Difference between revisions of "Savage Worlds Accursed CharacterGerhardt"
(Created page with "'''Gerhardt Reiniger''' Dhampir (Valkenholm); Novice (0 XP) Male Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wood...") |
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'''Gerhardt Reiniger''' | '''Gerhardt Reiniger''' | ||
− | Dhampir (Valkenholm); Novice (0 XP) | + | ''Dhampir'' (Valkenholm); Novice (0 XP) |
− | |||
Male | Male | ||
Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor): Drink fresh blood when it is available - Spirit roll to resist | Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor): Drink fresh blood when it is available - Spirit roll to resist | ||
− | Agility d8 | + | Agility d8; |
− | + | Smarts d6; | |
− | Smarts d6 | + | Spirit d6; |
− | + | Strength d6; | |
− | Spirit d6 | ||
− | |||
− | Strength d6 | ||
− | |||
Vigor d6 | Vigor d6 | ||
Revision as of 19:07, 29 January 2014
Gerhardt Reiniger
Dhampir (Valkenholm); Novice (0 XP) Male
Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor): Drink fresh blood when it is available - Spirit roll to resist
Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6
Charisma +4
Parry 7
Toughness 8 (3)
Athletics d4
Fighting d8
Gambling d6
Guts d6
Knowledge (Chemistry) d4
Notice d6
Persuasion d6
Riding d4
Shooting d6
Streetwise d4
Equipment
Reinforced Greatcoat - Armor +3, covers T, L, A
Rapier - STR(d6)+d4; Parry +1
Flintlock Pistol - 5/10/20; 2d6+1; RoF 1; 2 actions to reload
Dagger - 3/6/12; STR(d6)+d4; RoF 1
Six shot packets
2 weeks of food and water
Assorted adventuring gear
Hindrances: Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)
Edges: Attractive, Call the Blood (Makes a target Neutral or Friendly to you before a Persuasion roll)
3 Wounds Before Incapacitation
2 Fatigue Levels Before Incapacitation
3 Bennies (Soak a Wound, retry an action)