Editing Scratch:Basic Rules

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Each character has hit points equal to his or her toughness.
 
Each character has hit points equal to his or her toughness.
  
A twenty-sided die is rolled for each character to determine their initiative order. Chokestar's initiative roll is 13, but his 3 levels of stalking ability add 6 to that roll for a total of 19.  Flipfire rolls 17 and Breakhelm X-19 rolls 14. So Chokestar goes first, followed by Flipfire and then Breakhelm X-19.
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A twenty-sided die is rolled for each character to determine their initiative order. Chokestar's initiative roll is 4, but his 3 levels of stalking ability add 30 to that roll for a total of 34.  Flipfire rolls 17 and Breakhelm X-19 rolls 14. So Chokestar goes first, followed by Flipfire and then Breakhelm X-19.
  
 
Chokestar can do two attacks with his wrestling ability: a damaging basic attack and a delaying hold. For his hold he attacks Breakhelm X-19 with a stun gun. A twenty-sided die roll is added to Chokestar's wrestling ability, for a total of 13, which is barely not enough to reach Breakhelm X-19's 14 strength. Chokestar's basic attack is a combo of martial-arts strikes. A die roll is added to his wrestling for a total of 10, which is barely equal to Breakhelm X-19's agility, so Breakhelm X-19's hit points are lowered from 6 to 5.
 
Chokestar can do two attacks with his wrestling ability: a damaging basic attack and a delaying hold. For his hold he attacks Breakhelm X-19 with a stun gun. A twenty-sided die roll is added to Chokestar's wrestling ability, for a total of 13, which is barely not enough to reach Breakhelm X-19's 14 strength. Chokestar's basic attack is a combo of martial-arts strikes. A die roll is added to his wrestling for a total of 10, which is barely equal to Breakhelm X-19's agility, so Breakhelm X-19's hit points are lowered from 6 to 5.

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