Scorpio

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Scorpio PL 13 (195PP)

Init +9; 55ft (Run); Defense 23/23 (7 Base, 5 Dex, 1 Dodge); BAB +7; +12 Melee (9S/L Punch, 10 Paralysis), +12 Ranged (10 Paralysis); SV Dmg +4, Fort +4, Ref +7, Will +0; Str 18, Dex 20, Con 18, Int 10, Wis 10, Cha 10 (Total 71PP)

Skills: Balance 6/+11, Disable Device 3/+3, Climbing 4/+8, Hide 8/+13, Move Silently 7/+12, Escape Artist 4/+9, KS: Tactics 3/+3, Sleight of Hand 2/+7, KS: Business 3/+3, Listen 2/+5, Spot 5/+5 (Total 44PP)

Feats: Improved Initiative, Dodge, Power Attack, Choke Hold, Improved Critical, Surprise Strike, Rapid Strike, Attack Focus (Melee), Take-down Attack, Rapid Takedown, Lightning Reflexes (Total 22PP)

Powers:

Martial Training (Strike) +5 (Source: Training; Stunt: Duel Damage) (Cost 2 / Total 10+2PP) Killing Blow (Strike) +7 (Adds to Martial Training; Effect: Lethal Damage; Flaw: Only vs No Dex To Defense) (Cost 1 / Total 7+2PP) Tail Sting (Paralysis) +10 (Source: Technology; Extras: Stretching [3]; Stunts: Penetrating Attack, Extra Limb; Flaw: Device [Tail Stinger]) (Cost 1 / Total 13+4PP) Combat Sense +6 (Source: Training) (Cost 1 / Total 6PP) Invisibility +7 (Source: Training; Flaw: Only in Darkness and Shadows) (Cost 1 / Total 7PP) Incorporeal +7 (Source: Training; Flaw: Uses [4]) (Cost 1 / Total 7PP) Running +5 (Source: Training) (Cost 2 / Total 10PP)

Weakness: Disturbing - Cold, Remorseless Killer: He has an aura of a Serial Killer (Charles Manson like) (10pts)