Editing Scion2e:StairwaytotheHeavens: Aaron Windsor

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'''Leadership (OOO)''' (Uniting People)
 
'''Leadership (OOO)''' (Uniting People)
  
'''Occult (OOOOO)''' (The Pantheons)
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'''Occult (OOO)''' (The Pantheons)
  
 
'''Persuasion (OOO)''' (Inspiring)
 
'''Persuasion (OOO)''' (Inspiring)
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'''Mental'''
 
'''Mental'''
:'''Intellect (OOOO)'''
+
:'''Intellect (OOOOO)'''
 
:'''Cunning (OO)'''
 
:'''Cunning (OO)'''
 
:'''Resolve (OOOO)'''
 
:'''Resolve (OOOO)'''
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:'''Composure (OOOOO)'''
 
:'''Composure (OOOOO)'''
  
==Legend 1==
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==Legend 0==
  
'''Legend Points''': [ ]
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'''Legend Points'''
 
:'''Points Imbued''':
 
:'''Points Imbued''':
 
:'''Points Spent''':
 
:'''Points Spent''':
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  For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles.
 
  For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles.
 
====Blessed by Truth====
 
  
 
  '''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it.
 
  '''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it.
  
 
==Deeds==
 
==Deeds==
'''Short-Term Deed''': Meet another Netjer Scion
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'''Short-Term Deed''': Bring forth a miracle
  
 
'''Long-Term Deed''': Bring an enemy over to your side
 
'''Long-Term Deed''': Bring an enemy over to your side
  
'''Band Deed''': Acquire and Protect the Relics
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'''Band Deed''': TBA
  
 
==Paths==
 
==Paths==
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==Virtues==
 
==Virtues==
'''Balance''' O'''O'''OOO '''Justice''': The Netjer are concerned with the proper and orderly flow of The World, yet all things demand an accounting. Justice pursued too vigorously leads to vengeance and the lack of Balance, but over-weighting Balance permits injustice to flourish.
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'''Balance''' OO'''O'''OO '''Justice''': The Netjer are concerned with the proper and orderly flow of The World, yet all things demand an accounting. Justice pursued too vigorously leads to vengeance and the lack of Balance, but over-weighting Balance permits injustice to flourish.
  
 
  Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool.
 
  Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool.
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'''Judge (OO)'''
 
'''Judge (OO)'''
 
:'''Keywords''': weigher, fair
 
:'''Keywords''': weigher, fair
:'''Objection!''': You mark a target, and anyone targeting them with an action gains +1 Enhancement to all rolls. This bonus applies before you roll. Gain access to the following Stunt, which you may apply to any of your attack actions:
+
:'''Eye for an Eye''': When you suffer an Injury, spend Momentum and inflict the same Injury on the target that attacked you. The target must have attacked you directly; you cannot reflect attacks that targeted someone else. If the target does not have the ability to take a similar Injury (having your arm bitten by a giant snake, for example), inflict an Injury of similar severity instead, such as a festering, envenomed bite mark. This also applies to Critical Hits inflicted.
::'''Terrify''' (any successes above Defense): After applying this Stunt, the target must make a Clash of Wills roll. On a failure, they must flee the fight or suffer +2 Difficulty to attack rolls until the fight is over.  
 
 
:'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation.  
 
:'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation.  
  
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'''Saint (OO)'''
 
'''Saint (OO)'''
:'''Keywords''': unshakable, blessed
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:'''Keywords''': unshakable, guide
 
:'''Miracle''': Once per session, a Saint may perform a Twist of Fate that’s not tied to their Path. This can be anything from healing the sick masses to bringing a newly-dead person back to life from being mostly-dead. This may border on the supernatural, though it’s rarely anything explicit; the dead man’s heart starts beating again, while the sufferers of plague feel their coughs recede over the course of a scene.  
 
:'''Miracle''': Once per session, a Saint may perform a Twist of Fate that’s not tied to their Path. This can be anything from healing the sick masses to bringing a newly-dead person back to life from being mostly-dead. This may border on the supernatural, though it’s rarely anything explicit; the dead man’s heart starts beating again, while the sufferers of plague feel their coughs recede over the course of a scene.  
 
:'''Somebody's Watching Me''': A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional to fight on their side. These allies leave at the end of the scene, however.
 
:'''Somebody's Watching Me''': A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional to fight on their side. These allies leave at the end of the scene, however.
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  Using a Marvel on a trivial character waives the usual Legend costs.
 
  Using a Marvel on a trivial character waives the usual Legend costs.
 
   
 
   
  Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.<!--
+
  Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.
 
 
'''Example Marvels'''
 
:'''Shadow Weapon''' (Heku, Attacking): Aaron Spends 1 Legend and speaks a ritual phrase, channeling his sekhem into his ''Sheut''. His shadow animates and gains form, allowing him to use it as a weapon for the rest of the scene. The Shadow Weapon can be a ranged or melee weapon depending on the situation and uses Occult + Presence to attack. The shadow is a Versatile (2) weapon, and has either Reach (1) or Arcing Tag if it is a melee or ranged weapon, respectively.
 
:'''Heku Marvel''' (Heku, ): Weaponize the passions of your Ba. Speak to the Ba of objects. Astral projection.
 
:'''Heku Marvel''' (Heku, ): Empower yourself using your Ka. Consume the Ka within offerings to fuel your own Ka. Make food unfulfilling by consuming its Ka.
 
:'''Standard Issue''' (Order, Equipment): Aaron invokes the ritual name of a specific title or position.
 
:'''Order Marvel''' (Order, ):
 
:'''Order Marvel''' (Order, ):
 
:'''Beastial Intimidation''' (Beast, Complication):
 
:'''Beast Marvel''' (Beast, ):
 
:'''Beast Marvel''' (Beast, ):
 
:'''Call Specters''' (Death, Upheaval):
 
:'''Death Marvel''' (Death, ):
 
:'''Death Marvel''' (Death, ):
 
:'''Living Earth''' (Earth, ):
 
:'''Earth Marvel''' (Earth, ):
 
:'''Earth Marvel''' (Earth, ):
 
:'''Chaotic Strength''' (Epic Strength, ):
 
:'''Epic Strength Marvel''' (Epic Strength, ):
 
:'''Epic Strength Marvel''' (Epic Strength, ):
 
:'''Healing''' (Fertility, ):
 
:'''Fertility Marvel''' (Fertility, ):
 
:'''Fertility Marvel''' (Fertility, ):
 
-->
 
  
 
===Heku===
 
===Heku===
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==Weapons and Armor==
 
==Weapons and Armor==
  
'''Sekhem Scepter''': Weapon/Armor Description
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'''Weapon/Armor Name''': Weapon/Armor Description
:'''Tags''': Bashing (0), Melee (0), Pushing (1), Reach (1), Stun (1), Unconcealable (-1)
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:'''Tags''': Tag, Tag, Tag
 
 
'''Leopard-Skin Robe''': Weapon/Armor Description
 
:'''Tags''': Hard (3)
 
  
 
==Character Advancement==
 
==Character Advancement==
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Session 1:
 
Session 1:
:Shifted 1 dot of Manipulation to Composure (Manipulation 2, Composure 5 -> Manipulation 1, Composure 5)
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:Shift 1 dot of Manipulation to Composure (Manipulation 2, Composure 5 -> Manipulation 1, COmposure 5)
:Purchased 2 dots of Occult (Occult 3 -> Occult 5)
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:Purchase 1 dot of Intellect (Intellect 4 -> Intellect 5)
  
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=

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