edge. No overlap between players at chargen. gains the New Powers edge at each rank (incl Novice).
  
'''Each character''' starts play with the <u>Power: Mind Link</u> that they can use at will for no cost. The Link only works with other PCs or Gifted NPCs. ''(PCs always feel the potential for a Mind Link provided they are within the power's base range of the target. IOW, PCs can sense NPC Gifted who come close enough).''
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===Open===
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Novice: Arcane Protection, Blind, Bolt, Boost/Lower Trait, Burst, Confusion, Darksight, Deflection, Detect/Conceal Aura,  
  
'''Each character''' starts with the <u>Arcane Skill: Focus [Vigor]</u> at d4. This skill can be advanced by the same rules as your other starting skills using the same pool of points as your other skills.
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Higher Level: Banish, Barrier, Blast, Damage Field, Disguise, Dispel, Divination, Drain Power Points,
  
'''Each character''' starts with <u>15 Power Points</u>
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===Unavailable===
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Novice: Burrow,
  
'''Each character''' starts with one power chosen from the following list of <u>Seasoned</u> rank powers: '''Blast, Disguise, Farsight, Invisibility, Object Reading, Slumber, Telekinesis, Warrior's Gift'''
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Higher Level:  
  
: (Note: Once a player has chosen one of these powers for their character, no other players may select that power for their character).
 
  
'''Players who wish to gain more powers''' can purchase the <u>Edge: New Powers</u> and select two powers from the following list of <u>Novice</u> Powers: '''Bolt, Burst, Darksight, Deflection, Detect/Conceal Arcana, Elemental Manipulation, Environmental Protection, Fear, Light/Darkness, Protection, Smite, Sound/Silence, Speak Language, Stun'''
 
  
: (Note: There is no restriction on overlapping powers from character to character associated with the Novice list. Likewise, there is no restriction to the number of times this edge can be taken provided the character has enough available points to purchase it).
 
  
  
===Power Restrictions===
 
'''There are no Trappings''' associated with Gifted powers in this setting. If a power does not describe an innate visual effect (such as Invisibility or Elemental Manipulation) there is no visual component. Powers like Bolt and Burst and Blast just happen. No one looking on can see how or why they happen.
 
 
'''Regardless of Rank achieved''', player characters can only learn new powers from the <u>Novice</u> list above. No other powers of any rank are available.
 
 
'''The Power Modifiers''' <u>Glow/Shroud</u> and <u>Hinder/Hurry</u> are not available for powers in this setting.
 
  
 
==Possible Players==
 
==Possible Players==

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