Editing Savage Worlds Accursed CharacterThiago

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'''Thiago Giomari'''
 
'''Thiago Giomari'''
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Mongrel (Manreia); Novice (0 XP); Male
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Racial Package: Spirit costs double, -2 Charisma, +2 free Edges or Monstrous Abilities
  
''Mongrel'' (Manreia); Novice (5 XP); Male
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Agility d4;
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Smarts d4;
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Spirit d4;
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Strength d10;
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Vigor d8;
  
Racial Package: Spirit costs double, -2 Charisma, +3 free Edges or Monstrous Abilities
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Charisma -2;
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Parry 4;
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Toughness 9 (2);
  
  
Agility d4
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Athletics d4
  
Smarts d4
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Fighting d4
  
Spirit d4
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Gambling d4
  
Strength d10 [d12 in Strength-related situations]
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Guts d4
  
Vigor d10
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Healing d4
  
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Intimidation d4
  
Charisma: -3;
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Investigation d4
Pace: 6;
 
Parry: 4;
 
Toughness: 10 (2)
 
  
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Knowledge (Anatomy) d4
  
Money: 1000 Manreia duchats
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Knowledge (Geology) d4
  
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Knowledge (Plants) d4
  
Athletics [Agility] d4
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Notice d4
  
Fighting [Agility] d4
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Repair d4
  
Gambling [Smarts] d4
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Taunt d4
  
Guts [Spirit] d4
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Throwing d4
  
Healing [Smarts] d4
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Tracking d4
 
 
Intimidation [Spirit] d4
 
 
 
Investigation [Smarts] d4
 
 
 
Knowledge (Anatomy) [Smarts] d4
 
 
 
Knowledge (Geology) [Smarts] d4
 
 
 
Knowledge (Plants) [Smarts] d4
 
 
 
Notice [Smarts] d4
 
 
 
Repair [Smarts] d4
 
 
 
Taunt [Smarts] d4
 
 
 
Throwing [Agility] d4
 
 
 
Tracking [Smarts] d4
 
  
  
 
'''Equipment'''
 
'''Equipment'''
 
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Unarmed Strike - STR+d4+2; Reach 1
Mace-Like Fists - STR+d6+2
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Brigandine with hood - Armor +2, covers T, A
 
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Throwing Axe - 3/6/12; STR(d10)+d6 damage
Brigandine - Covers T, A
 
 
 
Clothing
 
 
 
 
2 weeks of food and water
 
2 weeks of food and water
 
 
Standard adventuring gear
 
Standard adventuring gear
  
  
'''Hindrances:''' Bad Luck (Major), Impulsive (Minor), Phobia (Minor, Water), Mark of Fear (White Streak In Hair, -1 Charisma)
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'''Hindrances:''' Bad Luck (Major), Obligation (Minor, Order of the Penitent), Phobia (Minor, Water)
 
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'''Edges:''' Brawler, Nerves of Steel
 
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'''Animal Components:''' Long Limbs (+1 Reach) [Gorilla Arms], Brawny (+1 Toughness, can lift and carry lots of extra weight) [Gorilla Body]
'''Edges:''' Brawler (+2 to all bare-handed Fighting attacks), Nerves of Steel (Ignore one level of wound penalties)
 
 
 
 
 
'''Animal Components:''' Inhuman Attribute (+1 situational Strength die) [Gorilla Arms], Brawny (+1 Toughness, can lift and carry lots of extra weight) [Gorilla Body], Natural Weapons (STR+d6 damage, always considered armed) [Mace-Like Fists]
 
 
 
 
 
0 of 3 Wounds
 
 
 
0 of 2 Fatigue Levels
 
 
 
0 of 2 Bennies (Soak roll for Wounds, remove Shaken)
 
 
 
  
'''Advances'''
 
  
5 XP: Vigor d10
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3 Wounds Before Incapacitation
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2 Fatigue Levels Before Incapacitation
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3 Bennies (Soak a Wound, retry an action)

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