Difference between revisions of "Savage Worlds Accursed CharacterTuyu-Khemet"

From RPGnet
Jump to: navigation, search
 
(23 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
'''Tuyu-Khemet'''
 
'''Tuyu-Khemet'''
  
''Mummy'' (Hyphrates); Novice (0 XP); Female
+
''Mummy'' (Hyphrates); Novice (5 XP); Female
  
 
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
 
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
 +
  
 
Agility d6;
 
Agility d6;
Line 9: Line 10:
 
Spirit d4;
 
Spirit d4;
 
Strength d6;
 
Strength d6;
Vigor d6;
+
Vigor d6
 +
 
 +
 
 +
Charisma: -2;
 +
Parry: 4;
 +
Toughness: 7 (2);
 +
Power Points: 0/10
 +
 
  
Charisma -2;
+
Money: 1000 Manreia duchats
Parry 5;
 
Toughness 7 (2)
 
  
Athletics [Agility] - d6
 
  
Fighting [Agility] - d6
+
Alchemy [Smarts] d4
  
Healing [Smarts] - d6
+
Athletics [Agility] d6
  
Guts [Spirit] - d4
+
Fighting [Agility] d6
  
Intimidation [Spirit] - d4
+
Healing [Smarts] d8
  
Notice [Smarts] - d6
+
Guts [Spirit] d4
  
Persuasion [Spirit] - d4
+
Intimidation [Spirit] d4
  
Survival [Smarts] - d4
+
Notice [Smarts] d6
  
Taunt [Smarts] - d4
+
Persuasion [Spirit] d4
  
Throwing [Agility] - d4
+
Survival [Smarts] d4
 +
 
 +
Taunt [Smarts] d4
 +
 
 +
Tracking [Smarts] d6
 +
 
 +
 
 +
'''Powers'''
 +
 
 +
Armor: +2 Armor on a success, +4 Armor on a raise
 +
 
 +
Transmute Weapon: Transmute a weapon to manifest a bane's weaknesses
 +
 
 +
Wall Walker: Walk across walls, ceilings, and other solid surfaces
  
Tracking [Smarts] - d4
 
  
 
'''Equipment'''
 
'''Equipment'''
 +
 
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
 
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
  
Line 46: Line 64:
 
Assorted adventuring gear
 
Assorted adventuring gear
  
'''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor)
+
2 potions of Transmute Weapon
 +
 
 +
1 potion of Armor w/raise
 +
 
 +
1 potion of Wall Walker
 +
 
 +
 
 +
'''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)
 +
 
 +
 
 +
'''Edges:''' Arcane Background: Alchemy, Danger Sense
 +
 
 +
 
 +
0 of 3 Wounds
 +
 
 +
0 of 2 Fatigue Levels
  
'''Edges:''' Berserk, Danger Sense
+
0 of 3 Bennies (Soak Wounds, remove Shaken)
  
3 Wounds Before Incapacitation
 
  
2 Fatigue Levels Before Incapacitation
+
'''Advances'''
  
3 Bennies (Soak a Wound, retry an action)
+
5 XP: Healing d8, Tracking d6

Latest revision as of 12:02, 30 March 2014

Tuyu-Khemet

Mummy (Hyphrates); Novice (5 XP); Female

Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots


Agility d6; Smarts d8; Spirit d4; Strength d6; Vigor d6


Charisma: -2; Parry: 4; Toughness: 7 (2); Power Points: 0/10


Money: 1000 Manreia duchats


Alchemy [Smarts] d4

Athletics [Agility] d6

Fighting [Agility] d6

Healing [Smarts] d8

Guts [Spirit] d4

Intimidation [Spirit] d4

Notice [Smarts] d6

Persuasion [Spirit] d4

Survival [Smarts] d4

Taunt [Smarts] d4

Tracking [Smarts] d6


Powers

Armor: +2 Armor on a success, +4 Armor on a raise

Transmute Weapon: Transmute a weapon to manifest a bane's weaknesses

Wall Walker: Walk across walls, ceilings, and other solid surfaces


Equipment

Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)

Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1

Tailored Clothing

Assorted adventuring gear

2 potions of Transmute Weapon

1 potion of Armor w/raise

1 potion of Wall Walker


Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)


Edges: Arcane Background: Alchemy, Danger Sense


0 of 3 Wounds

0 of 2 Fatigue Levels

0 of 3 Bennies (Soak Wounds, remove Shaken)


Advances

5 XP: Healing d8, Tracking d6