Difference between revisions of "Savage X-COM: Armor"

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Weight: 8<br>
 
Weight: 8<br>
 
Notes: Covers torso, legs and arms and head (with helmet), -1 to enemy notice rolls in natural environments when configured with the correct camouflage, -1 to notice checks for hearing while wearing helmet. Increase strength for purposes of carrying capacity by one die type.<br>
 
Notes: Covers torso, legs and arms and head (with helmet), -1 to enemy notice rolls in natural environments when configured with the correct camouflage, -1 to notice checks for hearing while wearing helmet. Increase strength for purposes of carrying capacity by one die type.<br>
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'''X-COM Heavy Tactical Suit''': Per requests from field teams, we've acquired a series of heavily armored breaching gear, with multiple layers of kevlar/spectra and cermaic plating. Through sheer volume alone, it should prove slightly resistant to alien plasma weapons. More so than existent armor, at least. However, all things come at a price. This armor will significantly restrict the mobility of operatives using it.<br>
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Armor: +5<br>
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Weight: 20<br>
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Notes: Covers torso, legs and arms and head (with helmet), -1 to enemy notice rolls in natural environments when configured with the correct camouflage, -2 to notice checks for hearing and vision while wearing helmet. Increase strength for purposes of carrying capacity by one die type. -3 pace while wearing. -1 to all agility related checks that aren't fighting or shooting<br>
 
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'''Low Profile Armor:''' This set of body armor is visually indistinguishable from a common vest, sweater, pullover, suit coat, or jacket. It is often “executive licensed” for employees of major corporations, particularly those employed as security or bodyguard personnel. Not typically used in the field, this is more commonly found issued to X-INT operatives or X-COM personnel working bodyguard duty.<br>
 
'''Low Profile Armor:''' This set of body armor is visually indistinguishable from a common vest, sweater, pullover, suit coat, or jacket. It is often “executive licensed” for employees of major corporations, particularly those employed as security or bodyguard personnel. Not typically used in the field, this is more commonly found issued to X-INT operatives or X-COM personnel working bodyguard duty.<br>
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Armor: +6<br>
 
Armor: +6<br>
 
Weight: 35<br>
 
Weight: 35<br>
Notes: Complete coverage, -2 pace, -2 to agility based skill checks. Provides immunity to radiation, containments and contagions. Suffering a wound compromises the integrity of the suit.<br>
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Notes: Complete coverage, -3 pace, -2 to agility based skill checks (including fighting and shooting). Provides immunity to radiation, containments and contagions. Suffering a wound compromises the integrity of the suit.<br>
 
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'''Ghillie Suit:''' Snipers typically build and use Ghillie Suits when they need to completely conceal themselves in the environment. A well-crafted Ghillie Suit worn by a professional can render its wearer almost completely invisible in the right terrain.<br>
 
'''Ghillie Suit:''' Snipers typically build and use Ghillie Suits when they need to completely conceal themselves in the environment. A well-crafted Ghillie Suit worn by a professional can render its wearer almost completely invisible in the right terrain.<br>

Revision as of 20:28, 12 March 2024

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X-COM Combat Armor: Standard issue kevlar/spectra waeve armor for X-COM operatives in the field. X-COM armor is equipped with body and gun cameras, so as to record battle information and keep the Commander apprised of combat situations as they develop.
Important to note, initial reports suggest that alien weaponry punches through our armor like it was nothing. Do not rely on armor in the field.
Armor: +3
Weight: 8
Notes: Covers torso, legs and arms and head (with helmet), -1 to enemy notice rolls in natural environments when configured with the correct camouflage, -1 to notice checks for hearing while wearing helmet. Increase strength for purposes of carrying capacity by one die type.

X-COM Heavy Tactical Suit: Per requests from field teams, we've acquired a series of heavily armored breaching gear, with multiple layers of kevlar/spectra and cermaic plating. Through sheer volume alone, it should prove slightly resistant to alien plasma weapons. More so than existent armor, at least. However, all things come at a price. This armor will significantly restrict the mobility of operatives using it.
Armor: +5
Weight: 20
Notes: Covers torso, legs and arms and head (with helmet), -1 to enemy notice rolls in natural environments when configured with the correct camouflage, -2 to notice checks for hearing and vision while wearing helmet. Increase strength for purposes of carrying capacity by one die type. -3 pace while wearing. -1 to all agility related checks that aren't fighting or shooting

Low Profile Armor: This set of body armor is visually indistinguishable from a common vest, sweater, pullover, suit coat, or jacket. It is often “executive licensed” for employees of major corporations, particularly those employed as security or bodyguard personnel. Not typically used in the field, this is more commonly found issued to X-INT operatives or X-COM personnel working bodyguard duty.
Armor: +2
Weight: 4
Notes: Covers torso

Armored Biohazard Suit: These suits are pressurized, airtight, and very bulky. They bear more than a passing resemblance to an astronaut’s spacesuit. The suit provides personal Biohazard Level A protection and has its own battery-powered air supply and filtration unit that will provide uncontaminated air for eight hours, and an internal radio and external speakers to allow for communication. The suit is lead lined, providing protection against lethal levels of ionizing radiation (up to 2000 rems per hour). This particular model is a military variant, made to be as bullet proof as possible.
Armor: +6
Weight: 35
Notes: Complete coverage, -3 pace, -2 to agility based skill checks (including fighting and shooting). Provides immunity to radiation, containments and contagions. Suffering a wound compromises the integrity of the suit.

Ghillie Suit: Snipers typically build and use Ghillie Suits when they need to completely conceal themselves in the environment. A well-crafted Ghillie Suit worn by a professional can render its wearer almost completely invisible in the right terrain.
Armor: +2
Weight: 25
Notes: Covers chest, arms and legs. Provides +4 to stealth checks, provided the user has not moved that round and is in an appropriate terrain for the Ghillie suit. -1 pace

Military Scuba Gear: Diving gear with air tanks, regulator, goggles, swim-fins and drysuit. The breathing apparatus will provide enough air for about one hour’s worth of submerged operations. This military diving suit is moderately armored, though unlikely to have much effect against alien weaponry.
Armor: +2
Weight: 14
Notes: Full coverage. Provides one hour of oxygen