Difference between revisions of "Scarlet Witch"

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'''Str''' 10 (+0), '''Dex''' 13 (+1), '''Con''' 14 (+2), '''Int''' 12 (+1), '''Wis''' 14 (+2), '''Cha''' 13 (+1)
 
'''Str''' 10 (+0), '''Dex''' 13 (+1), '''Con''' 14 (+2), '''Int''' 12 (+1), '''Wis''' 14 (+2), '''Cha''' 13 (+1)
  
'''Skills:''' Concentration 6 (+8), Diplomacy 4 (+6), Intimidate 4 (+6), Knowledge (arcane lore) 5 (+6), Notice 4 (+6), Pilot 3 (+4), Sense Motive 4 (+6), Stealth 4 (+5)  
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'''Skills:''' Concentration 6 (+8), Diplomacy 4 (+6/+10), Intimidate 4 (+6), Knowledge (arcane lore) 5 (+6), Notice 4 (+6), Pilot 3 (+4), Sense Motive 4 (+6), Stealth 4 (+5)  
  
'''Feats:''' Attractive, Defensive Roll, Dodge Focus 2, Improved Initiative, Ritualist, Teamwork 2
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'''Feats:''' Attractive, Benefit (Avengers Membership), Defensive Roll, Dodge Focus 2, Improved Initiative, Ritualist, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
  
*'''Hex Power''' (This power is an Array of Alternate Powers, with the Perception extra, the Full Action flaw, and a variant of the Uncontrolled flaw. Though Wanda can chose when to activate it and where to direct it, it's the GM that should chose the specific outcome, using the effects below as guidelines.)
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*'''Blast 12''' (''Extra:'' Range [Perception], ''Flaws:'' Full Action, Uncontrolled [See below, all these modifiers affect all the powers in this array], ''Alternate Powers:'' '''Deflect [All Ranged Attacks], '''Drain Toughness 12''' [''Flaw:'' Limited to Inanimate Targets], '''Nullify 12''' [All Device/Equipment Powers], '''Nullify 12''' [Energy Fields], '''Telekinesis 12''', '''Trip 12''')
 
 
*'''Blast 12'''
 
 
 
*'''Drain Toughness 12''' (''Flaw:'' Limited to Inanimate Targets)
 
 
 
*'''Nullify 12''' (All Device/Equipment Powers)
 
 
 
*'''Nullify 12''' (Energy Fields)
 
 
 
*'''Telekinesis 12'''
 
 
 
*'''Trip 12'''
 
  
 
'''Combat:''' Attack +4, Grapple +4, Damage +0 (unarmed), +12 (hex power), Defense +8 (+3 flat-footed), Knockback -2, Initiative +5
 
'''Combat:''' Attack +4, Grapple +4, Damage +0 (unarmed), +12 (hex power), Defense +8 (+3 flat-footed), Knockback -2, Initiative +5
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'''Drawbacks:''' Power Loss (Wanda needs to gesture to use her Hex power, -1)
 
'''Drawbacks:''' Power Loss (Wanda needs to gesture to use her Hex power, -1)
  
'''Abilities 16 + Skills 8 (30 ranks) + Feats 8 + Powers 17 + Combat 20 + Saves 10 - Drawback 1 = Total 78'''
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'''Abilities 16 + Skills 8 (30 ranks) + Feats 9 + Powers 18 + Combat 20 + Saves 10 - Drawback 1 = Total 80'''

Revision as of 12:38, 12 May 2006

Scarlet Witch, PL 12

Str 10 (+0), Dex 13 (+1), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 13 (+1)

Skills: Concentration 6 (+8), Diplomacy 4 (+6/+10), Intimidate 4 (+6), Knowledge (arcane lore) 5 (+6), Notice 4 (+6), Pilot 3 (+4), Sense Motive 4 (+6), Stealth 4 (+5)

Feats: Attractive, Benefit (Avengers Membership), Defensive Roll, Dodge Focus 2, Improved Initiative, Ritualist, Teamwork 2

Powers:

  • Blast 12 (Extra: Range [Perception], Flaws: Full Action, Uncontrolled [See below, all these modifiers affect all the powers in this array], Alternate Powers: Deflect [All Ranged Attacks], Drain Toughness 12 [Flaw: Limited to Inanimate Targets], Nullify 12 [All Device/Equipment Powers], Nullify 12 [Energy Fields], Telekinesis 12, Trip 12)

Combat: Attack +4, Grapple +4, Damage +0 (unarmed), +12 (hex power), Defense +8 (+3 flat-footed), Knockback -2, Initiative +5

Saves: Toughness +3 (+2 flat-footed), Fortitude +5, Reflex +4, Will +6

Drawbacks: Power Loss (Wanda needs to gesture to use her Hex power, -1)

Abilities 16 + Skills 8 (30 ranks) + Feats 9 + Powers 18 + Combat 20 + Saves 10 - Drawback 1 = Total 80