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==Skills==
 
==Skills==
  
Athletics (Running) ⚫⚫⚫⚫️
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Athletics (Running) ⚫⚫⚫
  
Close Combat (bayonet, two handed sword) ⚫⚫⚫⚫⚫️
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Close Combat (bayonet) ⚫⚫⚫⚫
  
 
Firearms (rifles) ⚫⚫⚫⚫
 
Firearms (rifles) ⚫⚫⚫⚫
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Empathy ⚫⚫
 
Empathy ⚫⚫
  
Leadership (military) ⚫⚫⚫
+
Leadership ⚫⚫⚫
  
Persuasion ⚫⚫⚫️
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Persuasion ⚫⚫
  
 
Academics (history) ⚫⚫⚫
 
Academics (history) ⚫⚫⚫
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Technology ⚫
 
Technology ⚫
 +
  
 
==Attributes==
 
==Attributes==
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==Deeds==
 
==Deeds==
'''Short-Term Deed''': to be decided
+
'''Short-Term Deed''': Aid a friend in need
  
 
'''Long-Term Deed''': Recreate a forgotten (by history) combat style
 
'''Long-Term Deed''': Recreate a forgotten (by history) combat style
  
'''Band Deed''': Secure the relics
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'''Band Deed''':  
  
 
==Paths==
 
==Paths==
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==Virtues==
 
==Virtues==
'''Egotism''' OO'''O'''OO '''Kinship''': Blurb about virtues
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'''Virtue 1''' OO'''O'''OO '''Virtue 2''': Blurb about virtues
  
 
==Health==
 
==Health==
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'''Taken Out''':
 
'''Taken Out''':
  
Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.
+
Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.
  
 
==Callings and Knacks==
 
==Callings and Knacks==
'''Warrior (3)''':
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'''Warrior (1)''':
 
+
:'''Keywords''':
:'''Keywords''': Soldier, Unwearied, Weapon
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:'''Aura of Greatness (Leadership''':
:'''Aura of Greatness (Leadership)''':
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:'''Close the Gap''':  
:'''Death by Teacup''':  
 
:'''Close the Gap''':
 
 
:'''Master of Weapons''':
 
:'''Master of Weapons''':
:'''Tempered''':
 
  
'''Leadership(1)''': Calling Description
+
'''Calling (Rating)''': Calling Description
:'''Keywords''': Master
+
:'''Keywords''':
 
:'''Knack Name''': Knack Description
 
:'''Knack Name''': Knack Description
 
:'''Knack Name''': Knack Description
 
:'''Knack Name''': Knack Description
  
'''Sage (1)''': Calling Description
+
'''Calling (Rating)''': Calling Description
:'''Keywords''': Expert
+
:'''Keywords''':
 
:'''Knack Name''': Knack Description
 
:'''Knack Name''': Knack Description
 
:'''Knack Name''': Knack Description
 
:'''Knack Name''': Knack Description
 +
  
 
==Purviews==
 
==Purviews==
  
This is locked until after the Scion's Visitation.
+
This is locked until after the Scion's Visitation.
+
 
After Visitation, the Scion has two Purviews from their Parent, and may draw additional ones from Guides and Relics. For innate Purviews, choose the Pantheon Specialty Purview, and an additional Purview from your divine Parent.
+
After Visitation, the Scion has two Purviews from their Parent, and may draw additional ones from Guides and Relics. For innate Purviews, choose the Pantheon Specialty Purview, and an additional Purview from your divine Parent.
+
 
Choose Two Boons from your Purviews, either from innate Purviews or Birthright Purviews
+
Choose Two Boons from your Purviews, either from innate Purviews or Birthright Purviews
  
 
===Marvels===
 
===Marvels===
 
'''Pantheon Motifs''': Description
 
'''Pantheon Motifs''': Description
  
Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels.  
+
Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels.  
+
 
Once per scene, as a Simple Action, you can use a Marvel. Choose one of your Purviews and one of your Motifs, either from your Pantheon, Relics, or other sources, and select an effect from '''Scion: Hero''' (pg.238) and pay the Legend cost for that effect.
+
Once per scene, as a Simple Action, you can use a Marvel. Choose one of your Purviews and one of your Motifs, either from your Pantheon, Relics, or other sources, and select an effect from '''Scion: Hero''' (pg.238) and pay the Legend cost for that effect.
+
 
Using a Marvel on a trivial character waives the usual Legend costs.
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Using a Marvel on a trivial character waives the usual Legend costs.
+
 
Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.
+
Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.
  
===Metamorphosis===
+
===Pantheon Specific Purview===
 
Purview Description
 
Purview Description
  
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:'''Range''': ; '''Action''':
 
:'''Range''': ; '''Action''':
  
===War===
+
===Parent Purview===
 
Purview Description
 
Purview Description
  
 
'''Innate Power''': Power Description
 
'''Innate Power''': Power Description
  
'''Herald of Victory''': Boon Description
+
'''Boon''': Boon Description
 
:'''Cost''': ; '''Duration''': ; '''Subject''':
 
:'''Cost''': ; '''Duration''': ; '''Subject''':
 
:'''Clash''':
 
:'''Clash''':
 
:'''Range''': ; '''Action''':
 
:'''Range''': ; '''Action''':
 
'''Understanding the Battlefield''': Boon Description
 
:'''Cost''': ; '''Duration''': ; '''Subject''':
 
:'''Clash''':
 
:'''Range''': ; '''Action''':
 
 
===Epic Stamina===
 
 
===Epic Strength===
 
  
 
==Birthrights==
 
==Birthrights==
  
Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Birthright points increases to seven.
+
Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Birthright points increases to seven.
  
 
'''Birthright Name (Rating)''': Birthright Description
 
'''Birthright Name (Rating)''': Birthright Description
  
Relics
+
==Fatebindings==
 
 
Boar Tusk Plate OO
 
  
Purview: Epic Stamina
+
Once per session, you may acquire a new Fatebinding at Strength +1 (from a minimum of 0) to regain 1 point of Legend. You and the Storyguide must work together to decide on an appropriate Fatebinding Condition and Storyguide character to be Fatebound; this can be a new character if no extant characters seem to fit.
Motif: never say die
 
  
Tags: Armoured (3)
+
You cannot have more Fatebindings than you have dots of Legend. Only Storyguide Characters can be Fatebound, and only to characters of a higher Tier. You cannot Fatebind other PCs.
 
 
Flaw (-1): The Scion must speak a ritual phrase to activate the relic’s purview; once spoken, it functions for the scene
 
 
 
Protean Blade OOOOO
 
 
 
Purview: Epic Strength
 
Motif: always prepared, a soldier is!
 
 
 
Knack: Upon reciting a ritual phrase, this bronze blade can be transformed into the form of any melee weapon that is at least part metallic
 
 
 
Tags (apply as applicable): Bashing, Concealable, Lethal, Melee, Piercing, Reach, Stun, Two-Handed, Thrown, Unconcealable, Versatile
 
 
 
==Fatebindings==
 
 
 
Once per session, you may acquire a new Fatebinding at Strength +1 (from a minimum of 0) to regain 1 point of Legend. You and the Storyguide must work together to decide on an appropriate Fatebinding Condition and Storyguide character to be Fatebound; this can be a new character if no extant characters seem to fit.
 
 
You cannot have more Fatebindings than you have dots of Legend. Only Storyguide Characters can be Fatebound, and only to characters of a higher Tier. You cannot Fatebind other PCs.
 
  
 
'''Fatebinding Name (Rating)''': Fatebinding Description
 
'''Fatebinding Name (Rating)''': Fatebinding Description
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===Advancement Log===
 
===Advancement Log===
In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may '''shift a single Attribute dot to another Attribute or a single Skill dot to another Skill''', '''swap out an existing Knack with a new Knack''', '''write a new Short-Term Deed''', and alter '''a single phrase in one of their Paths'''.  
+
In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may '''shift a single Attribute dot to another Attribute or a single Skill dot to another Skill''', '''swap out an existing Knack with a new Knack''', '''write a new Short-Term Deed''', and alter '''a single phrase in one of their Paths'''.  
+
 
These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.
+
These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.
+
 
To help keep track of both new additions and changes in your character, you may record such changes in this section.
+
To help keep track of both new additions and changes in your character, you may record such changes in this section.
  
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=
 
=[[Scion2e:StairwaytotheHeavens | Back to Main Page]]=

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