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[[The_Sheltered_Hand|Back to Main Page]]
 
 
 
= Bio =
 
= Bio =
  
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*'''Hit Dice:''' 1d8<br>
 
*'''Hit Dice:''' 1d8<br>
 
*'''Hit Points:''' 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = '''34'''<br>
 
*'''Hit Points:''' 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = '''34'''<br>
*'''AC:''' 12 (Tatoo) +4 (Dex) = '''16'''<br>
+
*'''AC:''' 12 (armor) +4 (Dex) = '''16'''<br>
 
*'''Initiative:''' +4 (Dex) = +4<br>
 
*'''Initiative:''' +4 (Dex) = +4<br>
 
*'''Proficiency Bonus:''' +3<br>
 
*'''Proficiency Bonus:''' +3<br>
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'''Skills'''<br>
 
'''Skills'''<br>
 
*'''Acrobatics''' (Dex) +7 (Rogue)
 
*'''Acrobatics''' (Dex) +7 (Rogue)
*'''Animal Handling''' (Wis) +8 (Background, Expertise)
+
*'''Animal Handling''' (Wis) +8 (Anlat, Expertise)
 
*'''Deception''' (Cha) +5 (Rogue)
 
*'''Deception''' (Cha) +5 (Rogue)
 
*'''Intimidation''' (Cha) +5 (Yryc)
 
*'''Intimidation''' (Cha) +5 (Yryc)
 
*'''Nature''' (Int) +5 (Scout, Expertise)
 
*'''Nature''' (Int) +5 (Scout, Expertise)
*'''Perception''' (Wis) +5 (Background)
+
*'''Perception''' (Wis) +5 (Anlat)
*'''Performance'''(Cha) +5 (Scout replacement)
 
 
*'''Persuasion''' (Cha) +5 (Rogue)  
 
*'''Persuasion''' (Cha) +5 (Rogue)  
 
*'''Stealth''' (Dex) +10 (Rogue, Expertise)
 
*'''Stealth''' (Dex) +10 (Rogue, Expertise)
*'''Survival''' (Wis) +8 (Anlat, Expertise)
+
*'''Survival''' (Wis) +8 (Scout, Expertise)
  
 
'''Bonuses''' <br>  
 
'''Bonuses''' <br>  
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*'''Skirmisher:''' move half speed as a reaction if an enemy ends it's turn within 5 feet of you, without provoking an attack of opportunity.
 
*'''Skirmisher:''' move half speed as a reaction if an enemy ends it's turn within 5 feet of you, without provoking an attack of opportunity.
 
*'''Fighting Style:''' Archery (+2 bonus to attack rolls you make with ranged weapons)
 
*'''Fighting Style:''' Archery (+2 bonus to attack rolls you make with ranged weapons)
*'''Second Wind''': 1d10 + Fighter Level  once per short/long rest.
+
*Second Wind: 1d10 + Fighter Level  once per short/long rest.
*'''ASI:''' +2 Dex
+
*ASI: +2 Dex
  
 
=Equipment =
 
=Equipment =
 +
:'''Magic Items'''
 +
:1 Uncommon: Broom of Flying
 +
:2 Common: Orb of Direction, Armor of Gleaming
 +
 +
35 gp <Br/>
 +
Iron/Wood Composite Short Bow +1<br>
 +
Hunting Knife<br>
 +
3 quivers (1 enclosed, 1 flashy, 1 normal)<br>
 +
Arrows (high-quality competition arrows, practice arrows, hunting arrows)<br>
 +
Riding Horse<br>
 +
Saddle and kit<br>
 +
Saddle Bags<br>
 +
Stylish traveling clothes<br>
 +
Flashy competition clothes<br>
 +
travel gear (bedroll, flint/steel, whetstone, cooking items)
 +
:'''Tools''' <Br/>
 +
:Cook's Utensils 8 lb <Br/>
 +
:Alchemist's Supplies 8 lb <Br/>
 +
:Herbalism Kit 3 lb <Br/>
 +
:Tinker's Tools 10 lb <Br/>
 +
:thieves’ tools, 1 lb <Br/>
  
'''Gear''' (on person)<br>
+
Total weight: <Br/>
Barrier Tatoo (Uncommon Magic Item)<br>
 
Stylish Travelling Clothes<br>
 
Cloak of Many Fashions (Common Magic Item)<br>
 
Standard Quiver <br>
 
-20 hunting arrows<br>
 
2 bronze hunting daggers<br>
 
Steel Shortbow +1 Attk/Dmg<br>
 
Heward's Handy Spice Pouch (Common Magic Item)<br>
 
Coin Pouch<br>
 
-Gold: 7<br>
 
-Electrum: 14 <br>
 
-Silver: 32<br>
 
-Copper: 17<br>
 
Belt Pouch<br>
 
-Potions of healing x2<br>
 
  
'''Supplies''' (Owned)<br>
 
Flashy Quiver <br>
 
-20 practice arrows <br>
 
Enclosed Waterproof Quiver <br>
 
-20 competition arrows <br>
 
backpack<br>
 
-thieves tools<br>
 
-dice set<br>
 
-hunting trap<br>
 
-bedroll, <br>
 
-mess kit, <br>
 
-tinderbox, <br>
 
-10 torches, <br>
 
-10 days of rations, <br>
 
-water skin, <br>
 
-silk top 50ft <br>
 
-steel mirror<br>
 
-fishing tackle <br>
 
-travellers clothes x2 <br>
 
-waterskin <br>
 
-whetstone <br>
 
Waterproof Sack <br>
 
-soap <br>
 
-perfume 1 vial <br>
 
-clothes fine x 3 <br>
 
Secret Pouch <bt>
 
-Platinum 10)<br>
 
  
 
=Background: Outlander =
 
=Background: Outlander =

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