Savage Worlds Accursed CharacterGerhardt

From RPGnet
Revision as of 08:55, 8 February 2014 by Pandorym (talk | contribs)
Jump to: navigation, search

Gerhardt Reiniger

Dhampir (Valkenholm); Novice (0 XP); Male

Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor, Drink fresh blood when it is available): Spirit roll at -1 to resist

Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6


Charisma: +5; Pace: 7; Parry: 7; Toughness: 8 (3); Power Points: 10


Money: 400 Manreia duchats


Stage 1 Acceptance: +1 Pace; +1 Charisma; -1 to all rolls while in direct sunlight (negated by body-covering heavy clothing, deep shade, being indoors or underground); -1 to rolls to resist drinking fresh blood


Athletics [Agility] d4

Fighting [Agility] d8

Gambling [Smarts] d4

Guts [Spirit] d6

Knowledge (Chemistry) [Smarts] d4

Notice [Smarts] d6

Persuasion [Spirit] d4

Riding [Agility] d4

Shooting [Agility] d6

Streetwise [Smarts] d4

Witchcraft [Spirit] d6


Spells

"Ifrit's Ruin" - (Bolt); elemental trapping: Fire - when cast, golden-red, molten flames lick up and down Gerhardt's extended arms, as though it is alive and leaps toward any target at his command

"Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green, foul energies dance mockingly around target


Equipment

Reinforced Greatcoat - Armor +3, covers T, L, A

Rapier - STR(d6)+d4; Parry +1

Flintlock Pistol - 5/10/20; 2d6+1; RoF 1; 2 actions to reload

Dagger - 3/6/12; STR(d6)+d4; RoF 1

A pure white scarf with the 'holy' Witchcraft symbol showing status as a White Witch

Five shot packets

2 weeks of food and water

Assorted adventuring gear


Hindrances: Heroic (Major), Vengeful (Minor), Quirk (Minor, Hates Dirt and Filth)


Edges: Attractive, Arcane Background: Witchcraft


0 of 3 Wounds

1 of 2 Fatigue Levels

3 of 3 Bennies (Soak Wounds, remove Shaken)