ScariksGPC NPCs

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Campaign Home

Saxons

Ceorl

  • SIZ 13, DEX 8, STR 13, CON 12, APP 11; Move 3; Armor 4 +shield;
  • Unconscious 6; Major Wound 12; Knockdown 10;
  • Hit Points 25; Healing Rate 2; Damage 4d6.
  • Combat Skills: Spear 10, Dagger 6
  • Traits: Valorous 12.
  • Glory Awarded: 10
  • Ransom: None

Heorthgeneat

  • SIZ 16, DEX 8, STR 14, CON 14, APP 11; Move 3; Armor 6 + shield;
  • Unconscious 8; Major Wound 14; Knockdown 16;
  • Hit Points 30; Damage 5d6.
  • Combat Skills: Axe 14
  • Traits: Valorous 15.
  • Glory Awarded: 35
  • Ransom 6L

Mounted Heorthgeneat

  • SIZ 17, DEX 8, STR 16, CON 14, APP 11; Move 2; Armor 10 + shield;
  • Unconscious 8; Major Wound 14; Knockdown 17;
  • Hit Points 31; Damage 6d6;
  • Combat Skills: Axe 19, Spear 15
  • Traits: Valorous 16
  • Horse: Poor charger (5d6)
  • Glory Awarded: 50
  • Ransom: 12L


Berserker

  • SIZ 17, DEX 13, STR 17, CON 18, APP 6; Move 3; Armor 10;
  • Unconscious 9; Major Wound 18; Knockdown 17;
  • Hit Points 35; Damage 7d6.
  • Combat Skills: Great Axe 19 (8d6+axe), Javelin 20.
  • Traits: Generous 16, Valorous 22, Proud 16, Worldly 16, Reckless 16, Indulgent 16.
  • Passions: Love (Wotan) 20, Hate (Britons) 20
  • Glory Awarded: 75
  • Ransom: None

Chieftain

  • SIZ 17, DEX 10, STR 14, CON 14, APP 12; Move 2; Armor 10 + shield;
  • Unconscious 8; Major Wound 14; Knockdown 17;
  • Hit Points 31; Damage 6d6.
  • Combat Skills: Axe 21, Javelin 17, Spear 20; Battle 15.
  • Skills: Awareness 15, Boating 18, Swimming 12.
  • Traits: Generous 16, Valorous 17, Proud 16, Worldly 16, Reckless 16, Indulgent 16.
  • Passions: Honor 15, Hate (Britons) 16

Knights

SQUIRE

  • SIZ 12, DEX 10, STR 10, CON 13, APP 10; Move 2; Armor 6 + shield;
  • Unconscious 6; Major Wound 13; Knockdown 12;
  • Hit Points 25; Healing Rate 2; Damage 4d6;
  • Combat Skills: Dagger 5, Lance 10, Spear 6, Sword 12; Battle 5, Horsemanship 10.
  • Skills: Awareness 10, First Aid 10, Hunting 5
  • Traits: Valorous 13.
  • Passions: Loyalty (lord) 15.
  • Horse: Rouncey (4d6).

YOUNG KNIGHT

  • SIZ 14, DEX 11, STR 11, CON 14, APP 11; Move 2; Armor 10 + shield;
  • Unconscious 7; Major Wound 14; Knockdown 14;
  • Hit Points 28; Healing Rate 3; Damage 4d6; Glory 1,200.
  • Combat Skills: Dagger 5, Lance 13, Spear 6, Sword 15; Battle 10, Horsemanship 10.
  • Skills: Awareness 10, Courtesy 5, First Aid 10, Heraldry 5, Hunting 5
  • Traits: Valorous 13.
  • Passions: Loyalty (lord) 15.
  • Horse: Poor Charger (5d6).

AVERAGE KNIGHT

  • SIZ 14, DEX 11, STR 14, CON 14, APP 11; Move 3; Armor 10 +shield;
  • Unconscious 7; Major Wound 14; Knockdown 14;
  • Hit Points 28; Healing Rate 3; Damage 5d6; Glory 1,800.
  • Combat Skills: Dagger 10, Lance 15, Spear 10, Sword 19; Battle 15, Horsemanship 15.
  • Skills: Awareness 10, Courtesy 10, First Aid 10, Heraldry 10, Hunting 10
  • Traits: Valorous 1d6+13.
  • Passions: Loyalty (lord) 15.
  • Horse: Poor Charger (5d6).

OLD KNIGHT

  • SIZ 11, DEX 8, STR 11, CON 11, APP 8; Move 2; Armor 10 + shield;
  • Unconscious 5; Major Wound 11; Knockdown 11; Hit Points 22;
  • Healing Rate 2; Damage 4d6; Glory 2,500.
  • Combat Skills: Dagger 10, Lance 18, Spear 10, Sword 20; Battle 18, Horsemanship 18.
  • Skills: Awareness 15, Courtesy 15, First Aid 15, Heraldry 15, Hunting 15
  • Traits: Valorous 1d6+12.
  • Passions: Loyalty (lord) 15.
  • Horse: Poor Charger (5d6).

NOTABLE KNIGHT

  • SIZ 15, DEX 11, STR 14, CON 15, APP 11; Move 3; Armor 10 + shield;
  • Unconscious 8; Major Wound 15; Knockdown 15;
  • Hit Points 30; Healing Rate 3; Damage 5d6; Glory 3,000.
  • Combat Skills: Dagger 10, Lance 16, Spear 10, Sword 21; Battle 16, Horsemanship 16.
  • Skills: Awareness 12, Courtesy 10, First Aid 10, Heraldry 10, Hunting 10
  • Traits: Valorous 15.
  • Passions: One or more at 16.
  • Horse: Charger (6d6).

FAMOUS KNIGHT

  • SIZ 16, DEX 13, STR 14, CON 15, APP 13; Move 3; Armor 10 + shield;
  • Unconscious 8; Major Wound 15; Knockdown 16;
  • Hit Points 31; Healing Rate 3; Damage 5d6; Glory 6,000.
  • Combat Skills: Axe 15, Dagger 10, Lance 18, Spear 10, Sword 22; Battle 18, Horsemanship 18.
  • Skills: Awareness 13, Courtesy 13, First Aid 13, Heraldry 13, Hunting 13
  • Traits: Valorous 16.
  • Passions: One or more at 16.
  • Horse: Charger (6d6).

Faerie Creatures

Goblin Footman

  • SIZ 6, DEX 20, STR 12, CON 15, APP 4; Move 3; Armor 4;
  • Unconscious 5; Major Wound 15; Knockdown 6;
  • Hit Points 21; Healing Rate 3; Damage 3d6.
  • Combat Skills: Spear 10, Dagger 6, Bow 10
  • Traits: Valorous 3.
  • Glory Awarded: 10
  • Ransom: None