Savage Worlds Accursed CharacterGerhardt

From RPGnet
Revision as of 06:29, 1 February 2014 by 166.137.156.32 (talk)
Jump to: navigation, search

Gerhardt Reiniger

Dhampir (Valkenholm); Novice (0 XP); Male

Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor): Drink fresh blood when it is available - Spirit roll to resist

Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6

Charisma +4; Pace 7; Parry 7; Toughness 8 (3); Power Points: 10

Stage 1 Acceptance: +1 Pace, -1 to all rolls while in


Athletics d4

Fighting d8

Gambling d4

Guts d6

Knowledge (Chemistry) d4

Notice d6

Persuasion d4

Riding d4

Shooting d6

Streetwise d4

Witchcraft d6


Spells

"Ifrit's Ruin" - (Bolt); elemental trapping: Fire - when cast, golden/red, molten flames lick up and down Gerhardt's extended arms, as though it is alive and leaps toward any target at his command

"Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green, foul energies dance mockingly around target


Equipment

Reinforced Greatcoat - Armor +3, covers T, L, A

Rapier - STR(d6)+d4; Parry +1

Flintlock Pistol - 5/10/20; 2d6+1; RoF 1; 2 actions to reload

Dagger - 3/6/12; STR(d6)+d4; RoF 1

A pure, white scarf symbolizing status as a White Witch

Six shot packets

2 weeks of food and water

Assorted adventuring gear


Hindrances: Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)

Edges: Attractive, Arcane Background: Witchcraft

Wounds -1* -2 -3 Incapacitated -2 -1 Fatigue

1 of 3 Wounds before Incapacitation

2 Fatigue Levels before Incapacitation

3 of 3 Bennies (Soak a Wound, remove Shaken, turn a new Wound into a Fatigue Level)