Editing Scion2e:StairwaytotheHeavens: Aaron Windsor
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[[File:Avatar Icon 001.png|300px]] | [[File:Avatar Icon 001.png|300px]] | ||
− | =='' | + | ==''Balance without Justice allows wrongs to go unpunished, while Justice without Balance leads to chaos and disorder. Striking a balance between the two is necessary, but difficult.''== |
:Aaron is the child of one Sera Windsor, a mortal woman, and an Incarnation of Anpu. Like with many other Scions, Aaron was abandoned by his divine parent before he was born. A few months after giving birth, Sera Windsor died and Aaron became an orphan. | :Aaron is the child of one Sera Windsor, a mortal woman, and an Incarnation of Anpu. Like with many other Scions, Aaron was abandoned by his divine parent before he was born. A few months after giving birth, Sera Windsor died and Aaron became an orphan. | ||
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'''Leadership (OOO)''' (Uniting People) | '''Leadership (OOO)''' (Uniting People) | ||
− | '''Occult ( | + | '''Occult (OOO)''' (The Pantheons) |
'''Persuasion (OOO)''' (Inspiring) | '''Persuasion (OOO)''' (Inspiring) | ||
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'''Social''' | '''Social''' | ||
:'''Presence (OOOOO)''' | :'''Presence (OOOOO)''' | ||
− | :'''Manipulation ( | + | :'''Manipulation (OO)''' |
− | :'''Composure ( | + | :'''Composure (OOOO)''' |
− | ==Legend | + | ==Legend 0== |
− | '''Legend Points''' | + | '''Legend Points''' |
:'''Points Imbued''': | :'''Points Imbued''': | ||
:'''Points Spent''': | :'''Points Spent''': | ||
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For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles. | For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles. | ||
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'''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it. | '''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it. | ||
==Deeds== | ==Deeds== | ||
− | '''Short-Term Deed''': | + | '''Short-Term Deed''': Bring forth a miracle |
'''Long-Term Deed''': Bring an enemy over to your side | '''Long-Term Deed''': Bring an enemy over to your side | ||
− | '''Band Deed''': | + | '''Band Deed''': TBA |
==Paths== | ==Paths== | ||
− | '''A Saint | + | '''A Saint Blessed By Karma''' (Primary): Since Aaron was young, he always tried to be a good person and so what's right. Fate saw fit to repay him in kind. For each good deed, luck would aid Aaron in his goals. Conversely, in the rare instance that something he does harms others, intentionally or unintentionally, misfortune would befall upon Aaron. This has a habit of rubbing off on people near him, blessing and cursing others based on their conduct. Aaron grew up as a passionate and optimistic person with an unwavering propensity to do what's right, and such traits often attract others to follow his example and do what he asks of them. |
:'''Connections''': Kiran Mercia (Contact), Vivian Mercia (Contact), Friends of the Family (Group), Family Resources (Access) | :'''Connections''': Kiran Mercia (Contact), Vivian Mercia (Contact), Friends of the Family (Group), Family Resources (Access) | ||
:'''Skills''': Integrity, Leadership, Persuasion | :'''Skills''': Integrity, Leadership, Persuasion | ||
− | '''Even-Handed Arbiter''' (Tertiary): | + | '''Even-Handed Arbiter''' (Tertiary): Aaron is a judge, one of the youngest elected to such a position when he first started. He is known for being impartial and just, unswayed by bribery or threats. Aaron has a reputation among both law enforcers and the general populace as someone who always judges correctly, as any case brought before him inevitably uncovers the unvarnished truth. Aaron has much experience laying down the law, and with spotting and rooting out corruption among his 'peers' and other law enforcers, as such people are hardly conducive to true justice. Aaron is a known workaholic, taking on as many cases as his schedule can fit, such that his colleagues had to force him to take a vacation. |
:'''Connections''': Jeanne Whitmore (Contact), Lewis Knight (Contact), Law School Colleagues (Group), Courthouses (Access) | :'''Connections''': Jeanne Whitmore (Contact), Lewis Knight (Contact), Law School Colleagues (Group), Courthouses (Access) | ||
:'''Skills''': Academics, Empathy, Integrity | :'''Skills''': Academics, Empathy, Integrity | ||
− | '''Estranged Son of Anpu''' (Secondary): Though Aaron is one of Anpu's children, and he acknowledges his father as what he is, his relationship with the Weigher of | + | '''Estranged Son of Anpu''' (Secondary): Though Aaron is one of Anpu's children, and he acknowledges his father as what he is, his relationship with the Weigher of the Heart is... strained to say the least. Aaron's birth mother, Sera Windsor, died a few months after his birth, and he was adopted by the Mercias instead. Aaron has long since made peace with the death of his mother and has accepted the Mercias as his parents, though he is unable to simply forget that Anpu wasn't there when his wife and child needed him. Neither he nor Anpu can be said to hate each other, and both do wish to reconcile, but it's slowed by Aaron's bad memories with his Divine Parent. |
:'''Connections''': Hakim Rashid (Contact), Samira Karim (Contact), Kemetic Cultists (Group), Pantheon Resources (Access) | :'''Connections''': Hakim Rashid (Contact), Samira Karim (Contact), Kemetic Cultists (Group), Pantheon Resources (Access) | ||
:'''Skills''': Academics, Close Combat, Occult | :'''Skills''': Academics, Close Combat, Occult | ||
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==Virtues== | ==Virtues== | ||
− | '''Balance''' | + | '''Balance''' OO'''O'''OO '''Justice''': The Netjer are concerned with the proper and orderly flow of The World, yet all things demand an accounting. Justice pursued too vigorously leads to vengeance and the lack of Balance, but over-weighting Balance permits injustice to flourish. |
Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool. | Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool. | ||
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==Callings and Knacks== | ==Callings and Knacks== | ||
− | '''Judge ( | + | '''Judge (O)''' |
− | :'''Keywords''': weigher | + | :'''Keywords''': weigher |
− | :''' | + | :'''Miracle''': Once per session, a Saint may perform a Twist of Fate that’s not tied to their Path. This can be anything from healing the sick masses to bringing a newly-dead person back to life from being mostly-dead. This may border on the supernatural, though it’s rarely anything explicit; the dead man’s heart starts beating again, while the sufferers of plague feel their coughs recede over the course of a scene. |
− | : | + | :'''Somebody's Watching Me''': A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional to fight on their side. These allies leave at the end of the scene, however. |
:'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation. | :'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation. | ||
− | + | Pre-Visitation Scions have one Calling and one dot in that Calling. After Visitation, the Scion gains two additional Callings. You may choose one Calling to be at one dot, and the other two Callings to have at two dots. | |
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− | + | Pre-Visitation Scions start with one Knack. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Knacks advanced to five. | |
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You can have as many Knacks active as you have dots in it's Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An '''Origins'''-level character has one Calling (which must be from their Paren's list of Callings, unless said parent is Loki) and one dot in that calling. | You can have as many Knacks active as you have dots in it's Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An '''Origins'''-level character has one Calling (which must be from their Paren's list of Callings, unless said parent is Loki) and one dot in that calling. | ||
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==Purviews== | ==Purviews== | ||
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+ | This is locked until after the Scion's Visitation. | ||
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+ | After Visitation, the Scion has two Purviews from their Parent, and may draw additional ones from Guides and Relics. For innate Purviews, choose the Pantheon Specialty Purview, and an additional Purview from your divine Parent. | ||
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+ | Choose Two Boons from your Purviews, either from innate Purviews or Birthright Purviews | ||
===Marvels=== | ===Marvels=== | ||
− | '''Motifs''' | + | '''Pantheon Motifs''': Description |
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Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels. | Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels. | ||
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Using a Marvel on a trivial character waives the usual Legend costs. | Using a Marvel on a trivial character waives the usual Legend costs. | ||
− | Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use. | + | Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use. |
− | + | ===Pantheon Specific Purview=== | |
− | + | Purview Description | |
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− | + | '''Innate Power''': Power Description | |
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− | ''' | + | '''Boon''': Boon Description |
+ | :'''Cost''': ; '''Duration''': ; '''Subject''': | ||
+ | :'''Clash''': | ||
+ | :'''Range''': ; '''Action''': | ||
− | + | ===Parent Purview=== | |
− | + | Purview Description | |
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− | + | '''Innate Power''': Power Description | |
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− | ''' | + | '''Boon''': Boon Description |
+ | :'''Cost''': ; '''Duration''': ; '''Subject''': | ||
+ | :'''Clash''': | ||
+ | :'''Range''': ; '''Action''': | ||
− | + | ==Birthrights== | |
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− | + | Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Birthright points increases to seven. | |
− | + | <!--- | |
− | + | '''Funerary Attire (OO)''': A set of clothing consisting of a white shirt, a black jacket and dress pants, and a black-tie. Appropriate attire for a funeral, but one can get away with wearing it for most formal events. Aside from being magical armor with astounding durability, the clothes allow its user to see and communicate with the dead. | |
+ | :'''Purviews''': Death | ||
+ | :'''Motifs''': ''A peaceful end to the journey of life'' | ||
+ | :'''Tags''': Innocuous (2), Hard (1) | ||
− | + | ---><!--- | |
− | + | '''Sekhem Scepter (OO)''': A heavy ornate staff about as tall as Aaron himself. It symbolizes power and the life essence of the world. Using the sacred ritual phrase, the true power of the staff is unveiled. | |
− | + | :'''Purviews''': Earth, Fertility | |
+ | :'''Motifs''': ''The essence of life flows through the world and in your veins'' | ||
+ | :'''Tags''': Bashing, Melee, Pushing (1), Reach (1), Stun (1), Unconcealable (-1) | ||
+ | :'''Flaws''': The Scion must speak the sacred ritual phrase to use the scepter's powers at the beginning of any scene in which he wishes to use it. This activates the Relic for one scene. | ||
− | + | ---><!--- | |
− | ''' | + | '''Ushabti (OOO)''': A set of Egyptian funerary figurines traditionally buried with their owner. When their owner reaches Duat, the Ushabti performs the duties and chores demanded of master in their place. This particular set is able to perform duties even while their master is alive. They come with a box and the set consists of five contingents of ten Ushabti each. |
+ | :'''Description''': Mystical Servant Figurines | ||
+ | :'''Type''': Heavy | ||
+ | :'''Tags''': Group, Mob, Helpful | ||
− | + | ---><!--- Future Relics ---><!--- | |
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− | + | '''Sekhem Scepter (OOO)''': As OO, with the addition of this custom knack: | |
+ | :'''Custom Knack''': If the Hero speaks the sacred ritual phrase as a simple action, the scepter responds to the call if it’s within medium range, flying to his hand. It makes an attack against anyone who tries to stop it or who stands in its way, and if the attack hits, it flies unhindered; the attack uses the Scion’s Might + Close Combat and uses the scepters Tags. | ||
− | + | ---><!--- | |
− | + | '''Ushabti (OOOO)''': As OOO, with the addition of the following Tag. | |
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:'''Description''': Mystical Servant Figurines | :'''Description''': Mystical Servant Figurines | ||
− | + | :'''Tags''': Knack (Raise the Pillars of the Earth) | |
− | :'''Tags''': | ||
− | + | ---><!--- | |
'''Lucky Coin (OO)''' | '''Lucky Coin (OO)''' | ||
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==Weapons and Armor== | ==Weapons and Armor== | ||
− | ''' | + | '''Weapon/Armor Name''': Weapon/Armor Description |
− | + | :'''Tags''': Tag, Tag, Tag | |
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− | :'''Tags''': | ||
==Character Advancement== | ==Character Advancement== | ||
− | '''Experience Earned''': | + | '''Experience Earned''': 0 |
− | '''Experience Spent''': | + | '''Experience Spent''': 0 |
===Advancement Log=== | ===Advancement Log=== | ||
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To help keep track of both new additions and changes in your character, you may record such changes in this section. | To help keep track of both new additions and changes in your character, you may record such changes in this section. | ||
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=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]= | =[[Scion2e:StairwaytotheHeavens | Back to Main Page]]= |