Editing Scion2e:StairwaytotheHeavens: Aaron Windsor

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'''Leadership (OOO)''' (Uniting People)
 
'''Leadership (OOO)''' (Uniting People)
  
'''Occult (OOOOO)''' (The Pantheons)
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'''Occult (OOO)''' (The Pantheons)
  
 
'''Persuasion (OOO)''' (Inspiring)
 
'''Persuasion (OOO)''' (Inspiring)
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'''Mental'''
 
'''Mental'''
:'''Intellect (OOOO)'''
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:'''Intellect (OOOOO)'''
 
:'''Cunning (OO)'''
 
:'''Cunning (OO)'''
 
:'''Resolve (OOOO)'''
 
:'''Resolve (OOOO)'''
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:'''Composure (OOOOO)'''
 
:'''Composure (OOOOO)'''
  
==Legend 1==
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==Legend 0==
  
'''Legend Points''': [ ]
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'''Legend Points'''
 
:'''Points Imbued''':
 
:'''Points Imbued''':
 
:'''Points Spent''':
 
:'''Points Spent''':
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  For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles.
 
  For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles.
 
====Blessed by Truth====
 
  
 
  '''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it.
 
  '''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it.
  
 
==Deeds==
 
==Deeds==
'''Short-Term Deed''': Meet another Netjer Scion
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'''Short-Term Deed''': Bring forth a miracle
  
 
'''Long-Term Deed''': Bring an enemy over to your side
 
'''Long-Term Deed''': Bring an enemy over to your side
  
'''Band Deed''': Acquire and Protect the Relics
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'''Band Deed''': TBA
  
 
==Paths==
 
==Paths==
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==Virtues==
 
==Virtues==
'''Balance''' O'''O'''OOO '''Justice''': The Netjer are concerned with the proper and orderly flow of The World, yet all things demand an accounting. Justice pursued too vigorously leads to vengeance and the lack of Balance, but over-weighting Balance permits injustice to flourish.
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'''Balance''' OO'''O'''OO '''Justice''': The Netjer are concerned with the proper and orderly flow of The World, yet all things demand an accounting. Justice pursued too vigorously leads to vengeance and the lack of Balance, but over-weighting Balance permits injustice to flourish.
  
 
  Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool.
 
  Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool.
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==Callings and Knacks==
 
==Callings and Knacks==
'''Judge (OO)'''
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'''Judge (O)'''
:'''Keywords''': weigher, fair
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:'''Keywords''': weigher <!--Another word-->
:'''Objection!''': You mark a target, and anyone targeting them with an action gains +1 Enhancement to all rolls. This bonus applies before you roll. Gain access to the following Stunt, which you may apply to any of your attack actions:
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:'''Miracle''': Once per session, a Saint may perform a Twist of Fate that’s not tied to their Path. This can be anything from healing the sick masses to bringing a newly-dead person back to life from being mostly-dead. This may border on the supernatural, though it’s rarely anything explicit; the dead man’s heart starts beating again, while the sufferers of plague feel their coughs recede over the course of a scene.
::'''Terrify''' (any successes above Defense): After applying this Stunt, the target must make a Clash of Wills roll. On a failure, they must flee the fight or suffer +2 Difficulty to attack rolls until the fight is over.  
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:'''Somebody's Watching Me''': A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional to fight on their side. These allies leave at the end of the scene, however.
 
:'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation.  
 
:'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation.  
  
'''Leader (O)'''
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Pre-Visitation Scions have one Calling and one dot in that Calling. After Visitation, the Scion gains two additional Callings. You may choose one Calling to be at one dot, and the other two Callings to have at two dots.
:'''Keywords''': lawgiver
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:'''Perfect Poise''': You cannot be shaken by panic or fear unless it is from another supernatural source — in which case, you gain 2 Enhancement to resist it (such as making Clash of Wills rolls) that applies before you roll. You also gain 1 Enhancement to all Social rolls involving grace, poise, or composure, and to keep a “poker face.” This also applies before you roll.
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Pre-Visitation Scions start with one Knack. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Knacks advanced to five.
 
 
'''Saint (OO)'''
 
:'''Keywords''': unshakable, blessed
 
:'''Miracle''': Once per session, a Saint may perform a Twist of Fate that’s not tied to their Path. This can be anything from healing the sick masses to bringing a newly-dead person back to life from being mostly-dead. This may border on the supernatural, though it’s rarely anything explicit; the dead man’s heart starts beating again, while the sufferers of plague feel their coughs recede over the course of a scene.  
 
:'''Somebody's Watching Me''': A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional to fight on their side. These allies leave at the end of the scene, however.
 
 
   
 
   
 
  You can have as many Knacks active as you have dots in it's Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An '''Origins'''-level character has one Calling (which must be from their Paren's list of Callings, unless said parent is Loki) and one dot in that calling.
 
  You can have as many Knacks active as you have dots in it's Calling, e.g having Healer 1 and Trickster 2 means you can have one Healer Knack and two Trickster Knacks active at once. An '''Origins'''-level character has one Calling (which must be from their Paren's list of Callings, unless said parent is Loki) and one dot in that calling.
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==Purviews==
 
==Purviews==
 +
 +
The Scion has two Purviews from their Parent, and may draw additional ones from Guides and Relics. For innate Purviews, choose the Pantheon Specialty Purview, and an additional Purview from your divine Parent.
 +
 +
Choose Two Boons from your Purviews, either from innate Purviews or Birthright Purviews
  
 
===Marvels===
 
===Marvels===
'''Motifs'''
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'''Pantheon Motif''': Description
:'''Pantheon''': Speaking the sacred ritual words releases sekhem, lending power to the soul
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:'''Sekhem Scepter''' (Relic; Earth and Fertility): The essence of life flows through the world and in your veins.
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'''Relic Motifs''':
:'''Leopard-Skin Robe''' (Relic; Beasts and Epic Strength): The fearsome might of the guardian of the dead
 
  
 
  Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels.  
 
  Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels.  
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  Using a Marvel on a trivial character waives the usual Legend costs.
 
  Using a Marvel on a trivial character waives the usual Legend costs.
 
   
 
   
  Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.<!--
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  Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.
 
 
'''Example Marvels'''
 
:'''Shadow Weapon''' (Heku, Attacking): Aaron Spends 1 Legend and speaks a ritual phrase, channeling his sekhem into his ''Sheut''. His shadow animates and gains form, allowing him to use it as a weapon for the rest of the scene. The Shadow Weapon can be a ranged or melee weapon depending on the situation and uses Occult + Presence to attack. The shadow is a Versatile (2) weapon, and has either Reach (1) or Arcing Tag if it is a melee or ranged weapon, respectively.
 
:'''Heku Marvel''' (Heku, ): Weaponize the passions of your Ba. Speak to the Ba of objects. Astral projection.
 
:'''Heku Marvel''' (Heku, ): Empower yourself using your Ka. Consume the Ka within offerings to fuel your own Ka. Make food unfulfilling by consuming its Ka.
 
:'''Standard Issue''' (Order, Equipment): Aaron invokes the ritual name of a specific title or position.
 
:'''Order Marvel''' (Order, ):
 
:'''Order Marvel''' (Order, ):
 
:'''Beastial Intimidation''' (Beast, Complication):
 
:'''Beast Marvel''' (Beast, ):
 
:'''Beast Marvel''' (Beast, ):
 
:'''Call Specters''' (Death, Upheaval):
 
:'''Death Marvel''' (Death, ):
 
:'''Death Marvel''' (Death, ):
 
:'''Living Earth''' (Earth, ):
 
:'''Earth Marvel''' (Earth, ):
 
:'''Earth Marvel''' (Earth, ):
 
:'''Chaotic Strength''' (Epic Strength, ):
 
:'''Epic Strength Marvel''' (Epic Strength, ):
 
:'''Epic Strength Marvel''' (Epic Strength, ):
 
:'''Healing''' (Fertility, ):
 
:'''Fertility Marvel''' (Fertility, ):
 
:'''Fertility Marvel''' (Fertility, ):
 
-->
 
  
 
===Heku===
 
===Heku===
Heku is a tradition of magic that originated in ancient Egypt, practiced by the Netjer and their followers. It holds dominion over rebirth and the afterlife, exerting outward power in the form of sekhem, external life force, and through the many-part soul: Ren (name), Ib (heart), Sheut (shadow), Ba (personality), Ka (vital essence), and Ha (the sum of all these).
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Purview Description
  
'''Innate Power''': You hold power over those whose ren, or true name, you know. For most mortals, this is their full given name, while the ren of mythical beings, cautious occultists, or Gods require more extensive research or subterfuge to uncover. Knowledge of a character’s ren grants Enhancement 2 on rolls to gain knowledge or understanding of them.
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'''Innate Power''': Power Description
  
'''Sekhem Blaze''': You manifest the power and energy of your living soul as a brilliant light shining in your eyes, exerting your dominance over all you behold. The target must either flee from, or is cowed into submission and ceases hostilities — your choice. If you know their ren, you treat their Attitude as two points higher for the rest of the scene. This does not stack with other magical Attitude bonuses.
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'''Boon''': Boon Description
:'''Cost''': Imbue 1 Legend; '''Duration''': Indefinite; '''Subject''': One Character
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:'''Cost''': ; '''Duration''': ; '''Subject''':
:'''Clash''': Presence + Legend vs. Resolve + Legend
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:'''Clash''':
:'''Range''': Medium; '''Action''': Simple
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:'''Range''': ; '''Action''':
  
 
===Order===
 
===Order===
The Order Purview holds power over those things which bind civilizations and societies together in order: the sovereignty of kings and queens, the wisdom of judges and the justice of lawgivers, codes of law, social customs, and hierarchical authority
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Purview Description
  
'''Innate Power''': You can sense the laws that govern any jurisdiction you stand in, letting you tell whether any action you witness or contemplate would be legal according to them. Any mortal law enforcement acting in their official capacity that attempts to take action against you for a lawful act or overreach the bounds of authority is physically unable to do so — their body betrays them in the face of true justice
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'''Innate Power''': Power Description
  
'''Nothing But the Truth''': Your imposing presence strikes divine terror into the hearts of liars. An affected character can’t lie, omit the truth, or make any misrepresentation of a material fact, and consequently never imposes the Misleading Complication (p. XX) on any information they give.
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'''Boon''': Boon Description
:'''Cost''': Imbue 1 Legend; '''Duration''': Indefinite; '''Subject''': One Character
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:'''Cost''': ; '''Duration''': ; '''Subject''':
:'''Clash''': Presence + Legend vs. Manipulation + Legend
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:'''Clash''':
:'''Range''': Short; '''Action''': Simple
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:'''Range''': ; '''Action''':
  
 
===Beasts===
 
===Beasts===
This is the Purview of divine authority over the animal kingdom. It holds sway over all animals, as well as the iconic and mythological symbolism which humanity has given to them: the lion’s courage, the eagle’s swift wings and sharp eyes, and the owl’s wisdom are all part of the Beasts Purview.
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Purview Description
  
 
This Purview is granted by the Leopard-Skin Robe Relic. The Relic ceases to function should Aaron refuse to protect the resting place of the dead.
 
This Purview is granted by the Leopard-Skin Robe Relic. The Relic ceases to function should Aaron refuse to protect the resting place of the dead.
  
'''Innate Power''': Animals will never attack or harm you, unless they are compelled by magic or Legendary creatures themselves.
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'''Innate Power''': Power Description
  
 
===Death===
 
===Death===
You do not need to be told what Death is. Whether they fear it, ignore it, or embrace it, all mortals live in the shadow of their mortality. Those with this Purview hold sway both over the end of life and that which comes after death, wielding divine authority over corpses, funeral grounds, the undead, and underworlds.
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Purview Description
  
 
This Purview is granted by Aaron's Guide, the Ghost of Duat.
 
This Purview is granted by Aaron's Guide, the Ghost of Duat.
  
'''Innate Power''': You can see and communicate with ghosts, shades, and other forms of the undead that are normally imperceptible or incomprehensible (the Storyguide should feel free to send plot hooks your way in the form of the dead seeking favors or aid). In addition, you can perceive entryways to the Underworld (p. XX).
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'''Innate Power''': Power Description
  
 
===Earth===
 
===Earth===
This Purview governs and shapes the elemental stuff of Earth, such as stone, soil, sand, metal, and crystal. It embodies the inexorable resilience with which the mountains and canyons weather the passage of centuries and the fury of the elements, but also the terrible strength of the avalanche and the earthquake.
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Purview Description
  
 
This Purview is granted by the Sekhem Scepter Relic. The Relic must be activated before Aaron can call upon its Marvels.
 
This Purview is granted by the Sekhem Scepter Relic. The Relic must be activated before Aaron can call upon its Marvels.
  
'''Innate Power''': As long as you are standing on the ground (the bottom floor of a building counts) or an earthen surface, you cannot be forcibly moved from your location by any amount of physical force, and gain Enhancement 1 on Might and Stamina rolls.
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'''Innate Power''': Power Description
  
 
===Epic Strength===
 
===Epic Strength===
This Purview encompasses the divine might of the Gods. It is supreme raw physical power, allowing those Scions with Epic Strength to utterly overwhelm their lessers by force of arms, accomplish deeds of impossible strength, or show up any gym rat who dares try to out lift them
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Purview Description
  
 
This Purview is granted by the Leopard-Skin Robe Relic. The Relic ceases to function should Aaron refuse to protect the resting place of the dead.
 
This Purview is granted by the Leopard-Skin Robe Relic. The Relic ceases to function should Aaron refuse to protect the resting place of the dead.
  
'''Innate Power''': You have +1 Scale for purposes of lifting, breaking, or carrying large objects. You can use Might in place of Presence for intimidation, seduction, or building Bonds of camaraderie.
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'''Innate Power''': Power Description
  
 
===Fertility===
 
===Fertility===
Fertility Gods hold power over the soil in which crops take root, the bonds of family, and sexuality and childbirth. This Purview holds sway over the vitality of plants, animals, and mortals, capable of bestowing powerful blessings on fields or families. However, it also governs famine, blight, and infertility, and can lay terrifying curses by withholding the gifts of Fertility.
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Purview Description
  
 
This Purview is granted by the Sekhem Scepter Relic. The Relic must be activated before Aaron can call upon its Marvels.
 
This Purview is granted by the Sekhem Scepter Relic. The Relic must be activated before Aaron can call upon its Marvels.
  
'''Innate Power''': Once per session, you can radiate an aura of vitality, causing flowers and other plant life to bloom and grow. All allies out to long range may resolve a single Bruised or Injured Condition. This cannot heal Maimed Conditions.
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'''Innate Power''': Power Description
  
 
==Birthrights==
 
==Birthrights==
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==Weapons and Armor==
 
==Weapons and Armor==
  
'''Sekhem Scepter''': Weapon/Armor Description
+
'''Weapon/Armor Name''': Weapon/Armor Description
:'''Tags''': Bashing (0), Melee (0), Pushing (1), Reach (1), Stun (1), Unconcealable (-1)
+
:'''Tags''': Tag, Tag, Tag
 
 
'''Leopard-Skin Robe''': Weapon/Armor Description
 
:'''Tags''': Hard (3)
 
  
 
==Character Advancement==
 
==Character Advancement==
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Session 1:
 
Session 1:
:Shifted 1 dot of Manipulation to Composure (Manipulation 2, Composure 5 -> Manipulation 1, Composure 5)
+
:Shift 1 dot of Manipulation to Composure (Manipulation 2, Composure 5 -> Manipulation 1, COmposure 5)
:Purchased 2 dots of Occult (Occult 3 -> Occult 5)
+
:Purchase 1 dot of Intellect (Intellect 4 -> Intellect 5)
  
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=

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