Difference between revisions of "Savage Worlds Accursed CharacterTuyu-Khemet"

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Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
 
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
 +
  
 
Agility d6;
 
Agility d6;
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Spirit d4;
 
Spirit d4;
 
Strength d6;
 
Strength d6;
Vigor d6;
+
Vigor d6
 +
 
  
Charisma -2;
+
Charisma: -2;
Parry 5;
+
Parry: 5;
Toughness 7 (2);
+
Toughness: 7 (2);
 
Power Points: 7/10;
 
Power Points: 7/10;
 
Personal Resource Die: d6
 
Personal Resource Die: d6
 +
  
 
Alchemy [Smarts] d4
 
Alchemy [Smarts] d4
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Tracking [Smarts] d4
 
Tracking [Smarts] d4
 +
  
 
'''Powers'''
 
'''Powers'''
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Wall Walker: Walk across walls, ceilings, and other solid surfaces
 
Wall Walker: Walk across walls, ceilings, and other solid surfaces
 +
  
 
'''Equipment'''
 
'''Equipment'''
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1 potion of Transmute Weapon
 
1 potion of Transmute Weapon
 +
  
 
'''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)
 
'''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)
 +
  
 
'''Edges:''' Arcane Background: Alchemy, Danger Sense
 
'''Edges:''' Arcane Background: Alchemy, Danger Sense
 +
  
 
0 of 3 Wounds
 
0 of 3 Wounds

Revision as of 12:14, 2 February 2014

Tuyu-Khemet

Mummy (Hyphrates); Novice (0 XP); Female

Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots


Agility d6; Smarts d8; Spirit d4; Strength d6; Vigor d6


Charisma: -2; Parry: 5; Toughness: 7 (2); Power Points: 7/10; Personal Resource Die: d6


Alchemy [Smarts] d4

Athletics [Agility] d6

Fighting [Agility] d6

Healing [Smarts] d6

Guts [Spirit] d4

Intimidation [Spirit] d4

Notice [Smarts] d6

Persuasion [Spirit] d4

Survival [Smarts] d4

Taunt [Smarts] d4

Tracking [Smarts] d4


Powers

Armor: +2 Armor on a success, +4 Armor on a raise

Transmute Weapon: Transmute a weapon to manifest a bane's weaknesses

Wall Walker: Walk across walls, ceilings, and other solid surfaces


Equipment

Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)

Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1

Tailored Clothing

Assorted adventuring gear

1 potion of Transmute Weapon


Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)


Edges: Arcane Background: Alchemy, Danger Sense


0 of 3 Wounds

0 of 2 Fatigue Levels

3 of 3 Bennies (Soak Wounds, remove Shaken)