Editing Scion2e:StairwaytotheHeavens: Aaron Windsor
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'''Leadership (OOO)''' (Uniting People) | '''Leadership (OOO)''' (Uniting People) | ||
− | '''Occult ( | + | '''Occult (OOO)''' (The Pantheons) |
'''Persuasion (OOO)''' (Inspiring) | '''Persuasion (OOO)''' (Inspiring) | ||
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'''Mental''' | '''Mental''' | ||
− | :'''Intellect ( | + | :'''Intellect (OOOOO)''' |
:'''Cunning (OO)''' | :'''Cunning (OO)''' | ||
:'''Resolve (OOOO)''' | :'''Resolve (OOOO)''' | ||
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==Legend 1== | ==Legend 1== | ||
− | '''Legend Points''': | + | '''Legend Points''': (O) |
:'''Points Imbued''': | :'''Points Imbued''': | ||
:'''Points Spent''': | :'''Points Spent''': | ||
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For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles. | For each dot of Legend you have, you gain one Legendary Title. Use your Callings' keywords to build your Legendary Titles. | ||
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'''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it. | '''Feats of Scale''': When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it. | ||
==Deeds== | ==Deeds== | ||
− | '''Short-Term Deed''': | + | '''Short-Term Deed''': Bring forth a miracle |
'''Long-Term Deed''': Bring an enemy over to your side | '''Long-Term Deed''': Bring an enemy over to your side | ||
− | '''Band Deed''': | + | '''Band Deed''': TBA |
==Paths== | ==Paths== | ||
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==Virtues== | ==Virtues== | ||
− | '''Balance''' | + | '''Balance''' OO'''O'''OO '''Justice''': The Netjer are concerned with the proper and orderly flow of The World, yet all things demand an accounting. Justice pursued too vigorously leads to vengeance and the lack of Balance, but over-weighting Balance permits injustice to flourish. |
Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool. | Every point of Momentum you spend to augment a roll with a Virtue receives an additional die that doesn’t come out of the pool. | ||
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'''Judge (OO)''' | '''Judge (OO)''' | ||
:'''Keywords''': weigher, fair | :'''Keywords''': weigher, fair | ||
− | :''' | + | :'''Eye for an Eye''': When you suffer an Injury, spend Momentum and inflict the same Injury on the target that attacked you. The target must have attacked you directly; you cannot reflect attacks that targeted someone else. If the target does not have the ability to take a similar Injury (having your arm bitten by a giant snake, for example), inflict an Injury of similar severity instead, such as a festering, envenomed bite mark. This also applies to Critical Hits inflicted. |
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:'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation. | :'''The Truth Arises''': When you engage in conversation (or other such interaction) with an alleged perpetrator of a crime, make a Knack Skill roll. On a success, if the target is guilty, he will leak a piece of information that connects him to his crime. Before expending effort on using this Knack, let the Storyguide know, and she should tell you if the target does not have any valuable information to leak — which in itself can be helpful in an investigation. | ||
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Using a Marvel on a trivial character waives the usual Legend costs. | Using a Marvel on a trivial character waives the usual Legend costs. | ||
− | Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use. | + | Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use. |
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===Heku=== | ===Heku=== | ||
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==Weapons and Armor== | ==Weapons and Armor== | ||
− | ''' | + | '''Weapon/Armor Name''': Weapon/Armor Description |
− | + | :'''Tags''': Tag, Tag, Tag | |
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− | :'''Tags''': | ||
==Character Advancement== | ==Character Advancement== | ||
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Session 1: | Session 1: | ||
− | : | + | :Shift 1 dot of Manipulation to Composure (Manipulation 2, Composure 5 -> Manipulation 1, COmposure 5) |
− | : | + | :Purchase 1 dot of Intellect (Intellect 4 -> Intellect 5) |
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]= | =[[Scion2e:StairwaytotheHeavens | Back to Main Page]]= |