Editing Scion2e:StairwaytotheHeavens: Vincent Nguyen

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Pantheon: The Shen of China<br>
 
Pantheon: The Shen of China<br>
 
Level: Pre-Visitation<br>
 
Level: Pre-Visitation<br>
Appearance and Demeanor: Vincent is an attractive, physically fit young Asian man. He favors flamboyant hairstyles and clothing. He generally has a sunny, out-going disposition. Whenever someone gets angry with him for breaking the rules (which he frequently does), he reacts with genuine bafflement—he doesn’t understand why other people get caught up in things like that. He also has unshakeable self-confidence, never doubting himself, however much he is challenged by others.<br>
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Appearance and Demeanor: Vicent is an attractive, physically fit young Asian man. He favors flamboyant hairstyles and clothing. He generally has a sunny, out-going disposition. Whenever someone gets angry with him for breaking the rules (which he frequently does), he reacts with genuine bafflement—he doesn’t understand why other people get caught up in things like that. He also has unshakeable self-confidence, never doubting himself, however much he is challenged by others.<br>
  
  
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''Physical''<br>
 
''Physical''<br>
Might: 4<br>
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Might: 3<br>
 
Dexterity: 4<br>
 
Dexterity: 4<br>
 
Stamina: 4<br>
 
Stamina: 4<br>
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Intellect: 2<br>
 
Intellect: 2<br>
 
Cunning: 4<br>
 
Cunning: 4<br>
Resolve: 3<br>
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Resolve: 4<br>
  
 
''Social''<br>
 
''Social''<br>
 
Presence: 2<br>
 
Presence: 2<br>
Manipulation: 4<br>
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Manipulation: 3<br>
 
Composure: 3<br>
 
Composure: 3<br>
 +
  
 
== Skills ==
 
== Skills ==
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Medicine: 0<br>
 
Medicine: 0<br>
 
Occult: 1<br>
 
Occult: 1<br>
Persuasion: 1<br>
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Persuasion: 0<br>
 
Pilot: 0<br>
 
Pilot: 0<br>
 
Science: 0<br>
 
Science: 0<br>
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<br>
 
<br>
 
''Languages'': English, Mandarin, Vietnamese
 
''Languages'': English, Mandarin, Vietnamese
 +
  
 
== Legend ==
 
== Legend ==
  
 
1
 
1
 
''Titles''<br>
 
Warrior: Martial Artist with a Thousand Tricks
 
  
 
== Callings ==
 
== Callings ==
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* Blather and Skite (Heroic Trickster): Fast talk someone to give yourself time to do something deceptive.
 
* Blather and Skite (Heroic Trickster): Fast talk someone to give yourself time to do something deceptive.
* Close the Gap (Heroic Warrior): The first time you make a combat movement roll, make a Knack Skill (Close Combat) roll instead. Spend successes on the listed Stunts for the rest of the fight.
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* Close the Gap (Heroic Warrior)
* Doppelganger (Immortal Trickster): Make a Knack Skill roll and with any successes, make an exact copy of yourself, that can act independently of you with all your Attributes, Skills, Knacks and Boons. It cannot benefit from teamwork actions and dissipates into dust if attacked.
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* In Sheep’s Clothing (Heroic Trickster)
* In Sheep’s Clothing (Heroic Trickster): When you disguise yourself, you do without needing to roll.
 
 
* Light Fingered (Heroic Trickster): You can steal or pickpocket anything you can hold in your hand without needing to roll.
 
* Light Fingered (Heroic Trickster): You can steal or pickpocket anything you can hold in your hand without needing to roll.
* Master of Weapons (Heroic Warrior): At the beginning of the session, choose one of your weapons to be your favored weapon. When you use your favored weapon, add a number of additional Tag points to it up to your Warrior Calling.
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* Master of Weapons
 
* Smoke and Mirrors (Heroic Trickster): Once per scene, when you would be Taken Out, you instead spend Momentum, negate the damage that would have taken you out and move one range band away from your attacker.
 
* Smoke and Mirrors (Heroic Trickster): Once per scene, when you would be Taken Out, you instead spend Momentum, negate the damage that would have taken you out and move one range band away from your attacker.
* Tempered (Heroic Warrior): When you wear no armor, you are con¬sidered to have the Armored (Soft) Tag.
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* Tempered (Heroic Warrior)
* Unobtrusive Visitor (Heroic Liminal): When you would observe or infiltrate a location where you do not belong, spend a Momentum and blur the line between what is expected and unexpected. You take on the aspect of someone unassuming and invisible: a janitor, gardener, housekeeper, etc. So long as you collect information or remain an observer and do not take hostile action, anyone in the same Field as you overlooks your presence.
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* Unobtrusive Visitor (Heroic Liminal)
 +
 
  
 
== Birthrights ==
 
== Birthrights ==
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** Access to the Mountain of Flowers and Fruit Terra Incognita
 
** Access to the Mountain of Flowers and Fruit Terra Incognita
 
** Group
 
** Group
** Knack: Most Dangerous Prey (Heroic Hunter): Choose an enemy to be your quarry. When you pursue your quarry, gain Enhancement 1 to all rolls made against the target (including attack rolls) until the end of the session or until you catch them, whichever comes first. You gain access to the listed Stunts, which may be applied to any attack action made against your quarry.
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** Knack: Close the Gap (Heroic Warrior)
* Relic (4): Ruyi Jingu Bang (As-You-Will Gold-Banded Staff)
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* Relic (4): Ruyi Jingy Bang (As-You-Will Gold-Banded Staff)
 
** Deed: Visitation
 
** Deed: Visitation
 
** Weapon: Staff: Bashing, Melee, Reach, Stun
 
** Weapon: Staff: Bashing, Melee, Reach, Stun
** Motif: Miraculous Iron Staff
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** Additional Tag (1): Concealable
** Flaw (+2): All difficulties to use Ruyi Jingu Bang rise by 1 for the scene if the wielder fails to show compassion or protect Buddhist teachers or scriptures.
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** Enhancement (1): +1 when used as a weapon
** Flaw (+2): Flashy: Whenever you use this weapon to attack or channel a Purview, the effects are obvious and attention-catching in some way appropriate to the action. Using this weapon obviates mundane stealth of any kind and requires a Clash of Wills to maintain magical stealth.
 
** Additional Tag (2): Versatile
 
** Enhancement (2): +1
 
** Knack (2): As a Simple Action, the Scion can change Ruyi Jingu Bang's size and corresponding weight from that of a toothpick to a giant iron pillar.
 
 
** Purview (2): Epic Strength
 
** Purview (2): Epic Strength
 +
  
 
== Purviews & Boons ==
 
== Purviews & Boons ==
  
* Epic Dexterity: So long as you continue to move to¬wards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.
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* Epic Dexterity
** Boon: The Falling Star: In combat, you can use your reflexive Move action to cross two range bands, and gain Enhancement 3 on rolls to Disengage. You cannot take damage from falling.
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** Boon: The Falling Star
* Epic Strength (Ruyi Jingu Bang): You have +1 Scale for purposes of lifting, breaking, or carrying large objects. You can use Might in place of Presence for intimidation, seduction, or building Bonds of camaraderie.
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* Epic Strength (Ruyi Jingy Bang)
* Tianming (Shen Signature Purview): You ignore all Complications from bu¬reaucratic delay, corrupt officials, missing paperwork, long lines at the DMV, or similar obstacles that impede the right functioning of bureaucratic and official institutions.
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* Tianming (Shen Singanture Purview)
** Boon: Vermillion Tape: You place a curse on a bureaucracy or similarly structured organization from within range of either its leader or its headquarters. Any member of the organization conducting its official business faces a +4 Complication. When you use this Boon, you can specify a behavior, such as holding weekly prayer rituals or wearing fancy suits, that lets a character ignore this Complication.
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** Boon: Vermillion Tape
 +
 
  
 
== Virtues ==
 
== Virtues ==
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Yin [ ] [ ] [x] [ ] [ ] Yang
 
Yin [ ] [ ] [x] [ ] [ ] Yang
  
 
== Health ==
 
 
Soft Armor (Tempered Knack): Increases the difficulty of the Inflict Damage Stunt by 1.
 
  
 
== Experience ==
 
== Experience ==
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* Birthrights:
 
* Birthrights:
 
** Followers 3: Band of Monkeys
 
** Followers 3: Band of Monkeys
** Relic 4: Ruyi Jingu Bang
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** Relic 4: Ruyi Jingy Bang
 
* Boons: The Falling Star, Vermillion Tape
 
* Boons: The Falling Star, Vermillion Tape
  
''XP'': 0/12<br>
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''XP'': 0/4<br>
* Might 3 > 4: 4 XP
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* Resolve 3 > 4: 4 XP
* Manipulation 3 > 4: 4 XP
 
* Persuasion 0 > 1: 2 XP
 
* Knack: Doppelganger: 2 XP
 

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