Editing Savage X-COM: Armor

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Armor: +3<br>
 
Armor: +3<br>
 
Weight: 8<br>
 
Weight: 8<br>
Notes: Covers torso, legs and arms and head (with helmet), +1 to stealth rolls in natural environments when configured with the correct camouflage, -1 to notice checks for hearing while wearing helmet. Increase strength for purposes of carrying capacity by one die type.<br>
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Notes: Covers torso, legs and arms and head (with helmet), -1 to enemy notice rolls in natural environments when configured with the correct camouflage, -1 to notice checks for hearing while wearing helmet. Increase strength for purposes of carrying capacity by one die type.<br>
 
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'''X-COM Heavy Tactical Suit''': Per requests from field teams, we've acquired a series of heavily armored breaching gear, with multiple layers of kevlar/spectra and cermaic plating. Through sheer volume alone, it should prove slightly resistant to alien plasma weapons. More so than existent armor, at least. However, all things come at a price. This armor will significantly restrict the mobility of operatives using it.<br>
 
'''X-COM Heavy Tactical Suit''': Per requests from field teams, we've acquired a series of heavily armored breaching gear, with multiple layers of kevlar/spectra and cermaic plating. Through sheer volume alone, it should prove slightly resistant to alien plasma weapons. More so than existent armor, at least. However, all things come at a price. This armor will significantly restrict the mobility of operatives using it.<br>
 
Armor: +5<br>
 
Armor: +5<br>
 
Weight: 20<br>
 
Weight: 20<br>
Notes: Covers torso, legs and arms and head (with helmet), +1 to stealth rolls in natural environments when configured with the correct camouflage, -2 to notice checks for hearing and vision while wearing helmet. Increase strength for purposes of carrying capacity by one die type. -3 pace while wearing. -1 to all agility related checks that aren't fighting or shooting<br>
+
Notes: Covers torso, legs and arms and head (with helmet), -1 to enemy notice rolls in natural environments when configured with the correct camouflage, -2 to notice checks for hearing and vision while wearing helmet. Increase strength for purposes of carrying capacity by one die type. -3 pace while wearing. -1 to all agility related checks that aren't fighting or shooting<br>
 
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'''Low Profile Armor:''' This set of body armor is visually indistinguishable from a common vest, sweater, pullover, suit coat, or jacket. It is often “executive licensed” for employees of major corporations, particularly those employed as security or bodyguard personnel. Not typically used in the field, this is more commonly found issued to X-INT operatives or X-COM personnel working bodyguard duty.<br>
 
'''Low Profile Armor:''' This set of body armor is visually indistinguishable from a common vest, sweater, pullover, suit coat, or jacket. It is often “executive licensed” for employees of major corporations, particularly those employed as security or bodyguard personnel. Not typically used in the field, this is more commonly found issued to X-INT operatives or X-COM personnel working bodyguard duty.<br>

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