Editing Savage Worlds Accursed CharacterGerhardt
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− | '''Stage 1 Acceptance''': +1 Pace; +1 Charisma; -2 to all rolls while in direct sunlight (negated by deep shade, being indoors or underground); -2 to resist drinking fresh blood | + | '''Stage 1 Acceptance''': +1 Pace; +1 Charisma; -2 to all rolls while in direct sunlight (negated by body-covering heavy clothing, deep shade, being indoors or underground); -2 to resist drinking fresh blood |
− | '''Stage 2 Acceptance''': +1 Parry, Habit (Major, Drink Blood) | + | '''Stage 2 Acceptance''': +1 Parry, double damage from wooden weapons, Habit (Major, Drink Blood) |
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'''Spells''' | '''Spells''' | ||
− | "Ifrit's Ruin" - (Bolt); elemental trapping: Fire - when cast, golden-red, molten flames lick up and down Gerhardt's extended arms, as though it is alive and leaps toward any target at his command | + | "Ifrit's Ruin" - (Bolt); elemental trapping: Fire - when cast, golden-red, molten flames lick up and down Gerhardt's extended arms, as though it is alive and leaps toward any target at his command |
− | "Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green foul energies dance mockingly around target | + | "Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green, foul energies dance mockingly around target |