Editing Scion2e:StairwaytotheHeavens: Vincent Nguyen

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
Pantheon: The Shen of China<br>
 
Pantheon: The Shen of China<br>
 
Level: Pre-Visitation<br>
 
Level: Pre-Visitation<br>
Appearance and Demeanor: Vincent is an attractive, physically fit young Asian man. He favors flamboyant hairstyles and clothing. He generally has a sunny, out-going disposition. Whenever someone gets angry with him for breaking the rules (which he frequently does), he reacts with genuine bafflement—he doesn’t understand why other people get caught up in things like that. He also has unshakeable self-confidence, never doubting himself, however much he is challenged by others.<br>
+
Appearance and Demeanor: Vicent is an attractive, physically fit young Asian man. He favors flamboyant hairstyles and clothing. He generally has a sunny, out-going disposition. Whenever someone gets angry with him for breaking the rules (which he frequently does), he reacts with genuine bafflement—he doesn’t understand why other people get caught up in things like that. He also has unshakeable self-confidence, never doubting himself, however much he is challenged by others.<br>
  
  
Line 29: Line 29:
 
== Deeds ==
 
== Deeds ==
  
* Short-Term: Expression: Experience something new and exciting.
+
* Short-Term: Experience something new and exciting.
* Long-Term: Duty: Clean up the criminal gangs in his home community, ideally by getting them involved in constructive pursuits, including studying kung-fu.
+
* Long-Term: Clean up the criminal gangs in his home community, ideally by getting them involved in constructive pursuits, including studying kung-fu.
 
* Band: TBA
 
* Band: TBA
 +
  
 
== Attributes ==
 
== Attributes ==
  
 
''Physical''<br>
 
''Physical''<br>
Might: 4<br>
+
Might: 3<br>
 
Dexterity: 4<br>
 
Dexterity: 4<br>
 
Stamina: 4<br>
 
Stamina: 4<br>
Line 47: Line 48:
 
''Social''<br>
 
''Social''<br>
 
Presence: 2<br>
 
Presence: 2<br>
Manipulation: 4<br>
+
Manipulation: 3<br>
 
Composure: 3<br>
 
Composure: 3<br>
 +
  
 
== Skills ==
 
== Skills ==
Line 62: Line 64:
 
Medicine: 0<br>
 
Medicine: 0<br>
 
Occult: 1<br>
 
Occult: 1<br>
Persuasion: 1<br>
+
Persuasion: 0<br>
 
Pilot: 0<br>
 
Pilot: 0<br>
 
Science: 0<br>
 
Science: 0<br>
Line 68: Line 70:
 
Survival: 0<br>
 
Survival: 0<br>
 
Technology: 1<br>
 
Technology: 1<br>
<br>
 
''Languages'': English, Mandarin, Vietnamese
 
 
== Legend ==
 
  
1
 
 
''Titles''<br>
 
Warrior: Martial Artist with a Thousand Tricks
 
  
 
== Callings ==
 
== Callings ==
  
Liminal: 1<br>
+
Trickster
Trickster: 2<br>
 
Warrior: 3
 
  
  
 
== Knacks ==
 
== Knacks ==
  
* Blather and Skite (Heroic Trickster): Fast talk someone to give yourself time to do something deceptive.
+
* Blather and Skite: Fast talk someone to give yourself time to do something deceptive.
* Close the Gap (Heroic Warrior): The first time you make a combat movement roll, make a Knack Skill (Close Combat) roll instead. Spend successes on the listed Stunts for the rest of the fight.
+
* Light Fingered: You can steal or pickpocket anything you can hold in your hand without needing to roll.
* Doppelganger (Immortal Trickster): Make a Knack Skill roll and with any successes, make an exact copy of yourself, that can act independently of you with all your Attributes, Skills, Knacks and Boons. It cannot benefit from teamwork actions and dissipates into dust if attacked.
+
* Smoke and Mirrors: Once per scene, when you would be Taken Out, you instead spend Momentum, negate the damage that would have taken you out and move one range band away from your attacker.
* In Sheep’s Clothing (Heroic Trickster): When you disguise yourself, you do without needing to roll.
 
* Light Fingered (Heroic Trickster): You can steal or pickpocket anything you can hold in your hand without needing to roll.
 
* Master of Weapons (Heroic Warrior): At the beginning of the session, choose one of your weapons to be your favored weapon. When you use your favored weapon, add a number of additional Tag points to it up to your Warrior Calling.
 
* Smoke and Mirrors (Heroic Trickster): Once per scene, when you would be Taken Out, you instead spend Momentum, negate the damage that would have taken you out and move one range band away from your attacker.
 
* Tempered (Heroic Warrior): When you wear no armor, you are con¬sidered to have the Armored (Soft) Tag.
 
* Unobtrusive Visitor (Heroic Liminal): When you would observe or infiltrate a location where you do not belong, spend a Momentum and blur the line between what is expected and unexpected. You take on the aspect of someone unassuming and invisible: a janitor, gardener, housekeeper, etc. So long as you collect information or remain an observer and do not take hostile action, anyone in the same Field as you overlooks your presence.
 
 
 
== Birthrights ==
 
 
 
* Followers (3): Band of Intelligent Monkeys from the Mountain of Flowers and Fruit
 
** Archetype: Heavy (Physical)
 
** Access to the Mountain of Flowers and Fruit Terra Incognita
 
** Group
 
** Knack: Most Dangerous Prey (Heroic Hunter): Choose an enemy to be your quarry. When you pursue your quarry, gain Enhancement 1 to all rolls made against the target (including attack rolls) until the end of the session or until you catch them, whichever comes first. You gain access to the listed Stunts, which may be applied to any attack action made against your quarry.
 
* Relic (4): Ruyi Jingu Bang (As-You-Will Gold-Banded Staff)
 
** Deed: Visitation
 
** Weapon: Staff: Bashing, Melee, Reach, Stun
 
** Motif: Miraculous Iron Staff
 
** Flaw (+2): All difficulties to use Ruyi Jingu Bang rise by 1 for the scene if the wielder fails to show compassion or protect Buddhist teachers or scriptures.
 
** Flaw (+2): Flashy: Whenever you use this weapon to attack or channel a Purview, the effects are obvious and attention-catching in some way appropriate to the action. Using this weapon obviates mundane stealth of any kind and requires a Clash of Wills to maintain magical stealth.
 
** Additional Tag (2): Versatile
 
** Enhancement (2): +1
 
** Knack (2): As a Simple Action, the Scion can change Ruyi Jingu Bang's size and corresponding weight from that of a toothpick to a giant iron pillar.
 
** Purview (2): Epic Strength
 
 
 
== Purviews & Boons ==
 
 
 
* Epic Dexterity: So long as you continue to move to¬wards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.
 
** Boon: The Falling Star: In combat, you can use your reflexive Move action to cross two range bands, and gain Enhancement 3 on rolls to Disengage. You cannot take damage from falling.
 
* Epic Strength (Ruyi Jingu Bang): You have +1 Scale for purposes of lifting, breaking, or carrying large objects. You can use Might in place of Presence for intimidation, seduction, or building Bonds of camaraderie.
 
* Tianming (Shen Signature Purview): You ignore all Complications from bu¬reaucratic delay, corrupt officials, missing paperwork, long lines at the DMV, or similar obstacles that impede the right functioning of bureaucratic and official institutions.
 
** Boon: Vermillion Tape: You place a curse on a bureaucracy or similarly structured organization from within range of either its leader or its headquarters. Any member of the organization conducting its official business faces a +4 Complication. When you use this Boon, you can specify a behavior, such as holding weekly prayer rituals or wearing fancy suits, that lets a character ignore this Complication.
 
 
 
== Virtues ==
 
 
 
Yin [ ] [ ] [x] [ ] [ ] Yang
 
  
  
== Health ==
+
== Character Creation ==
  
Soft Armor (Tempered Knack): Increases the difficulty of the Inflict Damage Stunt by 1.
 
 
== Experience ==
 
 
''Character Creation: Pre-Visitation''<br>
 
 
* Paths
 
* Paths
 
** Origin: Virtuous Problem Child: Close Combat, Empathy, Subterfuge (Secondary)
 
** Origin: Virtuous Problem Child: Close Combat, Empathy, Subterfuge (Secondary)
Line 146: Line 97:
 
* Bonus Skills: +1 Athletics, +1 Occult, +2 Subterfuge, +1 Technology
 
* Bonus Skills: +1 Athletics, +1 Occult, +2 Subterfuge, +1 Technology
 
* Bonus Attribute: +1 Composure
 
* Bonus Attribute: +1 Composure
* Starting Calling: Trickster 1
 
* +2 Trickster Knacks
 
* Starting Knacks: Blather and Skite, Light Fingered, Smoke and Mirrors
 
 
''Hero''
 
* Callings: +1 Liminal, +1 Trickster, +3 Warrior
 
** Knacks: Close the Gap, In Sheep’s Clothing, Master of Weapons, Tempered, Unobtrusive Visitor
 
* Birthrights:
 
** Followers 3: Band of Monkeys
 
** Relic 4: Ruyi Jingu Bang
 
* Boons: The Falling Star, Vermillion Tape
 
 
''XP'': 0/12<br>
 
* Might 3 > 4: 4 XP
 
* Manipulation 3 > 4: 4 XP
 
* Persuasion 0 > 1: 2 XP
 
* Knack: Doppelganger: 2 XP
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)