Difference between revisions of "Savage Worlds Accursed CharacterTuyu-Khemet"

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Power Points: 7/10
 
Power Points: 7/10
  
Alchemy [Smarts] - d4
+
Alchemy [Smarts] d4
  
Athletics [Agility] - d6
+
Athletics [Agility] d6
  
Fighting [Agility] - d6
+
Fighting [Agility] d6
  
Healing [Smarts] - d6
+
Healing [Smarts] d6
  
Guts [Spirit] - d4
+
Guts [Spirit] d4
  
Intimidation [Spirit] - d4
+
Intimidation [Spirit] d4
  
Notice [Smarts] - d6
+
Notice [Smarts] d6
  
Persuasion [Spirit] - d4
+
Persuasion [Spirit] d4
  
Survival [Smarts] - d4
+
Survival [Smarts] d4
  
Taunt [Smarts] - d4
+
Taunt [Smarts] d4
  
Tracking [Smarts] - d4
+
Tracking [Smarts] d4
  
 
'''Powers'''
 
'''Powers'''
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'''Edges:''' Arcane Background: Alchemy, Danger Sense
 
'''Edges:''' Arcane Background: Alchemy, Danger Sense
  
0 of 3 Wounds before Incapacitation
+
0 of 3 Wounds
  
0 of 2 Fatigue Levels before Incapacitation
+
0 of 2 Fatigue Levels
  
3 of 3 Bennies (Soak a Wound, remove Shaken)
+
3 of 3 Bennies (Soak Wounds, remove Shaken)

Revision as of 10:23, 2 February 2014

Tuyu-Khemet

Mummy (Hyphrates); Novice (0 XP); Female

Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots

Agility d6; Smarts d8; Spirit d4; Strength d6; Vigor d6;

Charisma -2; Parry 5; Toughness 7 (2); Power Points: 7/10

Alchemy [Smarts] d4

Athletics [Agility] d6

Fighting [Agility] d6

Healing [Smarts] d6

Guts [Spirit] d4

Intimidation [Spirit] d4

Notice [Smarts] d6

Persuasion [Spirit] d4

Survival [Smarts] d4

Taunt [Smarts] d4

Tracking [Smarts] d4

Powers

Armor: +2 Armor on a success, +4 Armor on a raise

Transmute Weapon: Transmute a weapon to manifest a bane's weaknesses

Wall Walker: Walk across walls, ceilings, and other solid surfaces

Equipment

Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)

Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1

Tailored Clothing

Assorted adventuring gear

1 potion of Transmute Weapon

Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)

Edges: Arcane Background: Alchemy, Danger Sense

0 of 3 Wounds

0 of 2 Fatigue Levels

3 of 3 Bennies (Soak Wounds, remove Shaken)