Editing Savage Worlds Accursed CharacterGerhardt

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'''Gerhardt Reiniger'''
 
'''Gerhardt Reiniger'''
  
''Dhampir'' (Valkenholm); Novice (5 XP); Male
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''Dhampir'' (Valkenholm); Novice (0 XP); Male
  
Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor, Drink fresh blood when it is available): Spirit roll to resist, once per scene
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Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor, Drink fresh blood when it is available): Spirit roll to resist
 
 
 
 
Agility d8
 
 
 
Smarts d6
 
 
 
Spirit d8
 
 
 
Strength d6
 
  
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Agility d8;
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Smarts d6;
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Spirit d6;
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Strength d6;
 
Vigor d6
 
Vigor d6
  
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Charisma: +5;
 
Charisma: +5;
 
Pace: 7;
 
Pace: 7;
Parry: 8;
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Parry: 7;
 
Toughness: 8 (3);
 
Toughness: 8 (3);
Power Points: 10/10
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Power Points: 10
  
  
Money: 1000 Manreia duchats
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Money: 400 Manreia duchats
  
  
'''Stage 1 Acceptance''': +1 Pace; +1 Charisma; -2 to all rolls while in direct sunlight (negated by deep shade, being indoors or underground); -2 to resist drinking fresh blood
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'''Stage 1 Acceptance''': +1 Pace; +1 Charisma; -1 to all rolls while in direct sunlight (negated by body-covering heavy clothing, deep shade, being indoors or underground); -1 to rolls to resist drinking fresh blood
 
 
'''Stage 2 Acceptance''': +1 Parry, Habit (Major, Drink Blood), x2 damage from wooden weapons
 
  
  
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'''Spells'''
 
'''Spells'''
  
"Ifrit's Ruin" - (Bolt); elemental trapping: Fire - when cast, golden-red, molten flames lick up and down Gerhardt's extended arms, as though it is alive and leaps toward any target at his command. Targets hit by this spell must roll a d6 - on a 6 they are set aflame. Very flammable targets, such as scarecrows or targets covered in hair or fur catch fire on a 4 - 6.
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"Ifrit's Ruin" - (Bolt); elemental trapping: Fire - when cast, golden-red, molten flames lick up and down Gerhardt's extended arms, as though it is alive and leaps toward any target at his command
  
"Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green foul energies dance mockingly around target
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"Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green, foul energies dance mockingly around target
  
  
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A pure white scarf with the 'holy' Witchcraft symbol showing status as a White Witch
 
A pure white scarf with the 'holy' Witchcraft symbol showing status as a White Witch
  
4 shot packets
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Five shot packets
  
 
2 weeks of food and water
 
2 weeks of food and water
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0 of 3 Wounds
 
0 of 3 Wounds
  
0 of 2 Fatigue Levels
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1 of 2 Fatigue Levels
 
 
0 of 3 Bennies (Soak Wounds, remove Shaken)
 
 
 
 
 
'''Advances'''
 
  
5 XP: Spirit d8
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2 of 3 Bennies (Soak Wounds, remove Shaken)

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